Lavalamp1138
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Developer: Adhesive Games
Publisher: Meteor Entertainment
Platform: PC
Price: Free-To-Play
Where: http://www.playhawken.com
Hawken is a multiplayer-only, free-to-play, first-person mech shooter. The game takes place on a planet called Illal. A corporation has been tasked with terraforming this planet, leading to strides in technological advancement and a lack of moral restrictions on development. As a result, a form of nanotechnology used to pull metals from beneath the planet's surface has slowly caused ecological destruction. Mechs were initially brought on to aid in construction, but over the years as the natural resources have dwindled, these mechs have been repurposed as war machines and the inhabitants are fighting over all that's left.
The mechs in Hawken are bi-pedal, with a “kit-bashed” aesthetic inspired by Kow Yokoyama’s Maschinen Krieger.
Mechs are divided into three types:
A-Class – Lightweight and agile, making them ideal for hit-and-run type of combat. However, their armor tends to be weak, so being able to dodge enemy projectiles is absolutely necessary to survive.
B-Class – A happy medium between the speed and agility of A-Class and the lasting power of those found in C-Class.
C-Class – Extremely durable and are able to take a lot of shots, however, they can be easy targets due to their lack of speed. These heavy machines have the unique ability to transform into turrets, which makes them ideal for defending areas.
The player is situated in the mech’s cockpit, and HUD icons are represented as gauges.
Mechs are outfitted with two weapons: one primary and one secondary. Weapons do not run on ammunition, but instead they generate heat when fired, requiring players to manage a heat gauge. When overheating occurs, the weapon system shuts down and the player must wait through a cool-down period before regaining weapon functions.
Thrusters come equipped on all mechs and allow them to perform extended maneuvers, such as boosting forward, dodging, and brief periods of flight. Using thrusters requires fuel, which regenerates when the thrusters are not in use. Fuel capacity is also monitored by a gauge in the cockpit.
All mechs come equipped with a Repair Drone, which can repair all damage on a mech. While being repaired, mechs are immobile and vulnerable to attack, making it essential to only repair in safe areas.
Each mech has what’s called an Ability, which are rechargeable skills permanently tied to a mech. Some Abilities include increased weapon damage, active camouflage, and fuel reserves. Though they can be used an unlimited amount of times, their cool-down is long. Abilities can potentially turn the tide of battle or save a pilot with high success.
Similar to the Abilities are Items, which grant the mech offensive and defensive capabilities. Some Items that can be equipped include turrets, EMPS, and holograms. Only one Item can be equipped at a time, and, like Abilities, Items have long cool-down times.
Mechs can also be equipped with up to three special components called Internals, which provide passive abilities for offensive and defensive functions.
Player progression comes in the form of experience points, which are earned through destroying mechs, completing objectives, winning matches, etc. Experience points advance a mech’s level, which grants optimization points that can be spent within a skill tree, providing the mech with even more passive abilities.
Besides the standard Deathmatch and Team Deathmatch, Hawken also offers two unique game modes:
Missile Assault – In this mode, pilots must defend their team's base using missile silos around the map. Bases serve as the spawn points for a team. Missile silos under a team's control automatically attack the enemy base. Each map with the game mode has three missile silos. A team loses when its base is destroyed.
Siege – In this game mode, teams must destroy the other's base with the use of an airborne battleship. Pilots must collect energy from around the map or off of destroyed mechs, and deposit the energy in a fuelling station. When enough energy has been accumulated, the team’s battleship will take off and attack the opposing team’s base. With the help of missile silos, defending teams must destroy the battleship before their base is destroyed, or else the game will end.
In Hawken, there are two kinds of in-game currencies: Hawken Credits, and Meteor Credits. Hawken Credits are earned via normal gameplay, alongside experience points for mechs. Hawken Credits can be used to buy most things, such as mechs and items. Meteor Credits cannot be obtained via play, and are acquired with real currency. Meteor Credits can be used for purchasing mechs and items (at a much lower price than Hawken Credits), cosmetic upgrades such as camoflages and parts from the body shop, and booster packs for XP and Hawken Credits.
Breakdown provided by superbank and Orayn
Code:
Category/Name | M | H | $USD
MECH SHOP | | |
Mech | 720 | 6410 | 5.00
BODY SHOP | | |
Upper Chassis | 288 | N/A | 2.00
Middle Chassis | 166 | N/A | 1.15
Lower Chassis | 151 | N/A | 1.05
Strut Arms | 137 | N/A | 0.95
Repair Drone | 216 | N/A | 1.50
Thruster Nozzle | 259 | N/A | 1.80
EQUIPPED | | |
Offensive Item | 432 | 3845 | 3.00
Support Item | 432 | 3845 | 3.00
Counter Measure | N/A | 107 | 0.85
Offensive Internal | 288 | 2563 | 2.00
Defensive Internal | 288 | 2563 | 2.00
Functional Internal | 288 | 2563 | 2.00
PAINT SHOP | | |
Paint | 291 | N/A | 2.02
| 411 | N/A | 2.85
| 579 | N/A | 4.02
| 1722 | N/A | 11.96
Taunt | ??? | ??? | ???
BOOSTS | | |
One-Day Boost | 288 | N/A | 2.00
Three-Day Boost | 374 | N/A | 2.60
One-Week Boost | 576 | N/A | 4.00
Two-Week Boost | 864 | N/A | 6.00
Thirty-Day Boost | 1440 | N/A | 10.00
M = Meteor Credits purchased with real money
H = Hawken Credits earned through playing
$USD = United States Currency (rounded)
N/A = Cannot be purchased with these credits
??? = I don't know the price because I haven't leveled enough or
because I haven't purchased meteor credits it won't show me
CPU: 2GHz Dual Core
Memory: 3GB RAM
Graphics Card: 512MB Graphics Card supporting Direct X 9.0c and Shader Model 3.0 (example: nVidia 9800 GTX or AMD HD 5670)
Operating System: Windows XP or higher
Hard Drive: 5GB of free space
Internet Connection: Broadband
Debut Trailer
March 2012 Gameplay
Basic Training I: Garage
Basic Training II: Combat
Missile Assault Mode
Siege Mode
Cinematic Open Beta Launch Trailer
PC Gamer 79/100
If you don’t mind forking out, this is a beautiful and competent shooter with some depth. With additional maps and a more generous free-to-play model to enable players to more easily tweak their robotic steeds to some level, it could have been great.
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