This Racing Game Has the Best Graphics I've Ever Seen

Looks like UE5...

I bet those shaded areas of the underpass fizzle like crazy.

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Someone doesnt own a Highend PC.
 
Let's download the demo (which is the whole game? 55gb?).

Crazy what UE5 can do. Too bad it still is a mess and they don't give a damn about fixing it.

This is from a small studio that was working on mobile before? If this thing's performance is good, many devs should feel embarassed.
 
It looks good, but it's just bog standard UE5... You guys have seen UE5 in action before, right? Visual quality and lighting are all very similar to the Matrix demo from 2021, for example.
 
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It looks good, but it's just bog standard UE5... You guys have seen UE5 in action before, right? Visual quality and lighting are all very similar to the Matrix demo from 2021, for example.
Yes, and while it has lots of issues, it's generally much better than other games. Especially so in the right hands.

And it's interesting seeing it on a realistic racing game, since those normally use proprietary engines, and since UE5 notoriously has big issues with shader compilation and traversal stutters.
 
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It looks good, but it's just bog standard UE5... You guys have seen UE5 in action before, right? Visual quality and lighting are all very similar to the Matrix demo from 2021, for example.
Yea, but the matrix demo looks incredible. This is a racing game with that level of fidelity so it's very impressive.
 
Are we seriously back to posting 144p GIFs of Driveclub and PGR4 to claim they still hold up today? Try hooking up your 360 or PS4 to a modern 4K 65+ inch TV and see how they actually look and run. Not so impressive.
 
Ok, the demo looks nice, but it's classic UE5 galore: shimmering, ghosting etc.

It runs ok though, with DLSS quality. For a racing game though, I prefer a cleaner and more legible look. Still, it can look impressive. Too much noise though.

There's no in-game option for ray-reconstruction, but I'm sure it can be forced some way, as with many UE titles.

Everything maxed at 4k with DLAA I'm getting 35/40 fps, 9800x3d and 5070ti. With DLSS quality we're comfortably (numb) at 65+ (no framegen).

Also: restart the game if you mess around too much with graphics.
 
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Looking forward to trying this demo thanks for the heads up! I am skeptical, though. We'll see how it really looks. I like lumen, though. Works pretty good if you have enough gpu.
 
I played the demo yesterday, settings maxed out at 1440p, and it never looked as good as it does in those screenshots. The weird fuzziness was all over the screen. I was getting around 25fps on an RTX 3080, so I even stopped the car and camera but it still looked rough.

Cyberpunk 2077 and even RoboCop: Rogue City were more impressive, imo.
 
I played the demo yesterday, settings maxed out at 1440p, and it never looked as good as it does in those screenshots. The weird fuzziness was all over the screen. I was getting around 25fps on an RTX 3080, so I even stopped the car and camera but it still looked rough.

Cyberpunk 2077 and even RoboCop: Rogue City were more impressive, imo.
this isn't even the first time people have been tricked like this. It happened with that indieshit cop/swat-like game I can't remember the name.

These devs can use shaders and that overcast time of day to approach photorealism in pics and then they post it online and people go nuts. It's all so tiresome.
 
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this isn't even the first time people have been tricked like this. It happened with that indieshit cop/swat-like game I can't remember the name.

These devs can use shaders and that overcast time of day to approach photorealism in pics and then they post it online and people go nuts. It's all so tiresome.
Those are my screenshots I took while playing the game you fruit cake
 
In motion it just doesn't look right, even at 4k without image reconstruction. And for something that's supposed to move fast, and where you actually need to see where the hell you're going, it's not good.

There's a reason good racers are more clean and legible. It's function over style (and even stylized ones have very clear line of sight and fewer distracting elements).
 
In motion it just doesn't look right, even at 4k without image reconstruction. And for something that's supposed to move fast, and where you actually need to see where the hell you're going, it's not good.

There's a reason good racers are more clean and legible. It's function over style (and even stylized ones have very clear line of sight and fewer distracting elements).
Make sure to force DLSS4. I found temporal issues with DLSS3
 
Think F1 25 with path tracing is still the GOAT, but I might check this out. Looks awesome.

Unreal Engine 5 is really allowing smaller developers to put in work. The great equalizer.
 
Make sure to force DLSS4. I found temporal issues with DLSS3

Most people don't even know basic PC optimization, let alone forcing DLSS4, even on dedicated gaming forums. Then they complain about things like stuttering in UE games that can be avoided with basic optimization.

This game has been on my wishlist for a while but I never got around to it. Just installed the demo and tried it for a few minutes. Looked really good and performed well at max settings. Drifting was intuitive even for someone who isn't too great at it. Presentation and soundtrack were also good. Going to give it some more time later.
 
Most people don't even know basic PC optimization, let alone forcing DLSS4, even on dedicated gaming forums. Then they complain about things like stuttering in UE games that can be avoided with basic optimization.

This game has been on my wishlist for a while but I never got around to it. Just installed the demo and tried it for a few minutes. Looked really good and performed well at max settings. Drifting was intuitive even for someone who isn't too great at it. Presentation and soundtrack were also good. Going to give it some more time later.
Let's not over-generalize. UE5 has enormous issues with shader compilation or traversal stutters, and there's no amount of optimization, or patches, or hardware upgrade that can solve them.

The game looks good, and even if it is more advanced (visually) than other racers, it still feels rough and unstable in motion.

Even if I spend more time tinkering than playing, it's not up to the user solving issues with games. Especially so with big releases (does not apply to a demo of a smaller game like this, I know).

Blaming the end user is stupid, no matter what.
 
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