Hellblade 2 vs Horizon Forbidden West

Status
Not open for further replies.
giphy.gif


Both games represents different views.

Hell blade 2 entire giz is to make you depressed with mental ilness. So the graphics represents that feelings. Horizon utilizes higher graphics to represent the world.

Its great to compare them, but both would have different angles for their graphics. Neither is better than the other.
 
Last edited:
Both games are visually spectacular... but the lighting in Hellblade 2 completely obliterates any comparison with Horizon Forbidden West. You guys can talk about "open world" vs "linear" all you want.. that has nothing to do with it.. Hellblade 2's lighting is fully dynamic and is WAY more intensive visually. It makes Hellblade 2 look good no matter how its lit.. whereas Forbidden West only looks truly great when you're looking at what they want you to look at specifically lol.
 
Both games are visually spectacular... but the lighting in Hellblade 2 completely obliterates any comparison with Horizon Forbidden West. You guys can talk about "open world" vs "linear" all you want.. that has nothing to do with it.. Hellblade 2's lighting is fully dynamic and is WAY more intensive visually. It makes Hellblade 2 look good no matter how its lit.. whereas Forbidden West only looks truly great when you're looking at what they want you to look at specifically lol.
I mean..HB2 is an actual Next-Gen game. One of the only things graphics need improving in relation to last-gen is precisely in lighting and shadows.

but this comparison just cemented my opinion that graphics are dead.
 
I mean..HB2 is an actual Next-Gen game. One of the only things graphics need improving in relation to last-gen is precisely in lighting and shadows.

but this comparison just cemented my opinion that graphics are dead.
Needs far more than just lighting and shadows.. but yes, lighting and shadows has a transformative effect.
 
Only if you don't want to play a game and have the constraints of a cutscene

No comments on your opinions on the game but at least we're on the same page about the tech.

Let's see if UE5's more prevalent usage the next couple of years sees more benchmark setting visuals like this.
 
HB2 is the first game that shows the full potential of the current gen consoles in terms of visuals, it took 4 years tho.
That's just UE5 with full features and its proprietary photogrammetry database, plus Ninja Theory wonderful art direction. That's not a technology that NT developed: they just used the engine as it runs on console. Epic themselves stated years ago that it would allow a graphic level half gen above the rest. We already saw it on Matrix demo. Here we see it in a proper game (much smaller in scope than that, and quite alike in the simplicity of the structure, but nevertheless a real game).
No proprietary engine will surpass UE5 in this generation, aside maybe specific features. but never overall, especially on lighting and LOD (or lack thereof).
 
That's just UE5 with full features and its proprietary photogrammetry database, plus Ninja Theory wonderful art direction. That's not a technology that NT developed: they just used the engine as it runs on console. Epic themselves stated years ago that it would allow a graphic level half gen above the rest. We already saw it on Matrix demo. Here we see it in a proper game (much smaller in scope than that, and quite alike in the simplicity of the structure, but nevertheless a real game).
No proprietary engine will surpass UE5 in this generation, aside maybe specific features. but never overall, especially on lighting and LOD (or lack thereof).

I agree with most of what you've said, but the engine is just the canvas. The artists work should deserve equal, if not more, credit.

SH2 Remake is UE5 and supposedly using Lumen and Nanite per the PR blurbs, but it looks so much flatter by comparison (I mean, they're not 1 : 1 comparable in terms of content but you get the idea).

There's not even any tessellation in these wall textures ffs.



GrrEzVA.png





Not if you want game logic running in the background without invisible walks everywhere


The Coalition's work is probably going to be good insight into this.
 
Last edited:
Did people order home lobotomy kits the same week Hellblade II released?

Sure does seem like it.


If it's not applicable for anything more than a glorified tech demo then what does it matter?

It's a released retail product so it counts regardless of whatever you assume 🤷‍♂️


It's a pretty stupid comparison when one game runs at 4k30 and the other at sub 1080p30, not even mention the other very obvious differences.

The Touryst runs at down-sampled 8K/60, therefore it's technically better than HFW
strength.png
 
Last edited:
The Touryst runs at down-sampled 8K/60, therefore it's technically better than HFW
strength.png
Tech have performance cost, when you render less than a quarter of resolution of course you have more performance for "tech". I hope you are not that delusional to think that they made some super "tech" no one could before?
 
Last edited:
I mean..HB2 is an actual Next-Gen game. One of the only things graphics need improving in relation to last-gen is precisely in lighting and shadows.

but this comparison just cemented my opinion that graphics are dead.

Not dead yet. Wait for 2025.
 
Tech have performance cost, when you render less than a quarter of resolution of course you have more performance for "tech". I hope you are not that delusional to think that they made some super "tech" no one could before?

That's a very roundabout way of saying how counting pixels was a dumb comparison in the first place. Especially when in this comparison, the PC version is being used for both games.
 
Last edited:
I agree with most of what you've said, but the engine is just the canvas. The artists work should deserve equal, if not more, credit.

SH2 Remake is UE5 and supposedly using Lumen and Nanite per the PR blurbs, but it looks so much flatter by comparison (I mean, they're not 1 : 1 comparable in terms of content but you get the idea).

There's not even any tessellation in these wall textures ffs.



GrrEzVA.png








The Coalition's work is probably going to be good insight into this.
Of course. NT are leagues above Bloober team in terms of art direction. Even the first Hellblade on PS4 looked above many big titles of that gen, and here they are using the best overall engine out there, with an enormous library of textures and shaders. Things like tessellation are more on the technical side, but there is even the job of the technical artist, so they are better even at that.

On the graphics artistry, I have far less faith on The Coalition, but who knows
 
Oh come on, HFW looks too stylished for character design, and for lighting that game doesn't even look realistic, it's like some stylished realism, the lighting isn't even in the same ballpark, literal generational diference...
 
Purely visually speaking, It's Hellblade 2.
HFW is very pretty though, I played it on PC maxed out at 4K and only short comings I saw were some in door areas had super flat lighting and didn't look very good, overall the game looks way better under sun/moonlight than in darkly lit areas. And some distant trees and object were noticeably low res, other than that it's up there as top 5 best looking games out now. But it's a open world game, so it's harder to have a consistently super pretty visuals in every area and time of day, while Hellblade 2 is completely hand crafted and linear, giving it the edge for devs to make every scene look perfect.
 
Oh come on, HFW looks too stylished for character design, and for lighting that game doesn't even look realistic, it's like some stylished realism, the lighting isn't even in the same ballpark, literal generational diference...

Lol. Not even close to a generational difference. Darker and less colorful doesn't automatically mean better graphics.

Some of the LOD and texture work is more complex but that is about it. Ninja Theory have some great artists but the UE5 Metahuman, mocap, and photogrammetry tools are doing a lot of the heavy lifting in Hellblade 2.

From a technical perspective, this version of the Decima engine is more advanced than what we saw in Death Stranding. Horizon 2 could have produced dark and more realistic lighting if Guerrilla had been interested it but it wouldn't have matched the aesthetic of a tropical dinosaur combat adventure game.
 
Status
Not open for further replies.
Top Bottom