From Activision Blizzard's financial results:http://investor.activision.com/releasedetail.cfm?ReleaseID=997579
Hearthstone:
Overwatch:
Call of Duty:
World of Warcraft:
Blizzard:
Activision:
Hearthstone:
Blizzard's Hearthstone®: Heroes of Warcraft had record quarterly MAUsA, which grew a double-digit percentage year-over-year.
On August 11th, 2016, Blizzard launched One Night in Karazhan, a new Adventure for Hearthstone: Heroes of Warcraft, which performed even better than its predecessor.
Overwatch:
Overwatch became Blizzard's fastest game ever to reach over 20 million players globally, with a roughly even player base split between east and west. Overwatch also held the number one position in share of play time in Korean Internet Game Rooms from launch all the way through the third-quarter.
Summer Games content for Blizzard's Overwatch drove record engagement and participation in in-game customization items.
On October 11, 2016, Blizzard launched its Halloween Terror event for Overwatch. The event included Overwatch's first-ever player versus environment game mode and a variety of new Halloween-themed customization items. The event drove even higher engagement and participation than the Summer Games event.
Call of Duty:
Activision continues to have four of the top ten games on current-generation consoles life-to-date, including Call of Duty®: Black Ops III at No. 1. The Call of Duty franchise reached record third quarter MAUsA.
From September 2 through 4, 2016, Activision hosted Call of Duty XP, its largest fan event ever which included the culmination of the Call of Duty World League Championship, presented by PlayStation® 4. More than 1,000 teams participated in the Call of Duty World League during the 2016 season, which recorded 121 million views.
Activision's Call of Duty continues to deliver record performance. The number of in-game content purchasers in Call of Duty more than doubled year-to-date and, along with robust participation in Season Pass and a-la-carte map packs, drove an increase in average revenue per user as well.
World of Warcraft:
On August 30, 2016, Blizzard launched World of Warcraft: Legion, which sold-through 3.3 million copies on day one, matching all-time records achieved by previous expansions, and ranking amongst the fastest-selling PC games ever. The new expansion grew franchise MAUsA by nearly 30% quarter-over-quarter.
Blizzard's World of Warcraft: Legion expansion drove record monthly participation in value-added services.
Blizzard:
Blizzard had the biggest quarterly online player community in its history, with 42 million MAUsA, up 25% quarter-over-quarter and 50% year-over-year.
Activision:
Activision had the biggest third quarter online player community in its history with 46 million MAUsA. Over the last two years, Activision has grown its MAUsA by 18%.