WoW has recently fallen prey to the very things that it was so staunchly against when it begun.
As it stands, a majority of the content are released for a specific type of player; the end game raider.
Fine if you're in an end game raiding guild...
but you know, the majority of players aren't.
Those people are still stuck in DM, Strat, Schol, UBRS, 3 of 4 have been in the game since release.
ZG is an intresting step, but realistically, 20 is still too large a group to gather in a reasonable time frame, provides worse loot than MC with higher difficulty... so it's been rather phyrric in its success as a bridging ground for UBRS and MC (I'd estimate 80% of those that complete ZG successfully have also beaten MC).
There have recently been pretty major uproars in their forums... the expansion pack will seek to redress many of the issues, but at the same time, its stern warning for the developers to not fall into the same trap.
Have end game raiding content sure, but make sure you continue to cater to the rest of us.
Current max item level that can be achieved by a non-raider (note, not necessarily not a hardcore player) is 62ish at best, the best a raider can achieve is more along the lines of 80, with legendary items in the game.
The disparity is rather too tremendous, and the AQ instance will only continue to widen that.
Note, I'm not saying raiders shouldn't be at an advantage; they should; it does take effort to organize and coordinate the raiding guilds, but at the same time, it shouldn't be the only avenue to take if you want to see anything/progress beyond DM/UBRS.
As it stands, a majority of the content are released for a specific type of player; the end game raider.
Fine if you're in an end game raiding guild...
but you know, the majority of players aren't.
Those people are still stuck in DM, Strat, Schol, UBRS, 3 of 4 have been in the game since release.
ZG is an intresting step, but realistically, 20 is still too large a group to gather in a reasonable time frame, provides worse loot than MC with higher difficulty... so it's been rather phyrric in its success as a bridging ground for UBRS and MC (I'd estimate 80% of those that complete ZG successfully have also beaten MC).
There have recently been pretty major uproars in their forums... the expansion pack will seek to redress many of the issues, but at the same time, its stern warning for the developers to not fall into the same trap.
Have end game raiding content sure, but make sure you continue to cater to the rest of us.
Current max item level that can be achieved by a non-raider (note, not necessarily not a hardcore player) is 62ish at best, the best a raider can achieve is more along the lines of 80, with legendary items in the game.
The disparity is rather too tremendous, and the AQ instance will only continue to widen that.
Note, I'm not saying raiders shouldn't be at an advantage; they should; it does take effort to organize and coordinate the raiding guilds, but at the same time, it shouldn't be the only avenue to take if you want to see anything/progress beyond DM/UBRS.