Celcius
°Temp. member
Nowadays there's a lot of talk about artificial intelligence and there's been talk of it being used in videogames as well. I don't want A.I. generated storylines. I don't want A.I. generated textures and levels. Here's what I do want though: More competent CPU-controlled team members and enemies in JRPGs.
I was recently playing Star Ocean 6 and the A.I. for your team members at times can be braindead. For example, there's 1 character who's a healer and they can't long-range heal... they have to run up right next to a character to heal them. As you can imagine, this can lead to situations where the character dies, you revive them, and then the first thing they do it run straight into an enemy attack trying to get right next to a team member to heal them. This often lead to me having to just switch over and take manual control of the healer to win the fight.
The same way that ray-tracing was a big deal for gaming, could Artificial Intelligence be the next big thing if used for actual CPU behavioral competence? That is, CPU controlled team members (and even enemies) that behave human-like, rather than A.I. generated content. Thoughts?
I was recently playing Star Ocean 6 and the A.I. for your team members at times can be braindead. For example, there's 1 character who's a healer and they can't long-range heal... they have to run up right next to a character to heal them. As you can imagine, this can lead to situations where the character dies, you revive them, and then the first thing they do it run straight into an enemy attack trying to get right next to a team member to heal them. This often lead to me having to just switch over and take manual control of the healer to win the fight.
The same way that ray-tracing was a big deal for gaming, could Artificial Intelligence be the next big thing if used for actual CPU behavioral competence? That is, CPU controlled team members (and even enemies) that behave human-like, rather than A.I. generated content. Thoughts?