Oh for fucks sake pressed enter and it just made the thread great
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I thing FG is pretty useful. Clickbait videos are not.
Ofcourse FG is useful.
But not when the base game runs at 15 FPS on a RTX 4070 and needs FG to even get to 30fps.
I think the people playing with FG at base 15 fps don't care. They're super rare tho.
I think its more likely that whoever was in charge of making that Lego Batman chart fucked it up because the chart is so ridiculous.The game runs at 15fps without framegen. The dev is using it as a crutch
Frame gen below 60 fps is trash.
Aaah its about batman lego? I did not watch the video cuz at work but those specs are fake as shit. If theyre not i doubt the lego fanbase cares. We're not its target demographic.The game runs at 15fps without framegen. The dev is using it as a crutch
Because it's been proven time and time again to influence the algorithm in a positive way.Why does everyone look like a retard in Youtube thumbnails?
But how? Do people find someone looking like a retard something they want to watch, it has the opposite effect for me?influence the algorithm in a positive way.
No clue. I'm sure somebody has some video out there explaining all the intricacies of it but I don't care enough to have looked it up. All I know is that it works which is why you get so many soy boy faces on YouTube.But how? Do people find someone looking like a retard something they want to watch, it has the opposite effect for me?
Ever notice the arrows and circles in thumbnails, it's an old trick, but it's still a "best practice" for thumbnails. They used to be red, but yellow and white are common now.But how? Do people find someone looking like a retard something they want to watch, it has the opposite effect for me?
There's been what? two titles which did this? One from Capcom and another one recently?Like Tim said, FG is not bad, it's just bad that studios are using it as a crutch to avoid proper game optimization.
Immortals of Aveum, Black Myth Wukong on PS5, Borderlands 4, and there are more. They don't always straight-up mention FG in their specs sheets, but for instance, in Borderlands' case, Gearbox was basically, "use frame gen and DLSS, bro", because the game ran like complete shit. Several devs have just recommended using frame gen when their games run badly.There's been what? two titles which did this? One from Capcom and another one recently?
That's over a span of 2,5 years FG is on the market now, which means that there were several hundreds of game releases between then and now.
Am I the only one who don't see the "issue" which people seem so keen on pointing out again and again (and of course HUB had to make a video on it cause of them clicks from idiots)? If anything I'm seeing the opposite more often - games which don't have FG and run fairly badly so you're forced to use some LSFG or SM to make them run better, which kinda proves that supporting FG is in fact beneficial most of the time and doesn't mean that games are using it "as a crutch" to avoid anything, it's just an option for increasing your FPS if you're fine with the side effects.
Damn it, you promised us not to do drugs while posting on Gaf.The canary ion the coal mine...
Consoles are a completely different thing, FG there has been used to hit the beloved 60 FPS target - something which was never possible in 100% of console releases and the developers had to do something with the stupid expectations of the public.Immortals of Aveum, Black Myth Wukong on PS5, Borderlands 4, and there are more
Frame Generation doesn't fix bad performance