This Racing Game Has the Best Graphics I've Ever Seen

Looks like UE5...

I bet those shaded areas of the underpass fizzle like crazy.

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Someone doesnt own a Highend PC.
 
Let's download the demo (which is the whole game? 55gb?).

Crazy what UE5 can do. Too bad it still is a mess and they don't give a damn about fixing it.

This is from a small studio that was working on mobile before? If this thing's performance is good, many devs should feel embarassed.
 
It looks good, but it's just bog standard UE5... You guys have seen UE5 in action before, right? Visual quality and lighting are all very similar to the Matrix demo from 2021, for example.
 
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It looks good, but it's just bog standard UE5... You guys have seen UE5 in action before, right? Visual quality and lighting are all very similar to the Matrix demo from 2021, for example.
Yes, and while it has lots of issues, it's generally much better than other games. Especially so in the right hands.

And it's interesting seeing it on a realistic racing game, since those normally use proprietary engines, and since UE5 notoriously has big issues with shader compilation and traversal stutters.
 
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It looks good, but it's just bog standard UE5... You guys have seen UE5 in action before, right? Visual quality and lighting are all very similar to the Matrix demo from 2021, for example.
Yea, but the matrix demo looks incredible. This is a racing game with that level of fidelity so it's very impressive.
 
Are we seriously back to posting 144p GIFs of Driveclub and PGR4 to claim they still hold up today? Try hooking up your 360 or PS4 to a modern 4K 65+ inch TV and see how they actually look and run. Not so impressive.
 
It looks nice in cloudy weather (many games are using this trick), but in some other scenes it looks more like a video game.
 
Ok, the demo looks nice, but it's classic UE5 galore: shimmering, ghosting etc.

It runs ok though, with DLSS quality. For a racing game though, I prefer a cleaner and more legible look. Still, it can look impressive. Too much noise though.

There's no in-game option for ray-reconstruction, but I'm sure it can be forced some way, as with many UE titles.

Everything maxed at 4k with DLAA I'm getting 35/40 fps, 9800x3d and 5070ti. With DLSS quality we're comfortably (numb) at 65+ (no framegen).

Also: restart the game if you mess around too much with graphics.
 
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Looking forward to trying this demo thanks for the heads up! I am skeptical, though. We'll see how it really looks. I like lumen, though. Works pretty good if you have enough gpu.
 
I played the demo yesterday, settings maxed out at 1440p, and it never looked as good as it does in those screenshots. The weird fuzziness was all over the screen. I was getting around 25fps on an RTX 3080, so I even stopped the car and camera but it still looked rough.

Cyberpunk 2077 and even RoboCop: Rogue City were more impressive, imo.
 
I played the demo yesterday, settings maxed out at 1440p, and it never looked as good as it does in those screenshots. The weird fuzziness was all over the screen. I was getting around 25fps on an RTX 3080, so I even stopped the car and camera but it still looked rough.

Cyberpunk 2077 and even RoboCop: Rogue City were more impressive, imo.
this isn't even the first time people have been tricked like this. It happened with that indieshit cop/swat-like game I can't remember the name.

These devs can use shaders and that overcast time of day to approach photorealism in pics and then they post it online and people go nuts. It's all so tiresome.
 
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this isn't even the first time people have been tricked like this. It happened with that indieshit cop/swat-like game I can't remember the name.

These devs can use shaders and that overcast time of day to approach photorealism in pics and then they post it online and people go nuts. It's all so tiresome.
Those are my screenshots I took while playing the game you fruit cake
 
In motion it just doesn't look right, even at 4k without image reconstruction. And for something that's supposed to move fast, and where you actually need to see where the hell you're going, it's not good.

There's a reason good racers are more clean and legible. It's function over style (and even stylized ones have very clear line of sight and fewer distracting elements).
 
In motion it just doesn't look right, even at 4k without image reconstruction. And for something that's supposed to move fast, and where you actually need to see where the hell you're going, it's not good.

There's a reason good racers are more clean and legible. It's function over style (and even stylized ones have very clear line of sight and fewer distracting elements).
Make sure to force DLSS4. I found temporal issues with DLSS3
 
Think F1 25 with path tracing is still the GOAT, but I might check this out. Looks awesome.

Unreal Engine 5 is really allowing smaller developers to put in work. The great equalizer.
 
Make sure to force DLSS4. I found temporal issues with DLSS3

Most people don't even know basic PC optimization, let alone forcing DLSS4, even on dedicated gaming forums. Then they complain about things like stuttering in UE games that can be avoided with basic optimization.

This game has been on my wishlist for a while but I never got around to it. Just installed the demo and tried it for a few minutes. Looked really good and performed well at max settings. Drifting was intuitive even for someone who isn't too great at it. Presentation and soundtrack were also good. Going to give it some more time later.
 
Most people don't even know basic PC optimization, let alone forcing DLSS4, even on dedicated gaming forums. Then they complain about things like stuttering in UE games that can be avoided with basic optimization.

This game has been on my wishlist for a while but I never got around to it. Just installed the demo and tried it for a few minutes. Looked really good and performed well at max settings. Drifting was intuitive even for someone who isn't too great at it. Presentation and soundtrack were also good. Going to give it some more time later.
Let's not over-generalize. UE5 has enormous issues with shader compilation or traversal stutters, and there's no amount of optimization, or patches, or hardware upgrade that can solve them.

The game looks good, and even if it is more advanced (visually) than other racers, it still feels rough and unstable in motion.

Even if I spend more time tinkering than playing, it's not up to the user solving issues with games. Especially so with big releases (does not apply to a demo of a smaller game like this, I know).

Blaming the end user is stupid, no matter what.
 
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Yea, we still havent gotten anything remotely better than 2014 DC. What a shame.
Driveclub has excellent art but it's limitations are obvious being such an old game. Those limitations are very well hidden in small gifs everyone posts but blown up on the big screen hell no. I am excited to see how it looks when ShadPS4 when it runs at 4k60 though. Driveclub does look incredible for its time.

Are we still posting overcast racing game screenshots and calling them realistic in 2025?
Have some sunny ones you miserable bastards lol

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Driveclub has excellent art but it's limitations are obvious being such an old game. Those limitations are very well hidden in small gifs everyone posts but blown up on the big screen hell no. I am excited to see how it looks when ShadPS4 when it runs at 4k60 though. Driveclub does look incredible for its time.


Have some sunny ones you miserable bastards lol

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DriveClubs IQ has much to be desires. It'll need a 4K texture overhall. But yes, its ridiculously good in motion even if not in pics.
 
I have a 5090 and some games fizzle like crap. A source game but I was shocked to see the official RTX Portal fizzling everywhere.
It sucks they dont let us crank up the lumen setting beyond epic. Considering the framerates i get i would be willing to drop to 30 sometimes for increased GI quality and stability. Next gen i guess.
 
I have a 5090 and some games fizzle like crap. A source game but I was shocked to see the official RTX Portal fizzling everywhere.

Are you using the latest Ray Reconstruction dll? I haven't really seen any fizzle in the games I've played with my 5090 (but I haven't tried RTX Portal).
 
Are you using the latest Ray Reconstruction dll? I haven't really seen any fizzle in the games I've played with my 5090 (but I haven't tried RTX Portal).
I updated everything on the system and game and was still getting it. Would I need to do something manually with the dll file?
 
I updated everything on the system and game and was still getting it. Would I need to do something manually with the dll file?

The Nvidia app allows you to force the latest DLSS/Ray Reconstruction/Frame Gen versions on approved games.

DLSS Swapper or Nvidia Profile Inspector allows you to force the latest DLSS/Ray Reconstruction/Frame Gen versions on ALL games. A little more involved for these options though vs the Nvidia app.


RTX Portal is an older RTX title at this point so I'm guessing it uses older versions of DLSS/RR/FG.
 
The Nvidia app allows you to force the latest DLSS/Ray Reconstruction/Frame Gen versions on approved games.

DLSS Swapper or Nvidia Profile Inspector allows you to force the latest DLSS/Ray Reconstruction/Frame Gen versions on ALL games. A little more involved for these options though vs the Nvidia app.


RTX Portal is an older RTX title at this point so I'm guessing it uses older versions of DLSS/RR/FG.
Thanks, I might try to see if I can force it in the app. The other option seems like too much hassle just to play a specific game with good settings.
 
Looks amazingly good, just wish the physics when crashing into that mudwall would be as realistic too.
 
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Torque Drift 2 made by Grease Monkey Games (a small development studio based in Australia) is a drift based racing game running on UE5, that's been getting some traction lately. I've been playing the demo after seeing someone post a very impressive screenshots and the visuals are nuts, especially in low light with hardware lumen really shining! The demo is rather limited but lets you choose between 6 locations and the drift physics are decent and satisfying to master.

The game maxed out is very heavy so a big rig is needed, but well worth trying the demo if you wana see what Unreal Engine 5 can really do in a racer. Maybe a glimpse at what a Driveclub 2 could look like on PS6!

Screenshots:

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It looks good but it's got that same look that all UE5 games have.

Idk how to describe it outside of lifeless.
 
The demo didn't do much for me tbh. Graphics didn't blow me away either. Your screenshots looked a whole better. Having no driver character is a bit immersion-breaking, but in a funny way. Maybe the demo doesn't have all the stuff of the final game? Or isn't tweaked the same maybe.

See people mention DriveClub, I still love their rain effects, especially at night.

Think the most fun I had in racing, as more of an arcade type player, is Need for Speed Underground 1&2. So maybe this game ain't for me.
 
The demo didn't do much for me tbh. Graphics didn't blow me away either. Your screenshots looked a whole better. Having no driver character is a bit immersion-breaking, but in a funny way. Maybe the demo doesn't have all the stuff of the final game? Or isn't tweaked the same maybe.
My shots are the demo maxed out and DLSS4 swapped in over DLSS3, which is a nice improvement to IQ
 
My shots are the demo maxed out and DLSS4 swapped in over DLSS3, which is a nice improvement to IQ
I'm not sure then. I mean, I'm not implying it's not good looking, but your screenshots looked a lot more impressive than the end result I got. Cheers for the heads up anyway about trying it out.
 
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