Next month is my 20th anniversary working in different areas of the game industry, as dev I worked in over 40 published games, including top mobile or AAA publisher. And obviously have many friends in a ton of top places (including Sony teams).
You're the one who has no idea what you are talking about, and of how it works. Not me.
P.S.: As a random example yesterday, as part of the jury I gave awards on their ceremony to the graduated teams of this year the -probably- most import gamedev university of my country.
No, Ghost of Tsushima has 1697 people on its credits and its development started in 2014 and was under 6 years long.
And no, GoT didn't have a budget of under $60M. That's simply impossible and the source of that was a random annonimous -now deleted- Twitter account with zero credibility.
Spider-Man has 2002 people on its credits, its development took 4 years and its budget it's impossible that could have been 80M when its shorter spinoff with reused assets did cost 156M, its remaster $39M and its sequel $315M.
What did cost 81M was the way shorter, linear game Ratchet & Clank Rift Apart
In AAA games around 90% of the people who work on the game isn't from their lead development studio and are spread from all around NA, EU and Asia. And a huge percent of the game budget isn't from its development side, but from the marketing, PR and publishing sides.
And Sweden is a very expensive place to develop games, they have some of the highest salaries and taxes in Europe.