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Hardware Unboxed: Frame Generation doesn't fix bad performance

Oh for fucks sake pressed enter and it just made the thread great
I Like It Nyc GIF by 8it
 
I played all the way through Avowed using Frame gen 30FPS to 60FPS.
My RTX 4070 couldn't max the graphics at 4K without it.
So far Avowed has been the only game that both looked and played well doing this sorta thing.
Input lag was indeed a thing, but the game isn't a twitch action game. So it wasn't that much of an issue for me.
I don't understand how Nvidia Reflex works but it does.
Usually Framegen usually has flickering/strobing graphics that I can't stand, but it was absent in Avowed.

It's possible for some games to do with 30 FPS frame gen up to 60FPS. But it's only 'acceptable'
I can't imagine 15FPS though.
 
That's always the problem with tech like this, it sounds good on paper but then it gets used as an excuse to not optimize.

Going into this gen I naively though devs would use upscaling to enhance games running at native 1080p or 1440p. Instead we are seeing more and more games, specially UE5 ones, rendering at under 1080p, sometimes as low as 720p.
It's the same with this, on paper it sounds like a compelling way to make your 60fps+ appear smoother, now we are seeing it used to target 30/60fps.
 
You'll never be able to change my mind that Frame Generation and the AI upscalers like DLSS/FSR/PSSR aren't just excuses for devs to not properly optimize their games.

Don't get me wrong. I use them and think (reluctantly with FG) they are useful but I just feel like there is a dependence on them now. I don't think anybody should be forced to use FG to get good performance when they are spending >$500 on a GPU alone (that's a whole other can of worms by itself).
 
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Frame gen below 60 fps is trash.

No, it's not. I played CP77 with FG on and the experience was way better. Playing below 60 fps with heavy motion blur all over the screen is one of the worst things during a playthrough. With FG on I was able to get past 60 fps, which significantly reduced the motion blur. In terms of smoothness, sure, it's not magic, but it's definitely not a useless tech below 60 fps. Also just to clarify, my base framerate was around 45 fps with DLSS enabled.
 
I'd rather use frame gen to stabilize framerates that are already good but not perfect more than to pretend the game is smoother than it actually is by inflating FPS metrics. If your game runs at 15fps frame gen won't fix that. If you run it al 65-80 but it can help you with getting a "75fps at all times" experience I think that's much more interesting.
 
But how? Do people find someone looking like a retard something they want to watch, it has the opposite effect for me?
No clue. I'm sure somebody has some video out there explaining all the intricacies of it but I don't care enough to have looked it up. All I know is that it works which is why you get so many soy boy faces on YouTube.
 
But how? Do people find someone looking like a retard something they want to watch, it has the opposite effect for me?
Ever notice the arrows and circles in thumbnails, it's an old trick, but it's still a "best practice" for thumbnails. They used to be red, but yellow and white are common now.

 
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