Helldivers 2 has 2.5 million players every week

Draugoth

Gold Member
Commenting on the game's success, creative director Johan Pilestedt said that around 2.5 million players take part in Helldivers 2 every week - and with the new update, that number should grow even more.

 
The game is fun and funny as fuck is why. Dropping a nuke and posing while your buddy is getting destroyed and halfway in tears is peak gaming.
For real. It blows my mind how much random things you can do and discover in the physics sandbox they created. There is not a single moment in the year I've been playing, where my buddy and I did not laugh our butts off and some of the wild stuff we've seen or done in each play session.

Just when you think you've seen it all, you're always discovering something new. Even some of the "bugs" feel like Easter Eggs :pie_roffles:

Makes for such an addictive gameplay loop. One of the best co-op games ever.
 
Last edited:
Only live service game that is actually a good game also - that adults can play. Fortnite is actually a well done game

Not just "meter go up"
 
I throw on atleast two hours a day. Yesterday there were 174k active divers. Earlier today it was at 300k if I rememeber.


Game is still the most frustrating, hilarious fun I've had all gen
 
I'm stoked for those that enjoy the game, but for whatever reason it did nothing for me. I played it for maybe 5/6 hours total and just had no desire to go back.
 
Recently jumped back in, and they've made lots of small additions and tweaks that make it even better.

Glad to see the game succeeding; they deserve it.
 
What people don't realize is that Sony only needed 1 of their GaaS projects to make it big, that would be enough to fund all of the failures. The shotgun approach to games development

Sony does need to cancel Fairgame$ and Marathon though, both of those will flop if released so they can save the development costs of paying all these devs to make Concord 2 and 3

But don't mistake the failures of Sony's other GaaS games for some kind of overall failure. One game made it. That's enough to keep them going for years
 
Haven't really been playing that often but the weapon customization update really drew me back in. The new updates have really fun too
 
It's still the most "next gen" game I have played this generation. Runs 60fps flawlessly on PS5 with hundreds of enemies on screen with countless explosions. Amazing everything the game is doing simultaneously
 
Last edited:
Currently not subbed to PS+ so I can't play it at the moment, which fucking sucks... think I'll resub in like a month ugh...
If my PC was better I would have bought it for that.
 
Only live service game that is actually a good game also - that adults can play. Fortnite is actually a well done game

Not just "meter go up"
Needs to be more like Fortnite by including daily, weekly and special event quests that give the ability to unlock things.

The battlepass should also have enough money included to buy the next one as well.

Overall it needs less grinding and more tasks to do.
 
For real. It blows my mind how much random things you can do and discover in the physics sandbox they created. There is not a single moment in the year I've been playing, where my buddy and I did not laugh our butts off and some of the wild stuff we've seen or done in each play session.

Just when you think you've seen it all, you're always discovering something new. Even some of the "bugs" feel like Easter Eggs :pie_roffles:

Makes for such an addictive gameplay loop. One of the best co-op games ever.
One of the funniest discoveries earlier on was that you can destroy buildings, enemies etc. with a pod. Then it went from there...oh what if you ping it, YES. Then we started purposely dying to nuke those gigantic crab things with a pod. Then it'd go horribly wrong, miss it by an inch, get out and get trampled instantly.

I've never heard people scream WRECKED so often.
 
0sKSpJD.gif


Pretty damn good this. One of only two multiplayer games I've actually had fun in over the last fifteen odd years, and one where everything just comes together in perfect cinematic fashion

(The other being Deep Rock Galactic)

Perfection.
 
One of the funniest discoveries earlier on was that you can destroy buildings, enemies etc. with a pod. Then it went from there...oh what if you ping it, YES. Then we started purposely dying to nuke those gigantic crab things with a pod. Then it'd go horribly wrong, miss it by an inch, get out and get trampled instantly.

I've never heard people scream WRECKED so often.
Targeting enemies with a pod is one of the most satisfying kills. Especially tanks you have to quickly dice off before it sends you across the map to your death upon explosion when popping out of the pod 🤣

Landing on a random hellbomb when first launching a match is a bad ass entrance as well. Done that several times steering into them 💪
 
Chivalry II was really funny too but then everyone figured it out. I just liked spamming the scream button and watching dudes get annihilated from afar.
 
I throw on atleast two hours a day. Yesterday there were 174k active divers. Earlier today it was at 300k if I rememeber.


Game is still the most frustrating, hilarious fun I've had all gen
How do you know this?
 
What people don't realize is that Sony only needed 1 of their GaaS projects to make it big, that would be enough to fund all of the failures. The shotgun approach to games development

Sony does need to cancel Fairgame$ and Marathon though, both of those will flop if released so they can save the development costs of paying all these devs to make Concord 2 and 3

But don't mistake the failures of Sony's other GaaS games for some kind of overall failure. One game made it. That's enough to keep them going for years

But this is a horrible and inefficient way to do GAAS games though.

this is the reason sony is still pushing GaaS

True, but they need to do better.
 
What people don't realize is that Sony only needed 1 of their GaaS projects to make it big, that would be enough to fund all of the failures. The shotgun approach to games development

Sony does need to cancel Fairgame$ and Marathon though, both of those will flop if released so they can save the development costs of paying all these devs to make Concord 2 and 3

But don't mistake the failures of Sony's other GaaS games for some kind of overall failure. One game made it. That's enough to keep them going for years
sony need to try their best to sell fairgames and marathon to Mr Phil, at a discount price.

Then use the fund to buy some smaller studios.
 
But this is a horrible and inefficient way to do GAAS games though.



True, but they need to do better.
I think Sony is probably done greenlighting 200mil+ gaas games, unless it is Destiny 3. Helldivers 2 is a great example of Sony investing 20mil in a AA studio to create something innovative. Halfway through development Arrowhead showed Sony a vertical slice of HD2 and Sony decided to double Arrowheads funding. Low risk/high reward

I wish Sony would just continually invest in AA studios. Even if they don't end up buying the studio, it still fills gaps in their portfolio. Arrowhead and Housemarque are the best investments they have made this generation. Absolute homeruns
 
Deserved, the game is really fun and the whole "galactic conquest" connection makes you feel that even those small games after work and before sleep have some kind of "weight".
 
Wish it had more rpg elements . Building , farming , upgrade weapon , slot decoration (like mhw) .
 
Last edited:
Needs to be more like Fortnite by including daily, weekly and special event quests that give the ability to unlock things.

The battlepass should also have enough money included to buy the next one as well.

Overall it needs less grinding and more tasks to do.

Do we though?

That is part of what makes Helldivers a "long play" instead of constant shit to do daily

I sad it was a service game for "adults"
 
Yesterday Helldivers 2 had 164.6K CCU in Steam, the biggerst Steam CCU peak since April 28, 2024, around 2 months and a half after releasing the game.

What people don't realize is that Sony only needed 1 of their GaaS projects to make it big, that would be enough to fund all of the failures. The shotgun approach to games development

Sony does need to cancel Fairgame$ and Marathon though, both of those will flop if released so they can save the development costs of paying all these devs to make Concord 2 and 3

But don't mistake the failures of Sony's other GaaS games for some kind of overall failure. One game made it. That's enough to keep them going for years
Yes, but 4 of the 6 released made it: MLB The Show, Gran Turismo, Helldivers 2 and Destiny are very successful.

As an example week or two ago the Destiny 2 upcoming expansions were top 1 in preorders in basicall all non-Asian PSN stores.

They started to make way more a dozen because they knew many wouldn't be greenlighted, and among the greenlighted some wouldn't make the cut and would end releasing a dozen. And out of this dozen, knew a few would tank and some will do just ok. Maybe with just one or two very successful, with the profits they'd pay the costs of the rest, and they have successful 4 so far, with 6 more to be released.

I think Sony is probably done greenlighting 200mil+ gaas games, unless it is Destiny 3. Helldivers 2 is a great example of Sony investing 20mil in a AA studio to create something innovative. Halfway through development Arrowhead showed Sony a vertical slice of HD2 and Sony decided to double Arrowheads funding. Low risk/high reward
Helldivers 2 started with a smaller scope, but still was mentioned in their job offer descriptions a AAA PS5 since the start. Originally was going to take 3 years, but took 8 instead. Make sure its budget never was 20M. If something, should be closer to like 150-200M.
 
Last edited:
This is insane right.
Helldivers 2 hits 150K on PC so that would mean 200K on PS5 daily to make 2.5Million players every week.
That is really impressive

With the game being so big and a movie coming, will Sony port this to other formats?

Xbox is a dying platform and not really a competitor anymore.. still there are 30mil Xbox users that are used to playing shooters

I kind of doubt Helldivers could run on Switch 2 - The game is basically CPU bound on PS5 now
 
Insert engagement jokes here.

Helldivers 2 is a GAAS game that has to be purchased first, where the continued health of the game post-sales can only be measured by player count; it's literally the only way to measure the ongoing health of such a title.

Doom: TDA is a single player campaign on Gamepass that is being counted by how many people in aggregate have ever started the game between sales and subs.

One is an eye-rolling spin, and the other is the only way to measure the game. For example, they could have revealed how many copies of Doom TDA actually sold, like they did with Helldivers 2 even though it's a GAAS title.
 
Hopefully they've been beefing up that backend in preparation.
According to him they aren't worried because after the improvements and fixes made when they struggled with servers during the launch period, it's ready to have more than 750K CCU, more than they had now.

Game is still the most frustrating, hilarious fun I've had all gen
Yep, it's super fun. If you find it frustrating feel free to move the difficulty level down, it's still fun. Depending on the level some top enemy type won't appear and the rewards will be a bit smaller, but still fun (and will be easier to collect the other rewards, some high level users do it frequently to farm some resources).

That is really impressive

With the game being so big and a movie coming, will Sony port this to other formats?
With Zelda BotW being so big and a movie coming, will Nintendo port it to other formats?

There are dozens/hundreds of millions of players used to play onen world games in PC and the other consoles.

But this is a horrible and inefficient way to do GAAS games though.
To diversify investment it's a very common investor strategy for startup or service projects in many segments, and in gaming too.

Inverstors or publishers often invest in batches of like 20 product/services that after some strict review look pretty promising or have potential, knowing a few of them won't end being released, that other ones will tank, that some of them will do well, and then hopefully one or two would be big hits.

The profits of the successful ones normally more than cover the unsuccessful ones. In this case of the 12 Sony IPs with a GaaS title initiative, they already have in the market 6 of the 12 planned ones and 4 of them are very successful. Pretty likely the whole initiative is already profitable.
 
Last edited:
Yesterday Helldivers 2 had 164.6K CCU in Steam, the biggerst Steam CCU peak since April 28, 2024, around 2 months and a half after releasing the game.


Yes, but 4 of the 6 released made it: MLB The Show, Gran Turismo, Helldivers 2 and Destiny are very successful.

As an example week or two ago the Destiny 2 upcoming expansions were top 1 in preorders in basicall all non-Asian PSN stores.

They started to make way more a dozen because they knew many wouldn't be greenlighted, and among the greenlighted some wouldn't make the cut and would end releasing a dozen. And out of this dozen, knew a few would tank and some will do just ok. Maybe with just one or two very successful, with the profits they'd pay the costs of the rest, and they have successful 4 so far, with 6 more to be released.


Helldivers 2 started with a smaller scope, but still was mentioned in their job offer descriptions a AAA PS5 since the start. Originally was going to take 3 years, but took 8 instead. Make sure its budget never was 20M. If something, should be closer to like 150-200M.
I guarantee you Sony did not hand Arrowhead a 100mil dollar check, let alone 200mil, after Helldivers 1 released in 2015. At that time, Arrowhead consisted of 15 employees. They did not go into full production until 2021. At launch, they barely had over 100 employees

Sony, saw the prototype of HD2 when it was still in its infancy and doubled down on it. That is very different than what they did with Firewalk and Haven Studios. They literally put up 100+ million in investment for both games prior to any development. We will see how Horizon Online works out, as they are betting the farm on that game

I agree, it only takes a couple big gaas games to negate the rest, but I doubt Sony counts Gran Turismo and MLB as part of their gaas investment. Those games were already very successful before gaas games even existed

The PlayStation brand has been synonymous with high quality for a long time now. Concord did irreparable damage that money can't fix. This generation as a whole has been very mediocre for Sony, even though they are making more money than ever
 
It is the type of game I always jump back to because it's easy to pick and play. It helps there is always new content or objectives to strive for as well.
 
Top Bottom