Hell is Us - review thread

Eh reading that enemy variety and combat are the weak point is a bummer. Worst part of the demo that made me wish the entire time that they had ripped off Remnant II or something. The cum-white thing felt really jarring in general and using medieval weapons felt like "must. have. Souls!!!".

I was pretty active in the demo thread and my impressions were weirdly up and down and up and down. The score is good here but yea I'll wait for now. I dont have time for a million games at once so will need to choose wisely and I really want Cronos.
 
I usually hate few enemy types but from the demo it was clear combat wasn't the foucs and it was still fun enough.

There is no way it can have less enemies than something like atlas fallen and i still enjoyed the combat in that one (kinda)

How many enemy types are we talking about? Less than 10? Less than 5?

I have to decide what i play first between this one and cronos, i already payed for both.

Hopefully the plot is actually good and not death stranding type of good.
 
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O shit I totally forgot I bought the Deluxe Edition. Isn't this available later today?
Fuck i'm tempted but i have helldivers 2 new update to keep me busy until sept 4.

P.s. people still giving a fuck about modern reviews...so cute.
 
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The dude who wrote this has no taste.
How come a story based on Nobody's boy Rémi can be weak and not engaging ?
A guy named Rémi looking for his parents in a war torn country, i mean how close can it get ?
I suppose you level up by giving Vitalis the pocket change you gather throughout the stages and Capi, Zerbino, Dolce and Joli Coeur are summons.

PbuwSDOKb3mAmR4i.jpg

I've never seen that before, now I added it to my to watch list.
 
Reviews seems to be inline with what I thought about the demo, might buy the regular version (I don't vibe with the early access bullshit, makes me purposely avoid Deluxe editions at this point).

Game: "We won't hold your hand, you have to use your brain for once"
Reviewer: "No handholding is a con"

lmao
The big issue with no handholding is when it clicks and you solve something by yourself, the feeling is immense. But my god if you can't crack something for a while it gets very irritating.
 
The score is not terrible, but when it comes to games that don't hold media's hand, we have games in the past that got scored way lower than deserved. Prey 2017's 79 comes to mind. Rain world's 59 comes to mind.

I stopped looking at scores a while ago, the user score is more interesting. Or reading the reviews to find the tidbits that actually detail what's it about.

Its a crime that Prey 2017 has a 79 in metacritic. It should have a 90 minimun
 
I've never seen that before, now I added it to my to watch list.
To be entirely truthful, it is possible that the game and the anime have nothing in common except a protag named Rémi looking for his parents. It is also possible that the Rémi from Nobody's boy isn't actually looking for their parents since his mom is dead and his father is very mean from what i recall. What is sure is Nobody's boy is a killer anime that will make you cry even as a grown up, plus the opening song is great and has one of the best tempo change in all of music history (around 0:40)
 
Not trying to be a dick but reading the reviews I just don't get the point of this game. If the combat sucks and the main characters story is shallow then what exactly is the point of playing this game??? You fucked up the two most important things about a game meaning there's no point in me playing your game personally.


why-bother-jayden.gif
 
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Not trying to be a dick but reading the reviews I just don't get the point of this game. If the combat sucks and the main characters story is shallow then what exactly is the point of playing this game??? You fucked up the two most important things about a game meaning there's no point in me playing your game personally.


why-bother-jayden.gif

Personally I wouldn't say the combat sucks, I thought it did its job fine in the demo. Not a lot of different enemies is disappointing though. But I just watched ACG's review and it looks great. Especially digging the atmosphere, the stories for the side missions and its characters and the locations look very cool.
 
That's a shame about little enemy variety and the combat.
Right? I REALLY like every aspect of this game outside of the combat. Enough that I can see myself picking it up and accepting the jank where it is. I want to reward an effort like this and signal that I will pay money to the next developer who tries it as well. Combat is just a little shite. IDK why they don't hit up Capcom on the phone, ask to rent their combat bros, fly them in, have them finesse the codebase and then fly home. Would be very much worth it. I guess this is the price they pay for now hiring me for Executive Producer. I'd have Platinum Game's best locomotion guys sleeping at the office as we speak.
 
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Not that I give a shit about reviews, but why is everyone acting as if this is a shit game? The summary of OP does not seem to reflect everyone and enemy variety was pretty clear since they've shown the game? Anyway, one day I'll get it, too much stuff to play this month.
 
(I don't vibe with the early access bullshit, makes me purposely avoid Deluxe editions at this point).


But my god if you can't crack something for a while it gets very irritating.

Yea fuck this paying more for the real release date.

I'll end up just finding a YouTube walkthrough before I get too irritated. No shame in my game. Life is too short to be hard headed.
 
Watched some reviews and I'm definitely putting on the wishlist. But with Silkson later this week I'm going to wait and pick it up later on.
The lack of enemy variety sounds disappointing as that's something I worried about after playing the demo. And it seems like the puzzles aren't quite as creative as I hoped for (sounds like lots of finding codes and giving objects you find to the right person)


Wait, it's another Souls-like? :messenger_weary:

The combat borrows some elements from souls likes.
But at least based on the demo, other than there being a lock on mechanic and stamina bar it didn't feel like a souls like.
Outside of combat it's more focused around solving puzzles and interacting with characters. There's also no bonfire system, no constantly respawning enemies, no estus flask, no soul retrieval upon death, no punishing difficulty , etc.

Not that I give a shit about reviews, but why is everyone acting as if this is a shit game? The summary of OP does not seem to reflect everyone and enemy variety was pretty clear since they've shown the game? Anyway, one day I'll get it, too much stuff to play this month.

Because despite most people on GAF constantly saying they hate reviewers and games media and that reviews are irrelevant to them, many people here refuse to pick up anything with less than a 85 metascore.
 
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Because despite most people on GAF constantly saying they hate reviewers and games media and that reviews are irrelevant to them, many people here refuse to pick up anything with less than a 85 metascore.
Yeah I knew the answer to my own question, but needed some validation in this insanity whenever we have a review thread. Glorifying reviews when they're above 90 like "omg this is the best I knew it!!!" and whenever it has lower score "yeah i knew dis was shit, not touching dis!!! i dont care about reviews!!!".

Eyeroll Whatever GIF by Cini Minis Global
 
The combat mechanics per se doesn't suck, even fextralife says the foundation is solid, they lacks enemy variety but again, I'll be the judge of that. The enemies look the same but they link into weird shit as it progress, so to be seen
 
Prey 2017's 79 comes to mind. Rain world's 59 comes to mind.
There will always be outliers, nothing new really. I agree with the Prey ratings: good game with to many flaws. Also I can perfectly see why Rain World didn't vibe with many people and reviewers. It's a bitch of a game. I loved it, but still understandable.
 
There will always be outliers, nothing new really. I agree with the Prey ratings: good game with to many flaws. Also I can perfectly see why Rain World didn't vibe with many people and reviewers. It's a bitch of a game. I loved it, but still understandable.

Rain world is actually very well received by user reviews

It's a bitch of a game but reviewers didn't even give it the time of day.
 
Hope the final version make a better uses of the PSSR. But I know on UE5 it's ask too much.

At least they allow it to turn it off. Demo looked excellent on Pro and was very smooth.

I think scores are good, nearly 8/10. Many times i enjoyed 7/10 games more than 9/10 ones...
 
Wait, it's another Souls-like? :messenger_weary:

Lost opportunity to have a Remnant-style combat with this setting instead of the same boring melee combat we have seen countless times.

If the level design is really that good I might get it eventually.

The combat didn't seem souls like to me. It was just basic action combat really. Not amazing but good enough for me anyways.
 
At least they allow it to turn it off. Demo looked excellent on Pro and was very smooth.

I think scores are good, nearly 8/10. Many times i enjoyed 7/10 games more than 9/10 ones...
Sorry but I preferred if developers are more focused to use it better than give a toggle. Dying Light 2 proves it's feasible. The first update PSSR was atrocious on it, but with the time they learned how to handle and it's one of the most impressive use of it in the last version.
 
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The only thing I don't like is noting codes physically. I don't see the point: I'm smart enough to know when I should note it and I don't feel like pulling out my smartphone to do it, so I would prefer the game to do it for me. Apart from that, it looks like a perfect game for me. Glad I preordered it.
 
This is either going to be a love it or hate it for me. The atmosphere, puzzles, all that look very interesting. But no map, having to talk to every NPC for clues could get very tedious for me. But I have the physical version ordered, so won't be getting it til that ships which is late Sept/early Oct it appears.
 
apparently every game below 80 score is gamepass filler. Some people acting like 7 is not a good score

Yea. Doesn't really work for this game since it's better than what Xbox has been releasing.
Mr Matty liked it a lot



Seems like Matty and DreamcastGuy played different difficulties. DCG said it's challenging with not much health pickups. Matty said it's not that challenging with plenty of health pickups.
 
The only thing I don't like is noting codes physically. I don't see the point: I'm smart enough to know when I should note it and I don't feel like pulling out my smartphone to do it, so I would prefer the game to do it for me. Apart from that, it looks like a perfect game for me. Glad I preordered it.
I don't get why someone has to note anything when you can pull out ChatGPT and be like "what is the code at X location". Lol
 
Played 2.5 hours and yeah, this game is a banger.

Some random points in no particular order:

Pros
- insane vibes. The weird atmosphere, the supernatural stuff; extremely tantalizing
- unique setting, fictional country and situation but it 100% reminds me of 90's Balkan Bosnia/Kosovo war
- insanely grim moments (mass graves, people grieving, horrors of war)
- music is incredible
- production value is top notch. Amazing presentation, attention to detail. The credit sequence after leaving the first area was fucking sick
- GREAT voice acting. Seriously, the farmer you meet 2 minutes into the game has some amazing voice delivery and is easily one of the best performances I've heard in a while. But other NPCs are great so far too. Adam Jensen is Adam Jensen, so you know what you get with the main character
- performance is great. I'm playing on a 4070 with dlss on balanced. Haven't maxed out anything but the game runs great and looks great as well

Cons
- combat. Yeah, reviews were right. The combat just kinda sucks. The enemies don't just attack but they phase shift making it hard to see, hard to anticipate and hard to fight strategically. I find myself button mashing and bruteforcing my way through fights more than I'm playing strategically. Maybe it takes some getting used to but up until now this is by far the weakest part of the game
- enemy design. Those enemies that are tethered to ???? something with the umbilical cord are even worse. Those formless entities are super hard to read so you can't anticipate anything. Again, I'm just bruteforcing my way through these fights, Not fun to fight at all.


Might just switch the difficulty to easy and enjoy the ride because I don't want the combat to sour me on an otherwise amazing experience.
 
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The only thing I don't like is noting codes physically. I don't see the point: I'm smart enough to know when I should note it and I don't feel like pulling out my smartphone to do it, so I would prefer the game to do it for me. Apart from that, it looks like a perfect game for me. Glad I preordered it.

Same. I like the idea of games not telling you things directly, but I think having in game tools to take your own notes and reminders would be nice.
Same with the no map approach, I think having a map that fills out the landscape as you explore and lets you put your own notes on it would be cooler.
 
Played 2.5 hours and yeah, this game is a banger.

Some random points in no particular order:

Pros
- insane vibes. The weird atmosphere, the supernatural stuff; extremely tantalizing
- unique setting, fictional country and situation but it 100% reminds me of 90's Balkan Bosnia/Kosovo war
- insanely grim moments (mass graves, people grieving, horrors of war)
- music is incredible
- production value is top notch. Amazing presentation, attention to detail. The credit sequence after leaving the first area was fucking sick
- GREAT voice acting. Seriously, the farmer you meet 2 minutes into the game has some amazing voice delivery and is easily one of the best performances I've heard in a while. But other NPCs are great so far too. Adam Jensen is Adam Jensen, so you know what you get with the main character
- performance is great. I'm playing on a 4070 with dlss on balanced. Haven't maxed out anything but the game runs great and looks great as well

Cons
- combat. Yeah, reviews were right. The combat just kinda sucks. The enemies don't just attack but they phase shift making it hard to see, hard to anticipate and hard to fight strategically. I find myself button mashing and bruteforcing my way through fights more than I'm playing strategically. Maybe it takes some getting used to but up until now this is by far the weakest part of the game
- enemy design. Those enemies that are tethered to ???? something with the umbilical cord are even worse. Those formless entities are super hard to read so you can't anticipate anything. Again, I'm just bruteforcing my way through these fights, Not fun to fight at all.


Might just switch the difficulty to easy and enjoy the ride because I don't want the combat to sour me on an otherwise amazing experience.
I just played 2,5h as well and the combat is like... super easy? I switched to the axes as soon as I found them, though. With the healing mechanic, i tend to be at full health after almost every enemy encounter. And when it's tethered, just use the distract thingie with the drone. I'm literally attacking 7 enemies at once and not breaking a sweat until now and I just arrived in the third area. Playing on balanced.

Agreed with everything else you posted though. It's now midnight and i have a work day tomorrow, but I have a very hard time turning this of. Might become my goty if the quality remains like this for the entire game.

The "quest lines" are also pretty well connected and you truly have to pay attention to the environment.

One almost spoilerfree example of a very small side quest:

When you met the farmer you mentioned, you may notice he has a cow on his domain somewhere. In a totally different area, you need some milk. I figured: could it be that I can go ask that farmer to give me some milk since I saw he had a cow? And sure, he does.

I came to this conclusion in an organic way, without any guides. That's good game design. I know it sounds simple, but so many games fail at this.

I was thinking it would annoy me that i would have to write down codes and so for locked doors, but until now it worked fine. With a combination of the in game notes you collect and paying attention the environment I managed just fine until now.

This is right up my alley! Happy I bought it.
 
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People have to understand (critics obviously don't get it) that this is a game like Silent Hill. Combat is not the main focus.

I dont like the enemy designs but I guess they are consistent to the lore and overall vibes. TLOU is an action adventure game and has zero enemy variety. That complaint is bollocks.
 
The dude who wrote this has no taste.
How come a story based on Nobody's boy Rémi can be weak and not engaging ?
A guy named Rémi looking for his parents in a war torn country, i mean how close can it get ?
I suppose you level up by giving Vitalis the pocket change you gather throughout the stages and Capi, Zerbino, Dolce and Joli Coeur are summons.

PbuwSDOKb3mAmR4i.jpg

holy shit

I'll have to ask my friend working on the project if that's the inspiration but nice catch!
 
Gotta love the Eurogamer Review.
"Boring White guy in a jacket"
3/5
I thought we was done with this kinda stuff 🙄
 
Yeah I gotta buy this one even though it's not perfect. An effort was made, and this game was for me. And they seemed to have done a good damn job at it. Factoring price into this. And this is a $39.99 game (adjusted for inflation).
 
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