thats what ive heard from beta testers... i guess we'll find out soon enoughDefcon said:The game is terrrrible. I've tried so hard to get into it, but it's so unpolished and boring that I give up within 30 minutes. I think a big reason is because the environments are so bland and they repeat themselves over and over. Not only that, but they are completely linear and you feel like you are just holding down the mouse button to kill demons while following a straight line.
It gets old very quickly.
White Man said:I have no idea what the demo is, but beware, folks: It leaves a very good first impression, but rest assured that the game is mediocre at best.
Xdrive05 said:First Impressions: Sort of Meh. BUT, I don't normally like MMO-esque games, so that's my own hangup. Graphically the thing was VERY underwhelming (sub 2004 source engine in DX9), and I was getting framerate drops in areas and circumstances where it looked like even my old ti4400 would have had no drops. It probably has something to do with the MMO aspects of how the graphics engine works or something. The whole thing felt kind of loose and buggy (poor physics, floaty (weightless) movement, somewhat clunky communication interface with NPCs, HORRIBLE HORRIBLE A.I. etc.)
That said, I CAN see a ton of potential here and I have not even come close to playing the whole demo. I only made it to the main hub and played about five minutes beyond that before having to quit. It may turn out to be a very deep game, MAYBE even deserving its pedigree, but only time will tell (and the full version).
Aeana said:I also think it looks pretty good, considering that I can get a nearly-sustained 60 FPS with most of the settings maxed. Framerate matters quite a bit more to me than anything else, and it's just fine.
bigmit3737 said:How do you check your framerate?
Aeana said:I also think it looks pretty good, considering that I can get a nearly-sustained 60 FPS with most of the settings maxed. Framerate matters quite a bit more to me than anything else, and it's just fine.
White Man said:I have no idea what the demo is, but beware, folks: It leaves a very good first impression, but rest assured that the game is mediocre at best. Mythos is by far the better Flagship rpoduct.
DKnight said:WTF @ the graphics. I've seen free korean mmo's that look better than that.
White Man said:The combat seems decent, the visuals look good, the levels appear to have a bit of variety.
oo Kosma oo said:I listened to some podcast with bill roper on it a few months ago (GFW?) sounded like he knew what he was talking about, I wonder what happened that they release the game like this.
Fallout-NL said:I have to disagree with you there. The combat is incredibly floaty, there's absolutely no weight to it. It's always hard to describe what's wrong when you play a game like this, but you know one when you see one. Visuals and level design.... corridors and bland rooms that come straight out a very low budget Russian 2003 shooter.
I can't think of a single positive thing for this game, perhaps the character selection screen. That looks alright.
White Man said:I don't have the time to type out a lengthy, even-handed post, but here are the significant problems:
1) Skill tress blow. 1 skill tree per class, and not every skill is even useful. There's not much to character development in this game, at all. The classes are also pretty unbalanced.
2) Very little challenge. This could admittedly be fixed in patches, but when that's the scenario, people will bitch either way, if they make it easier or harder.
3) Still very buggy as of 2 weeks ago, including unpredictable crashes. Again, this can and will be ptched, but nothing screams FUCK WE RAN OUT OF MONEY GET IT OUT THE FUCKING DOOR like crash bugs.
4) The good first impressions factor. It gets everything right at first glance. The combat seems decent, the visuals look good, the levels appear to have a bit of variety. Any play experience that goes beyond, oh, the first 2-3 stations will probably realize that the game has extremely little variety when it comes to any of these. The combat never changes up because there are so few worthwhile skills, the visuals look somewhat impressive at first, but it eventually becomes clear that the whole game looks way too similar, and the same goes for the levels, their looks, and their structures. Par for the course for this genre, there's little mission variety, too.
The game does have its good bits, as you can all see now that you have access to the demo. I don't think the game is all doom and gloom, but I really don't have the time to go into its angels. That said, paying full price for this is not gonna happen. . .and I buy a lot of middling games.
White Man said:It doesn't bug me that much, but I'll agree with you about the combat being floaty. It's like that recently released Too Human video in that there's absolutely no "weight" or resistance to the animations. You know, those Too Human videos that everyone laughed at.
Actually, I haven't played a melee oriented class since, well, the first time I played one, namely because the melee felt really off to me. I forgot about that.