CamHostage
Member
Havok, the OG physics engine provider, posted a new video this week advertising its Dynamic Destruction system. Their YT page has otherwise been quiet aside from a few tradeshow tech talks, so although this video probably won't rock your world (...although it does have a lot of rocks,) it's interesting to see a new push on the Havok front.
I'm not sure what brought Havok back out from underground (technically Havok never went away, but you likely haven't heard the name in a long while, even though it's foundational to this year's GOTY candidates) but I'm encouraged to see them promoting their stuff.
Havok was for a while a "Unity thing" in many minds since Epic had its own Chaos Physics while Unity had partnered to include Havok back in 2019 (around the same time Epic revealed Chaos and begun swapping Chaos for the previous PhysX.) Havok was also acquired by MS in 2015, and that probably changed some things too. However, now Havok can be integrated into UE5 projects (...and given the frustration of Chaos performance over its time, some developers still long for Havok or PhysX over Epic's included system) and as mentioned it still powers aspects of many custom-engine projects like Starfield, CoD, No Man's Sky, Spidey 2, and the aforementioned Zelda TotK and AstroBot.
I'm not sure what brought Havok back out from underground (technically Havok never went away, but you likely haven't heard the name in a long while, even though it's foundational to this year's GOTY candidates) but I'm encouraged to see them promoting their stuff.
Havok was for a while a "Unity thing" in many minds since Epic had its own Chaos Physics while Unity had partnered to include Havok back in 2019 (around the same time Epic revealed Chaos and begun swapping Chaos for the previous PhysX.) Havok was also acquired by MS in 2015, and that probably changed some things too. However, now Havok can be integrated into UE5 projects (...and given the frustration of Chaos performance over its time, some developers still long for Havok or PhysX over Epic's included system) and as mentioned it still powers aspects of many custom-engine projects like Starfield, CoD, No Man's Sky, Spidey 2, and the aforementioned Zelda TotK and AstroBot.
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