Has Nintendo shot its load with the DS?

mrklaw

MrArseFace
Mario has some great mini-games. Touch! Made in Wario has lots of great mini games. All using the touch screen in nice and new ways.

But is that it?

Is there a limit on how many different ways there are to use a touch screen? What if Nintendo has shown us 80% of what it is capable of in the first two games?

Made in Wario twisted was a bit like this - when the games are focussed around the input method, they got a bit samey. Still loads of fun, but a bit too similar.

I'm sure there will be some great stuff coming out that uses the touch screen in an innovative way, and even 'normal' games may benefit from the touch screen. Just a bit concerned, thats all.
 
Yes, I know. Its just that the very nature of the minigames in mario and Wario are designed to exploit the input method as much as possible.
 
Nothing wrong with talking about our fears ;)
I had the same doubts myself a few weeks back. But I came to the realisation that they're probably at the tip of the iceberg right now. This technology is so new in the game field that we will only see a small percentage of its potential in the first few months.
 
cybamerc said:
How about having some patience? The thing has been out for less than a week.


exactly, lets not forget that other companies are working on the DS too :) ..

for some reason, I think R* will have a nice and 'different' game for te DS, thats if they decided to make a game on it .. and don't ask me why R* I just have a feeling lol .. although I'm not a GTA fan (fan of the old non-3D ones)
 
mrklaw said:
Mario has some great mini-games. Touch! Made in Wario has lots of great mini games. All using the touch screen in nice and new ways.

But is that it?

Is there a limit on how many different ways there are to use a touch screen? What if Nintendo has shown us 80% of what it is capable of in the first two games?

I totally agree with that. I have similar worries. But in a way it could be a good thing. Take the bo-bomb catapult level for example, that basically serves as a template for anyone wanting to do a more generic shoot 'em up game. If Nintendo can just give out a few basic ideas and then let third parties expand on them from there, it could be quite a good thing - at least to ensure there are a fair number of games that do actually NEED the touchscreen.
 
Actually, as fun as they are, the mini-games are nothing but a side diversion. Feel the Magic does a MUCH better at showing the DS' abilities off, and that was a rushed, somewhat incomplete product.

Ware Ware (the first on the GBA, being that's the only one I've played) was an entirely different concept than Mario's mini-games, and also, much more robust an experience than what Feel the Magic provided.

I don't think it's fair to distill Wario Ware into a collection of mini-games, as the experience was really much more than that.
 
mrklaw said:
Mario has some great mini-games. Touch! Made in Wario has lots of great mini games. All using the touch screen in nice and new ways.

But is that it?

Is there a limit on how many different ways there are to use a touch screen? What if Nintendo has shown us 80% of what it is capable of in the first two games?

Made in Wario twisted was a bit like this - when the games are focussed around the input method, they got a bit samey. Still loads of fun, but a bit too similar.

I'm sure there will be some great stuff coming out that uses the touch screen in an innovative way, and even 'normal' games may benefit from the touch screen. Just a bit concerned, thats all.

I think Nintendo screwed up big time with the DS..that or they just didnt expect sony to come with a killer handheld which in all honestly owns the DS in every way just about.

They basically opened the door for sony to take over..like they did with their home console.
 
moe, that wasn't the question. The question is - Have most of the ideas for the touchscreen already been realised?

I'd say no - I can already think of many games of the top of my head that would be more usefully controlled on a touchscreen and are unique concepts.
 
The DS is going to take some time before it comes into its own. There are plenty of clever usages waiting to be discovered, or for the more obvious ones, implemented...

(Stylus controlled sword- and spell-craft in a Daggerfall-like RPG please!!)
 
Mejilan said:
(Stylus controlled sword- and spell-craft in a Daggerfall-like RPG please!!)
I dunno what Daggerfall is, but there is an RPG with that kind of thing coming called Deep Labyrinth.
 
Plus, who cares if there aren't that many new ideas that come out? The system still opens up many pathways for different genres and ideas regardless. For example, I think the DS is can be a killer machine for FPS after using the free look style control of MP:H. It's about as close as you can get to mouse look on ANY modern portable or console for that matter. If no one else besides Nintendo capatilizes on that oppurtunity, I will lose all faith in the game industry in terms of recognizing a good thing.
 
Jonnyram said:
I dunno what Daggerfall is, but there is an RPG with that kind of thing coming called Deep Labyrinth.

Yeah, I know, but that's a port of a freakin' mobile phone RPG, right? How good can it be? (Even if Mitsuda IS doing the soundtrack.) Besides, did they even confirm that kind of stylus control?

Daggerfall is the 2nd game in the Elder Scrolls series, of which Morrowind was the 3rd! I'm sure you've heard of Morrowind?

There's no doubt that the PSP holds the technical edge on many levels, but the DS has some unique features which affords developers quite a few opportunities to experiment and try new things. The *only* real advantage the PSP has is better graphics and sound, advantages which shouldn't be taken lightly, of course. The blunt truth is that everything the PSP can do the DS can do as well, and the reverse is not true.
 
i just imagined having an oldschool adventure game on the ds. kinda like maniac mansion.
on the upper screen you see the actual game, where you can walk around and stuff.
now picture the touch screen showing the objects which stand in the room. like when you walk up to a desk on the upper screen, you see the desk only on the touchscreen. if you could manipulate those objects with you stylus, like pulling out drawers, grabbing stuff and so, it'd open up many new ways of how to use that thing.
i hope somebody is gonna do that! ;-)
 
Yup. Nintendo is pretty much creatively tapped out.
 
Puppy Times, Yoshi's Touch and Go, Wario Ware and that Kirby sidescroller all use the touchscreen in very different yet seemingly awesome ways. Nintendo is still pumping..
 
klaw it correct.

Nintendo is done for and we can tell that in one week after release.

How inciteful of him. </spelling incorrect on purpose>
 
wait guys... thats like saying that because MechAssault was the first game on XBL then Halo 2 is unoriginal and stupid.


This thread blows/taps/and touches (like you can do with the DS)
 
It's way too early to think this way. There was obviously a time pressure on release and that's why the software stinks, but most launches have boring software. No one knows what the multiplayer (online?) will ultimately look like, or what all the inventive gadget hackers will come up with, etc. I thought the graphics and control were much better than some were saying...though the software is a lot worse than some are saying too, haha. But that will change, whether it's ever worth buying to you or not.
 
This technology is so new in the game field that we will only see a small percentage of its potential in the first few months.


so you are saying people haven't been playing PDA games with touch pad all this years?
 
But that will change, whether it's ever worth buying to you or not

Hey, don't get me wrong, mine will hopefully be here on Monday. My question doesn't mean I'm down on the DS, just thought it was worth asking.
 
The possibilities a touch-sceen can be used for are probably way more numerous than the possibilities the d-pad or analog stick have. It's far more versatile. But it depends on the developers, really. If they make only the same kinds of games they've made before, and try to shoehorn the touchscreen into something a regular d-pad will do better, they'll make the touchscreen-method look bad in the process. They really need to think about how the touchscreen can be used in new ways, and build the games around that instead. Kinda like Nintendo is doing with some of their games, like Kirby, Yoshi, Puppy Times and Wario Ware, and Namco with Pac-Pix. If developers go those other ways, the possibilities open up dramatically.
 
sohka88 said:
so you are saying people haven't been playing PDA games with touch pad all this years?

I think he's saying no Nintendo games have been made this way before. Wheather people admit it or not, the industry has been moving along as it has all these years in great part thanks to nintendo's innovative gaming ideas. They use technical innovation, sometimes on existing technology, to propel their new gaming ideas and new ways to play games. Invariable, where Nintendo goes, the industry follows.

+ pad
analog control
4 controller ports on consoles
force feedback controllers
controllers with wireless technology
touchscreen technology
 
If games like Kirby's Tilt n Tumble, Wario Ware 2, and Bodokai or whatever that game was that used THE SUN can be created on a system like the GBC/GBA using merely the cart, I'm fairly certain all of the potential creative ideas for a system featuring free wireless gaming, two screens, and a touch screen haven't been exposed within the first week of release.
 
Forget Mario 64, Sawaru is the game that will sell the system for me. There's a game that should take advantage of the DS.
 
Date of Lies said:
I think everyone should just shut up...and wait until e3.

Maybe there will be good software by then ; ) There was a short news special on it on NPR today and the narrator talked about how he was impressed by the unit...but how there was absolutely no reason to buy it for about 6 months. Gotta agree on both counts.
 
While the minigames are really fun in MarioDS, I dont feel they are any different than those random quirky popular flash games that appears once in a while on the net. Nintendo will have to prove me that the touch screen will be something more than a glorified pointer. Because I dont feel any innovation in the minigames so far.
 
DS is going to be the mini-game system. Hopefully, it doesn't end up like the Dreamcast with its multitude of shallow arcadey games.

The "new toy" honeymoon is already starting to fade a bit; I hope games with deeper and more engaging gameplay experiences come down the pipeline. I thought Metroid Hunters might have been the game, but the demo gameplay is rather unimaginative and none of the control schemes are intuitive.
 
none of the control schemes are intuitive.

I really must take exception to that remark, as I believe the control scheme is the most intutitive since the mouse/keyboard setup on PCs.
 
Hmm, I take back that comment, as the setup that allows you to jump by double tapping was actually quite intuitive. The problem is that the whole thing felt clunky. Heck, even the way you have to hold the DS to be able to shoot is just plain awkward.
 
mashoutposse said:
Hmm, I take back that comment, as the setup that allows you to jump by double tapping was actually quite intuitive. The problem is that the whole thing felt clunky. Heck, even the way you have to hold the DS to be able to shoot is just plain awkward.
i held the system with both hands, thumbandana control with my left hand, movement with the right and ABXY buttons, and both shot mostly with my right index finger. Outside of getting used to using the buttons to move, it found it very comfortable. What was disappointing was the tacked on feel that the Metroid license had. It was more of a tech demo than anything, and the license or lack thereof ultimately wouldn't have changed anything, but it was just very lacking in terms of any kind of depth.
 
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