Is Sean Murray The Only Example?

Is he the only example of a face for a studio that was able to go from being highly excited for, to completely hated, to then be applauded? I've never seen any other clear cut example of a team being able to pull off what the No Man 's Sky devs pulled off.

Only other example that comes to mind would be Konami but their whole venture was just sound business decisions by moving to pachinko parlors to then go back to focusing on videogames. Not the same as sticking to one idea and working on it till the vision for the said Idea came to fruition, especially all while having the consumer flip-flop with their perception of the product as it kept being worked on.
 
Last edited:
I remember when the studio had to work remotely because they were getting death threats to the office.

Most folks would have just of noped out the industry, even in hindsight, there is no way they could have known it would end up this successful.

Blind belief in your team and your vision can achieve the impossible maybe 1% of the time.

Kudos to the whole team for pulling it off
 
I remember when the studio had to work remotely because they were getting death threats to the office.

Most folks would have just of noped out the industry, even in hindsight, there is no way they could have known it would end up this successful.

Blind belief in your team and your vision can achieve the impossible maybe 1% of the time.

Kudos to the whole team for pulling it off
It reminds me of death threats CDPR received when they announced the delay in Cyberpunk from September 2020 to December 2020 to force them to release the game. Wouldn't be surprised if the same people were also complaining about how buggy the game was at launch.
 
As far as im aware they also haven't sold anything extra for the game (dlc and such) so all their additional work and content updates have been given away to people that just buy the game.

I mentioned it another thread but I've been playing it in VR and its been an amazing experience.
 
Last edited:
Not a singular person per se, but CDPR with Cyberpunk 2077 - it was mostly a disaster at launch, tons of hate and they still made CP2077 into one of the goats.

I remember the CEO had to make one of those sad "sorrrrryyy" videos lol
 
Last edited:
I always had faith in No Man's Sky!

Not even joking

o2fBN9M4mrkDoQgA.gif


As for any other studio or director pulling this off? I can't think of any :unsure:
 
Imo those redemption arcs are exaggerated.
NMS was at launch a sufficient game for those who understood what it is. Only the people expecting some Star Wars epic with mmo/coop elements or something hated it. I still don't care at all, since exploring still boring shit will never be something for me.
Cyberpunk was well reviewed on PC and many of its problems were only that much in the focus of videos because the last gen ports were abysmal and just should not have launched ever. Without those they would have still gotten hate and mockery, but not to the same extent.
 
Cyberpunk. Also, FF14. Even people who were around for the original launch don't remember that the game was initially so badly received that it had to be shut down and remade from the ground up.
 
I remember when the studio had to work remotely because they were getting death threats to the office.

Most folks would have just of noped out the industry, even in hindsight, there is no way they could have known it would end up this successful.

Blind belief in your team and your vision can achieve the impossible maybe 1% of the time.

Kudos to the whole team for pulling it off
Also had their office flood over the Christmas break - damaging all their equipment - and had their insurance claim rejected because the office was in a flood zone.
 
Not a singular person per se, but CDPR with Cyberpunk 2077 - it was mostly a disaster at launch, tons of hate and they still made CP2077 into one of the goats.

I remember the CEO had to make one of those sad "sorrrrryyy" videos lol
Except CDPR has the bankroll to weather that storm

Hello Games had well.. nothing... dangerous joe or whatever that game was and that was it. They also did not sell like 8m copies in a week
 
The game sold crazy good, more than enough for a team that small to be kept afloat for a long time.
It did, but they could just as easily pulled the plug after a few updates, if at all and called it a career. But they obviously wanted to stick around in the industry and had bigger plans.

Still wild they have not charged a penny for their new updates for almost a decade.

Steam concurrent see's 10k pretty much at ALL times. So that is a healthy community.
 
Last edited:
Leslie Benzies
LOL Could you imagine he was sitting on the actual fixed and playable version and will later release it 1 year later in order to look like he saved it :P


Except CDPR has the bankroll to weather that storm

Hello Games had well.. nothing... dangerous joe or whatever that game was and that was it. They also did not sell like 8m copies in a week

Hello Games made serious BANK from selling an under cooked NO Man's BUY!

How do you think they managed to release so many free updates?
 
Last edited:
I liked No Man's Sky at launch. But, I wasn't paying much attention to all the over-promises beforehand.
The Day 1 version is still light years better than Starfield, when it comes to landing, taking off and reaching other planets. Also exploring planets too.

I say that as someone who beat Starfield and felt it was ok
 
Last edited:
The Day 1 version is still light years better than Starfield, when it comes to landing, taking off and reaching other planets. Also exploring planets too.

I say that as someone who beat Starfield and felt it was ok
I bear Starfield, too. "Ok" is pretty generous.

I think it was NMS that helped people get excited for Starfield. Unfortunately, despite the massive budget differences, Starfield felt archaic in comparison to the true endless universe magic that NMS pulled off.
 
I bear Starfield, too. "Ok" is pretty generous.

I think it was NMS that helped people get excited for Starfield. Unfortunately, despite the massive budget differences, Starfield felt archaic in comparison to the true endless universe magic that NMS pulled off.
The thing NMS NAILED was the flying and landing. High and low atmosphere flying and flying to nearby moons and planets. Felt AMAZING. Starfield omitted 100% of that really
 
I remember when the studio had to work remotely because they were getting death threats to the office.

Most folks would have just of noped out the industry, even in hindsight, there is no way they could have known it would end up this successful.

Blind belief in your team and your vision can achieve the impossible maybe 1% of the time.

Kudos to the whole team for pulling it off

Yup, it took a lot of iron will to go completly silence and take the feedback/response to heart and go all out working hard to turn it around.

Truly was one of the few impressive things to see with what they did from then to now. He and the team redeemed themselves.
 
Top Bottom