Dr. Samuel Hayden
Member
A rare moment of clarity from Hermen.
SIE CEO and Head of Studio Business Group Herman Hulst spotlighted Astro Bot as one of PlayStation's "most exciting recent successes"!
What dictates success is expectations, budgets etc. The game was made by 60 people over like 3 years. 2.3M sold (which we don't know the actual sales by now) pays for god knows how many Astrobot titles lol. It's probably one of the healthiest PS studios currently.Hey Herman I am very happy for you and I will let you finish but a 2.3 million sales on a 94 Metacritic, Game of the year and 78.7 million player base is not that much of a success, but hey have your victory lap.
Hey Herman I am very happy for you and I will let you finish but a 2.3 million sales on a 94 Metacritic, Game of the year and 78.7 million player base is not that much of a success, but hey have your victory lap.
Yes, it is his product.Its just not your product Hermen. Gonna repeat again: Astro Bot is a slap in the face of every western Sony dev team.
How wrong was I? Did it sell more than 2.3 million? Is the player base less than 78.8 million? Didn't it win Game of the Year?? Any part of my statement was wrong??Oh! A wild Sicktendo appeared!
The game was cheap to make and a huge success, are they putting that money in your bank account? why tf do you care, we all got to play an amazing game.How wrong was I? Did it sell more than 2.3 million? Is the player base less than 78.8 million? Didn't it win Game of the Year?? Any part of my statement was wrong??
Game was like maybe 40m to make and Sony didn't do much marketing. It's basically a success.Hey Herman I am very happy for you and I will let you finish but a 2.3 million sales on a 94 Metacritic, Game of the year and 78.7 million player base is not that much of a success, but hey have your victory lap.
thanks Expedition 33, now every time someone says anything about any game someone just going to tell you the number of people who worked on it, which by the way means literally nothing, you people boost about the game as if it is the 2nd coming to Mario Bros. Until someone has the audacity to mention the abysmal sales figures, and yes it was 2.3 this march, I will bump it up to 2.5 but that is just as a gesture of good faith.What dictates success is expectations, budgets etc. The game was made by 60 people over like 3 years. 2.3M sold (which we don't know the actual sales by now) pays for god knows how many Astrobot titles lol. It's probably one of the healthiest PS studios currently.
It is bundle, it is game of the year, unless you have a knowledge on Sony's marketing budget for the game you cannot downplay how it was Sony's only single player game last year and their literal fucking mascot.Game was like maybe 40m to make and Sony didn't do much marketing. It's basically a success.
Stellar Blade, Rise of the Ronin, FF Rebirth, you're really just grasping at straws unless you only count first partyIt is bundle, it is game of the year, unless you have a knowledge on Sony's marketing budget for the game you cannot downplay how it was Sony's only single player game last year and their literal fucking mascot.
Do not fold, the first two are first-party as well.Stellar Blade, Rise of the Ronin, FF Rebirth, you're really just grasping at straws unless you only count first party
dude you people are a special breed, none of those are Sony franchises just because they paid the developers to keep it off Xbox, btw all I said was the sales of this big success of them are low which it is low, you didn't even have to engage with me because my statement was factual.Stellar Blade, Rise of the Ronin, FF Rebirth, you're really just grasping at straws unless you only count first party
If you ignore Demon's Souls, Spider-Man Miles Morales, Ratchet & Clank: Rift Apart, Horizon Forbidden West, Gran Turismo 7, God of War Ragnarok, Spider-Man 2, Helldivers 2, and Stellar Blade on PS5 AND PC, yeah sure.The only one from a long time ago.
People compare to Mario in terms of the game itself. No one mentions it because of sales, come on now dude.thanks Expedition 33, now every time someone says anything about any game someone just going to tell you the number of people who worked on it, which by the way means literally nothing, you people boost about the game as if it is the 2nd coming to Mario Bros. Until someone has the audacity to mention the abysmal sales figures, and yes it was 2.3 this march, I will bump it up to 2.5 but that is just as a gesture of good faith.
Rise of the Ronin and Stellar Blade were new IPs literally financed by Playstation dude... do you even know what you are talking about?dude you people are a special breed, none of those are Sony franchises just because they paid the developers to keep it off Xbox, btw all I said was the sales of this big success of them are low which it is low, you didn't even have to engage with me because my statement was factual.
Maybe other than Stellar Blade (which is not from Sony's internal studio) NONE of those games you listed I liked….absolutely none of them.If you ignore Demon's Souls, Spider-Man Miles Morales, Ratchet & Clank: Rift Apart, Horizon Forbidden West, Gran Turismo 7, God of War Ragnarok, Spider-Man 2, Helldivers 2, and Stellar Blade on PS5 AND PC, yeah sure.
Success doesn't need to correlate with personal taste. I, for one, hate GTA.Maybe other than Stellar Blade (which is not from Sony's internal studio) NONE of those games you listed I liked….absolutely none of them.
It's by far their best game. Truly a masterpiece in my opinion.Astro Bot is the only game I enjoy from Sony for entire PS5 generation.
Sure it's my personal taste but that's my biggest issue with Sony this gen……they simply stopped making the games I enjoy.Success doesn't need to correlate with personal taste. I, for one, hate GTA.
Its just not your product Hermen. Gonna repeat again: Astro Bot is a slap in the face of every western Sony dev team.
Art Direction | Sebastian Brueckner |
Game Direction | Nicolas Doucet |
Music Composition | Kenneth C. M. Young |