For real. It blows my mind how much random things you can do and discover in the physics sandbox they created. There is not a single moment in the year I've been playing, where my buddy and I did not laugh our butts off and some of the wild stuff we've seen or done in each play session.The game is fun and funny as fuck is why. Dropping a nuke and posing while your buddy is getting destroyed and halfway in tears is peak gaming.
Perfectly said.Game is still the most frustrating, hilarious fun I've had all gen
Has the big new update gone live yet?I throw on atleast two hours a day. Yesterday there were 174k active divers. Earlier today it was at 300k if I rememeber.
Game is still the most frustrating, hilarious fun I've had all gen
Needs to be more like Fortnite by including daily, weekly and special event quests that give the ability to unlock things.Only live service game that is actually a good game also - that adults can play. Fortnite is actually a well done game
Not just "meter go up"
One of the funniest discoveries earlier on was that you can destroy buildings, enemies etc. with a pod. Then it went from there...oh what if you ping it, YES. Then we started purposely dying to nuke those gigantic crab things with a pod. Then it'd go horribly wrong, miss it by an inch, get out and get trampled instantly.For real. It blows my mind how much random things you can do and discover in the physics sandbox they created. There is not a single moment in the year I've been playing, where my buddy and I did not laugh our butts off and some of the wild stuff we've seen or done in each play session.
Just when you think you've seen it all, you're always discovering something new. Even some of the "bugs" feel like Easter Eggs
Makes for such an addictive gameplay loop. One of the best co-op games ever.
Targeting enemies with a pod is one of the most satisfying kills. Especially tanks you have to quickly dice off before it sends you across the map to your death upon explosion when popping out of the podOne of the funniest discoveries earlier on was that you can destroy buildings, enemies etc. with a pod. Then it went from there...oh what if you ping it, YES. Then we started purposely dying to nuke those gigantic crab things with a pod. Then it'd go horribly wrong, miss it by an inch, get out and get trampled instantly.
I've never heard people scream WRECKED so often.
How do you know this?I throw on atleast two hours a day. Yesterday there were 174k active divers. Earlier today it was at 300k if I rememeber.
Game is still the most frustrating, hilarious fun I've had all gen
What people don't realize is that Sony only needed 1 of their GaaS projects to make it big, that would be enough to fund all of the failures. The shotgun approach to games development
Sony does need to cancel Fairgame$ and Marathon though, both of those will flop if released so they can save the development costs of paying all these devs to make Concord 2 and 3
But don't mistake the failures of Sony's other GaaS games for some kind of overall failure. One game made it. That's enough to keep them going for years
this is the reason sony is still pushing GaaS
Go to the main terminal where you select your planets. Back all the way out to where it shows all the sectors. Top left shows current diver countHow do you know this?
sony need to try their best to sell fairgames and marathon to Mr Phil, at a discount price.What people don't realize is that Sony only needed 1 of their GaaS projects to make it big, that would be enough to fund all of the failures. The shotgun approach to games development
Sony does need to cancel Fairgame$ and Marathon though, both of those will flop if released so they can save the development costs of paying all these devs to make Concord 2 and 3
But don't mistake the failures of Sony's other GaaS games for some kind of overall failure. One game made it. That's enough to keep them going for years
I think Sony is probably done greenlighting 200mil+ gaas games, unless it is Destiny 3. Helldivers 2 is a great example of Sony investing 20mil in a AA studio to create something innovative. Halfway through development Arrowhead showed Sony a vertical slice of HD2 and Sony decided to double Arrowheads funding. Low risk/high rewardBut this is a horrible and inefficient way to do GAAS games though.
True, but they need to do better.
Hopefully they've been beefing up that backend in preparation.
Needs to be more like Fortnite by including daily, weekly and special event quests that give the ability to unlock things.
The battlepass should also have enough money included to buy the next one as well.
Overall it needs less grinding and more tasks to do.
Yes, but 4 of the 6 released made it: MLB The Show, Gran Turismo, Helldivers 2 and Destiny are very successful.What people don't realize is that Sony only needed 1 of their GaaS projects to make it big, that would be enough to fund all of the failures. The shotgun approach to games development
Sony does need to cancel Fairgame$ and Marathon though, both of those will flop if released so they can save the development costs of paying all these devs to make Concord 2 and 3
But don't mistake the failures of Sony's other GaaS games for some kind of overall failure. One game made it. That's enough to keep them going for years
Helldivers 2 started with a smaller scope, but still was mentioned in their job offer descriptions a AAA PS5 since the start. Originally was going to take 3 years, but took 8 instead. Make sure its budget never was 20M. If something, should be closer to like 150-200M.I think Sony is probably done greenlighting 200mil+ gaas games, unless it is Destiny 3. Helldivers 2 is a great example of Sony investing 20mil in a AA studio to create something innovative. Halfway through development Arrowhead showed Sony a vertical slice of HD2 and Sony decided to double Arrowheads funding. Low risk/high reward
It'd add replay value, so yes, we do.Do we though?
That is part of what makes Helldivers a "long play" instead of constant shit to do daily
I sad it was a service game for "adults"
That is really impressiveThis is insane right.
Helldivers 2 hits 150K on PC so that would mean 200K on PS5 daily to make 2.5Million players every week.
Insert engagement jokes here.
According to him they aren't worried because after the improvements and fixes made when they struggled with servers during the launch period, it's ready to have more than 750K CCU, more than they had now.Hopefully they've been beefing up that backend in preparation.
Yep, it's super fun. If you find it frustrating feel free to move the difficulty level down, it's still fun. Depending on the level some top enemy type won't appear and the rewards will be a bit smaller, but still fun (and will be easier to collect the other rewards, some high level users do it frequently to farm some resources).Game is still the most frustrating, hilarious fun I've had all gen
With Zelda BotW being so big and a movie coming, will Nintendo port it to other formats?That is really impressive
With the game being so big and a movie coming, will Sony port this to other formats?
To diversify investment it's a very common investor strategy for startup or service projects in many segments, and in gaming too.But this is a horrible and inefficient way to do GAAS games though.
I guarantee you Sony did not hand Arrowhead a 100mil dollar check, let alone 200mil, after Helldivers 1 released in 2015. At that time, Arrowhead consisted of 15 employees. They did not go into full production until 2021. At launch, they barely had over 100 employeesYesterday Helldivers 2 had 164.6K CCU in Steam, the biggerst Steam CCU peak since April 28, 2024, around 2 months and a half after releasing the game.
Yes, but 4 of the 6 released made it: MLB The Show, Gran Turismo, Helldivers 2 and Destiny are very successful.
As an example week or two ago the Destiny 2 upcoming expansions were top 1 in preorders in basicall all non-Asian PSN stores.
They started to make way more a dozen because they knew many wouldn't be greenlighted, and among the greenlighted some wouldn't make the cut and would end releasing a dozen. And out of this dozen, knew a few would tank and some will do just ok. Maybe with just one or two very successful, with the profits they'd pay the costs of the rest, and they have successful 4 so far, with 6 more to be released.
Helldivers 2 started with a smaller scope, but still was mentioned in their job offer descriptions a AAA PS5 since the start. Originally was going to take 3 years, but took 8 instead. Make sure its budget never was 20M. If something, should be closer to like 150-200M.
The amazing gameplay loop is the replay value.It'd add replay value, so yes, we do.