Hellgate: London Demo Coming Tomorrow

There is a link at gamedaily, just started downloading a 1,45gb file. It's going at about 700kb/s atm and should be done in about 30min.
 
500k/s!

And thank God they did not zip it. People who zip 1.5GB files just to include a "Downloaded from..." text file should be banned from the Internet.
 
Defcon said:
The game is terrrrible. I've tried so hard to get into it, but it's so unpolished and boring that I give up within 30 minutes. I think a big reason is because the environments are so bland and they repeat themselves over and over. Not only that, but they are completely linear and you feel like you are just holding down the mouse button to kill demons while following a straight line.

It gets old very quickly.
thats what ive heard from beta testers... i guess we'll find out soon enough
 
Getting some pretty good speed. But it's just the start...lets see if this speed keeps up.


Edit: It dropped about 50% since I typed this message.
 
I got up to 4 MB/s at GameDaily using FlashGot. Won't have time to play it until tonight, but bandwidth shouldn't be that big of an issue.
 
Besides the fact that it just froze on me whilst changing my pants, I REALLY enjoyed it! It runs great (on an older rig I tested on) and I love the atmosphere.
 
I have no idea what the demo is, but beware, folks: It leaves a very good first impression, but rest assured that the game is mediocre at best. Mythos is by far the better Flagship rpoduct.
 
I have been waiting for a FPS RPG that doesn't suck like Tabula Rasa
and baby I think we have it... I have been enjoying this beta thoroughly!

Diablo meets Planetside meets awesome.
 
First Impressions: Sort of Meh. BUT, I don't normally like MMO-esque games, so that's my own hangup. Graphically the thing was VERY underwhelming (sub 2004 source engine in DX9), and I was getting framerate drops in areas and circumstances where it looked like even my old ti4400 would have had no drops. It probably has something to do with the MMO aspects of how the graphics engine works or something. The whole thing felt kind of loose and buggy (poor physics, floaty (weightless) movement, somewhat clunky communication interface with NPCs, HORRIBLE HORRIBLE A.I. etc.)

That said, I CAN see a ton of potential here and I have not even come close to playing the whole demo. I only made it to the main hub and played about five minutes beyond that before having to quit. It may turn out to be a very deep game, MAYBE even deserving its pedigree, but only time will tell (and the full version).
 
It's ok. The game is a little too slow pace for a Diablo Clone. The fighting seems too slow. He takes too long to swing his sword.
I hate these dull colors with environments...and too many unnecessary things in the environment to make it look like a non-linear game and seem like they should be destructible but are not. Also it's hard to see which rooms you can enter and which you can't.

I can see it getting repetitive pretty quickly.
The game wasn't running as smooth as I wanted it to...

It seems as it this formula is too stale now for me. Fetch Quests, kill this amount of zombies...etc etc.

The customization looks to be the best part...there seem to be a lot of skills and item customization..though I haven't really fiddle with this part.

Honestly, there are so many free online rpgs like Mythos as one example, that I would rather play.

Plus the fact they took out Pvp unless you pay...really blows.

I am going to fiddle around the demo a little more though.
 
Xdrive05 said:
First Impressions: Sort of Meh. BUT, I don't normally like MMO-esque games, so that's my own hangup. Graphically the thing was VERY underwhelming (sub 2004 source engine in DX9), and I was getting framerate drops in areas and circumstances where it looked like even my old ti4400 would have had no drops. It probably has something to do with the MMO aspects of how the graphics engine works or something. The whole thing felt kind of loose and buggy (poor physics, floaty (weightless) movement, somewhat clunky communication interface with NPCs, HORRIBLE HORRIBLE A.I. etc.)

That said, I CAN see a ton of potential here and I have not even come close to playing the whole demo. I only made it to the main hub and played about five minutes beyond that before having to quit. It may turn out to be a very deep game, MAYBE even deserving its pedigree, but only time will tell (and the full version).


Yeah, I hated the communication with the NPCs...and no dialog was voiced....instead they rambled about some random things.
 
I really like what I've played so far. It runs really smoothly for me, except when I perform any action for the first time in an area (this includes everything from shooting, to using a skill, to opening an NPC/shop dialog...). In these cases, there's a lengthy 'jerk', but that's really my only annoyance so far.
 
First impression:


Oh my god, this feels absolutely terrible.


Second impression:


Christ, it looks like dogshit as well. Are they fucking kidding?
 
Looks like I'll be in the minority but I think it's pretty good.

2v8ooj7.jpg


The combat is wayyyyyyyyyy too easy though.
 
I also think it looks pretty good, considering that I can get a nearly-sustained 60 FPS with most of the settings maxed. Framerate matters quite a bit more to me than anything else, and it's just fine.
 
Aeana said:
I also think it looks pretty good, considering that I can get a nearly-sustained 60 FPS with most of the settings maxed. Framerate matters quite a bit more to me than anything else, and it's just fine.


How do you check your framerate?
 
Aeana said:
I also think it looks pretty good, considering that I can get a nearly-sustained 60 FPS with most of the settings maxed. Framerate matters quite a bit more to me than anything else, and it's just fine.


I got some random drops though. Wouldn't go so far as to say it's a stable engine, especially considering how god-awful it looks.
 
Pretty sure I have everything set to highest possible, demo only features DX9. To be honest I got a little bored, didn't help that I'm not in the mood to really sit and look at what all the stats do and stuff.

hellgate01.jpg

hellgate02.jpg

hellgate03.jpg
 
White Man said:
I have no idea what the demo is, but beware, folks: It leaves a very good first impression, but rest assured that the game is mediocre at best. Mythos is by far the better Flagship rpoduct.

This is 100% correct. I'll be moving my preorder from HG:L to UT3 CE.
 
If it wasn't so obvious that no-one at Flagship actually knows anything at all about London, I'd think it was a sly dig at British luddism that the game is set 31 years in the future but the streets are still full of tractors, Ford Focuses, red telephone boxes and night bus schedules.

To be fair, I expect the night bus schedules probably won't have changed by 2038.
 
I don't have the time to type out a lengthy, even-handed post, but here are the significant problems:

1) Skill tress blow. 1 skill tree per class, and not every skill is even useful. There's not much to character development in this game, at all. The classes are also pretty unbalanced.

2) Very little challenge. This could admittedly be fixed in patches, but when that's the scenario, people will bitch either way, if they make it easier or harder.

3) Still very buggy as of 2 weeks ago, including unpredictable crashes. Again, this can and will be ptched, but nothing screams FUCK WE RAN OUT OF MONEY GET IT OUT THE FUCKING DOOR like crash bugs.

4) The good first impressions factor. It gets everything right at first glance. The combat seems decent, the visuals look good, the levels appear to have a bit of variety. Any play experience that goes beyond, oh, the first 2-3 stations will probably realize that the game has extremely little variety when it comes to any of these. The combat never changes up because there are so few worthwhile skills, the visuals look somewhat impressive at first, but it eventually becomes clear that the whole game looks way too similar, and the same goes for the levels, their looks, and their structures. Par for the course for this genre, there's little mission variety, too.

The game does have its good bits, as you can all see now that you have access to the demo. I don't think the game is all doom and gloom, but I really don't have the time to go into its angels. That said, paying full price for this is not gonna happen. . .and I buy a lot of middling games.
 
White Man said:
The combat seems decent, the visuals look good, the levels appear to have a bit of variety.


I have to disagree with you there. The combat is incredibly floaty, there's absolutely no weight to it. It's always hard to describe what's wrong when you play a game like this, but you know one when you see one. Visuals and level design.... corridors and bland rooms that come straight out a very low budget Russian 2003 shooter.

I can't think of a single positive thing for this game, perhaps the character selection screen. That looks alright.
 
Demo is ok, graphics good (it even runs nice on my ancient machine which is a big plus), sound nice. Don't like the dialog so far, game seems to lack "Blizz" polish. Combat is very floaty. I think a couple of more months polish would do wonders to this one.

I listened to some podcast with bill roper on it a few months ago (GFW?) sounded like he knew what he was talking about, I wonder what happened that they release the game like this.
 
oo Kosma oo said:
I listened to some podcast with bill roper on it a few months ago (GFW?) sounded like he knew what he was talking about, I wonder what happened that they release the game like this.

Bill Roper could sell sand to Bedouins.
 
Fallout-NL said:
I have to disagree with you there. The combat is incredibly floaty, there's absolutely no weight to it. It's always hard to describe what's wrong when you play a game like this, but you know one when you see one. Visuals and level design.... corridors and bland rooms that come straight out a very low budget Russian 2003 shooter.

I can't think of a single positive thing for this game, perhaps the character selection screen. That looks alright.


It doesn't bug me that much, but I'll agree with you about the combat being floaty. It's like that recently released Too Human video in that there's absolutely no "weight" or resistance to the animations. You know, those Too Human videos that everyone laughed at.

Actually, I haven't played a melee oriented class since, well, the first time I played one, namely because the melee felt really off to me. I forgot about that.
 
White Man said:
I don't have the time to type out a lengthy, even-handed post, but here are the significant problems:

1) Skill tress blow. 1 skill tree per class, and not every skill is even useful. There's not much to character development in this game, at all. The classes are also pretty unbalanced.

2) Very little challenge. This could admittedly be fixed in patches, but when that's the scenario, people will bitch either way, if they make it easier or harder.

3) Still very buggy as of 2 weeks ago, including unpredictable crashes. Again, this can and will be ptched, but nothing screams FUCK WE RAN OUT OF MONEY GET IT OUT THE FUCKING DOOR like crash bugs.

4) The good first impressions factor. It gets everything right at first glance. The combat seems decent, the visuals look good, the levels appear to have a bit of variety. Any play experience that goes beyond, oh, the first 2-3 stations will probably realize that the game has extremely little variety when it comes to any of these. The combat never changes up because there are so few worthwhile skills, the visuals look somewhat impressive at first, but it eventually becomes clear that the whole game looks way too similar, and the same goes for the levels, their looks, and their structures. Par for the course for this genre, there's little mission variety, too.

The game does have its good bits, as you can all see now that you have access to the demo. I don't think the game is all doom and gloom, but I really don't have the time to go into its angels. That said, paying full price for this is not gonna happen. . .and I buy a lot of middling games.

I finished the demo, and I'll agree with some of this. Looking at the skill tree, though, it seems like it's pretty big compared to what you'd find in other games, just put onto one page (like Titan Quest).

The lack of variety and the unappealing demo classes (blademaster, marksman) are the only real complaints I have with the game, though. I'm looking forward to giving evoker a try when I get the real game.

My final verdict on the demo is this: very fun, with an unfortunate lack of variety. Judged on its own merits and not by its pedigree, I think it's a very cool game with lots of potential. Hopefully, many things will be improved via patches in the future, and it will become a much better game.
 
White Man said:
It doesn't bug me that much, but I'll agree with you about the combat being floaty. It's like that recently released Too Human video in that there's absolutely no "weight" or resistance to the animations. You know, those Too Human videos that everyone laughed at.

Actually, I haven't played a melee oriented class since, well, the first time I played one, namely because the melee felt really off to me. I forgot about that.

Too Human combat already looks better imho. This guy looks like he's playing golf swining that sword and sliding through enemies.
 
There really aren't many good skills in the game. Titan Quest is a much better game than this.

Actually you hit a reason why there are so few good skills: the classes suck. They wanted to do the whole non-traditional classes thing, and that made the classes just come out kind of boring.
 
Having played Beta as long as I have, the Skill trees really are one of the most fundamental problems with the game. To compare with Titan Quest; when you invest points in skill trees in TQ, you'll see a tangible benefit either right away (see auras, summons, even most melee skills), whereas in Hellgate you only see an actual benefit when you sink points in the Evoker/Summoner trees. The only reason it's great then is because you can actually NOTICE a difference such as summoning a being. Even then it isn't spectacular (horrible AI.)

The game places an almost obscene amount of emphasis on your main weapon, and I could barrel through the Beta portions of the game with relative ease without spending one skill point. Stat points are another matter as they are directly tied to equipment, but for the most part you don't need to spend these except when you manage you pick up an excellent piece of equipment (which is almost made moot by the fact you can upgrade pre-existing weapons.)

I tried to like this game, but for the most part it seems pointless and grouping is extremely unworthwhile (compared to say, WoW's instances or EQ in general.) Definitely not a day 1 purchase, but I may keep tabs on it to see if they can better flesh out the Skill trees (given their reactions, not bloody likely) or make grouping more nessicary/rewarding.
 
I am having a graphical glitch with the demo where all the character models are transparent except for 1 monster has anyone encountered this?
 
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