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Has the MMORPG genre stalled?

I havent exactly kept up to date with the games I used to play (DAOC, EQ, EQII, SWG) but i haven't heard alot about whats going on wth this genre. I hear WOW can be quite fun and maybe its just too soon for another game to come along and hit the nail on the head the way EQ1 did back in 98 (99?)

So where exactly is everyone right now? DAOC still? WOW? And are there any new games coming up in the next year to look out for?
 
WoW's the hot topic at the moment. The most anticipated MMORPGs as of now are probably Vanguard, Pirates of the Burning Sea, and Tabula Rasa. Not sure if any of those will be out in the next year, though.
 
I don't play them, but it seems like everyone is playing WoW. What is their subscriber base like? They seem to be sweeping the whole genre.
 
Something will come along to challenge WoW eventually, but it's going to take an upgrade in technology (better graphics, sounds) and probably a change in game mechanics to unseat it any time soon. The next round of MMORPG's are going to need to offer something very unique and different to lure away the WoW players, which seems to appeal to peole who wouldn't normally play these games.

I'm actually interested in seeing if any more games go the Guild Wars route, and not have a monthly fee. I still play GW every Friday Night with some friends. The game has been a success for Arena Net and has sold very well. Looking forward to the expansion as well.
 
WoW is dominating the world.. im sure there subscriber base is coming close to 5million worldwide by now..

The game will just gather more when the expansion hits..

*insert world exploding picture here*
 
The thing that WoW has over pretty much every other MMO, and I've played most of them, is its elegance. Sure it's no gazelle,but compared to the butt-ass ugly and unintuitive interfaces of many of the other titles out there it's quite good.

Also, they're so much smarter about disguising grind. The busy work in WOW doesn't feel like busy work. There's an art to building a chain of tasks that are varied, challenging and entertaining enough that they don't feel tedious.

The interesting thing to see in WoW is the fracturing of the player base into core and casual gamer factions. After a year of playing you're seeing the people who want to spend all day in a raid instance butt heads with people who just want to come on, socialize and play some PVP and maybe try to get some loot. Many of these people are in the same guilds and I'm noticing a lot or reorganization, mass exoduses and mergers of guilds based on people's end game desires.

I can see the business fracturing in both directions. Game created for core guys who want to spend all weekend on team speak hearing their guildies succumb one by one to deep vein thrombosis and those more interested in role play, socialization and fun (guess which side I fall into).
 
My problem with MMORPGs (and WoW is included) is that they are all still relatively boring timesinks, IMO. Sure they are fun for the first week playing but then they turn into this horridly addictive race to get to the max level. Most of the time it's not fun either but an execise in repetition. My first MMO was Ultima Online and I highly doubt I'll ever like an MMO as much as that game unless they radically change the formula they have now.

Why can't they make an MMO that is instantly fun like, say, Mario Kart or Battlefield 2 or Halo 2 (well not me but for some). It's always the same... "don't worry the game gets fun when you get to level 30/40/50/60/70 (aka after about 300+ hours of playtime) then you can do battlegrounds, realm wars, PvP and grind for awesome armor!" WoW managed to beat that a little bit but I was starting to feel it around the mid 30s. It went from fun to... do as many quests / instances as possible and watch out for stealth looters.

I dunno, maybe MMORPGs aren't my thing and me loving Ultima Online was just a fluke. :o
 
well.. wow does the "norm" so well, that hopefully it will encourage other developers to try something different. alot of devs seem to be going towards "more-action" right now... hopefully other directions in mmo development begin to become explored as well.
 
Haven't played an MMORPG since Jumpgate. Neither do I plan to, unless a game with seriously decent PvP that relies more on player skill than cool equipment and boring character min-max.
 
i dont think anything will be able to truly challenge wow, atleast not anytime soon. Not only does it appeal to all the mmo nerds, but to anyone who ever liked a warcraft game. Almost everyone i know who plays wow has never played another game in the genre.
 
Almost everyone i know who plays wow has never played another game in the genre.

Yeah, I hadn't before WoW -- and I don't have any interest in any of the others. I just love Blizzard games.
 
The only MMO that will challenge WoW is the sequel or something else from Blizzard. They pretty much have it locked down by their franchise name alone.

Vanguard looks like it might be decent, but it won't come close to the subscriber numbers WoW has. Typically MMO games see a huge dropoff after 6 months, but WoW keeps getting bigger and bigger. Once the expansion hits, I wouldn't be surprised if they reached 6-7 million subscribers worldwide.
 
Suburban Cowboy said:
i dont think anything will be able to truly challenge wow, atleast not anytime soon. Not only does it appeal to all the mmo nerds, but to anyone who ever liked a warcraft game. Almost everyone i know who plays wow has never played another game in the genre.

It'll take something like Halo MMO or GTA MMO or maybe Zelda / Mario / Pokemon MMO to reach or get near the levels of WoW. I highly doubt another fantasy based MMO will touch WoW for long, long time.
 
Almost everyone i know who plays wow has never played another game in the genre.

Almost true for me,I played FFIX and was bored to death by it,WoW hits the right mixture of casual and hardcore playing.
 
MMORPG are for HC. Game having online character advancements are not for casual players. In the beginning, everyone starts on an even ground, but overtime, HC players will leave casual players in their dust. There's nothing that can be done about it.


Think, Vanguard is next big one, but it seems to be too much EQ2 B. Next suprising, it's same people.
 
WoW and FFXI are the hot ones right now.

WoW's getting its first expansion god knows when. Its been announced, but with Blizzard, you may not see it until 2007.

You might want to look into Vanguard: Saga of Heroes I think its called. Its created by the original creators of Everquest and I think its gonna come out some time this year. I guess its supposed to be the first 4th generation MMORPG to hit shelves.
 
myzhi said:
MMORPG are for HC. Game having online character advancements are not for casual players. In the beginning, everyone starts on an even ground, but overtime, HC players will leave casual players in their dust. There's nothing that can be done about it.


Think, Vanguard is next big one, but it seems to be too much EQ2 B. Next suprising, it's same people.

I doubt Vanguard, D&D Online and Middle Earth online will even reach half of the WoW users combined.
 
Razoric said:
I doubt Vanguard, D&D Online and Middle Earth online will even reach half of the WoW users combined.


I don't disagree. WoW has almost all the elements of a perfect MMORPG, only exception is weak PVP.
 
I've played DAoC and now I'm playing WoW. I can clearly say that DAoC is a better game with a better community, it has a lot more things to do and the RvR is just awesome especially that its a three way war not just Hordes vs. Alliance.


why am I playing WoW then? I quit MMO's and my friends made me try it, and its super easy o get into, and the graphics were so nice.. I love Warcraft so I loved that I'll be able to go and beat some of the game's bosses (not sure which ones are available atm).

WoW doesn't mess with the perfect formula of MMO's it enhanced it and made it more user friendly.
 
I wish there would be some more sci-fi themed MMORPG's. I'm sick of knights and orcs and crap.
 
I really wish that mmorpgs, in their nature, would be more based on active gameplay than on number crushing. I feel no link to my character if I just click and let numbers do their jobs. It's not a matter of skills, but a matter of who has spend the most time, and who exploits the stats the best.
 
WoW is over rated. I had 2 level 60's that I sold (eventually) for a good chunk of change but honestly the MMO's as of late are just there to "addict" not "keep" you addicted. Blizzard has done a good job, but the only thing WoW does better than most of them is make it "fun" for a while.
 
I just remembered a funny MMO called Redmoon(?) its based on gangsters and being part of them, killing innocent people gives you xp IIRC
 
usually theres one big fish in the mmorpg pond, or atleast the most popular one in peoples minds. Right now thats WoW and if that tapers off, the expansion will re ignite the flame 10x what it was. There are other games out there though like Lineage 2, Risky Your Life, Everbomb 2, COH, FF online, and there are quite a few on the way. I wouldnt worry about new ones till they are out in the stores though so many of these just never make it out of development.
 
I'll be adding myself to the horde of n00bs in WoW come Christmas time, hopefully I can convince people to buy me a 2 month gamer/time card every now and then, just so I don't have to buy them myself.

After a 10 second scan of this thread, I have to ask: What about eve-online?

It's not really structured like a typical MMORPG; you don't "level up" as you do in WoW, it's not how long you stay playing ingame that determines how good you are, it's what you do. Having said that, the skill point system is made in such a way that if you keep on training new skills and maxing them out, new players will never be able to catch up with you... but skills cost ISK (eve-online currency), so it still comes down to what you do with your time in eve.
 
It's stalled until everyone gets tired of WoW. Everyone I know who plays it still loves it. And more and more people have been starting up. It seems to have had even better staying power than FFXI. It just seems to do everything that people want out of an MMORPG so well, that it'll take something truly special to pull folks away from it.

Like maybe World of Starcraft.
 
The rumoured eve-online expansion (Kali i think it is) should enable people to enter a planet's atmosphere, and I guess land. That's the route I want eve-online to take, a galaxy where you can fly through space, mine, trade, fight, create alliances, and seamlessly enter a planet's atmosphere and land. I'm not too sure about the idea of player characters though, the idea of getting out of your ship and wandering across a planet's surface or the interior of a space station sounds absolutely fantastic in theory, but I've got a feeling it wouldn't work too well.
 
WoW did many things right, things the competition are just now "getting":

Real lore. No, not the Salvatore-spew that those desperate for roleplaying in their game cling to, but a deep, multifaceted, and nuanced backstory you actually feel like being interested in.

Punishment fitting the crime. OK, so wandering past the Bulwark at 11 will get you owned fast, stuff like one guy goofing a dungeon run only costs you a small % of the value of your gear in repairs and a small amount of time rezzing/running back. It boggles my mind why people would put themselves thru DELEVELING learning a dungeon, (especially with the time-to-next-level quotient of those titles).

Time sink reduction. OK, so maybe you won't get full Tier 2 a month of BWL openning, and High Warlord/Grand Marshall is a pipe dream, but you can ice a non-elite mob your level with any build, even Protection Warrior and Holy/Disc Priest. Less waiting to do things towards then end; not to mention food and drink reducing downtime.

Humor. In an MMO? Impossible! Yuh huh. Kevin Smith to Silence of the Lambs, it keeps things light instead of an endless grind of doom and battle.
 
Phranky: In the short-lived Earth and Beyond, players could go in a planet's atmosphere and dock and walk around really generic space stations/buildings (it also had a KILLER in-ship cockpit view that I loved). It wasn't a bad idea, but the manhours needed to make space stations not look exactly the same with slight deviations in layout is enormous. ESPECIALLY with a game the size of EVE.
 
SteveMeister said:
It's stalled until everyone gets tired of WoW. Everyone I know who plays it still loves it. And more and more people have been starting up. It seems to have had even better staying power than FFXI.

FFXI been going for 4 years now btw. New Expansion next year as well. Like WoW, it isn't going anywhere soon either.

I look forward to diving back into WoW again, but I'm keeping my eye on what they do after you reach lvl 60. Cuz it seems the game ceases what it was for the first 59 lvls, and turns into Raidcraft by the looks of things.
 
Flynn said:
The thing that WoW has over pretty much every other MMO, and I've played most of them, is its elegance. Sure it's no gazelle,but compared to the butt-ass ugly and unintuitive interfaces of many of the other titles out there it's quite good.

Also, they're so much smarter about disguising grind. The busy work in WOW doesn't feel like busy work. There's an art to building a chain of tasks that are varied, challenging and entertaining enough that they don't feel tedious.

The interesting thing to see in WoW is the fracturing of the player base into core and casual gamer factions. After a year of playing you're seeing the people who want to spend all day in a raid instance butt heads with people who just want to come on, socialize and play some PVP and maybe try to get some loot. Many of these people are in the same guilds and I'm noticing a lot or reorganization, mass exoduses and mergers of guilds based on people's end game desires.

I can see the business fracturing in both directions. Game created for core guys who want to spend all weekend on team speak hearing their guildies succumb one by one to deep vein thrombosis and those more interested in role play, socialization and fun (guess which side I fall into).

You nailed it. Many guilds are divided over the whole core/casual thing. My guild somehow has managed to appeal to both core and casual with excellent results. I think the main reason is the maturity level and the attitude of people allowed to join. 99% of the guild is 18+ and are close knit gaming buddies or real life friends. Best guild ever. But yeah, I see this issue literally everywhere!

Blood Oath 4 life!! <3

:)
 
The next final fantasy online will be the most likely candidate to take down WoW. With their first mmorpg, square was getting their foot wet and seeing how things worked. With their second which will probrably be on next gen systems, they will hopefully lock down and score a sure hit.
 
i think less stall and more eclipsed by WOW but it will get old just like everything else, frankly i like eq2 better than the "my first mmorpg" setup of WoW
 
FFXI sucks (possibly the worst MMO I've played and I've played most of them.) I've never spoke with anyone who admitted to liking it. How big is their subscriber base and is it mainly Japanese players or what?
 
if you mean western MMORPGS i dont know, but Granado Espada and Ragnarok II should be coming next year, and it's gonna be huge at least on Korea
 
siege said:
FFXI sucks (possibly the worst MMO I've played and I've played most of them.) I've never spoke with anyone who admitted to liking it. How big is their subscriber base and is it mainly Japanese players or what?

agreed, FFXI represents everything wrong with MMORPGs. Nobody I know who still plays it actually considers it much fun. They play more out of obligation and committment to others than their own enjoyment

I loved WoW because I got pretty far without giving up too much of my time. Once finals are over I might renew my account and play some more.
 
"agreed, FFXI represents everything wrong with MMORPGs. Nobody I know who still plays it actually considers it much fun. They play more out of obligation and committment to others than their own enjoyment"

So, so true. So very true. Especially that last sentence, a few GAFfers have had falling-outs over FFXI.
 
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