Murky before the rework was up to 50% win rate across all leagues. He's up 7% since the patch. We're all fucked.
He wasn't though. His win rate with the old murky was never below 40%, and if I remember rightly it hovered around 45%. That's fine for a joke hero like him. It was never 'gg' if you had a murky, and I've definitely had games where he did great and practically carried us.
Also, blizzard really doesn't want a viable murky at the pro level. I rewatched the classic C9 murky match from blizzcon, and whilst it's hilarious to watch the draft, the actual match itself is *terrible*. As a spectator experience, watching a team by ground down in that way is definitely not good.
But that doesn't really make sense, because the pufferfish is now easier to kill than it was before. It still dies if tracer pours a round into it, and it can be spell destroyed as well now, it's the one thing about his kit that's weaker - you can no longer drop a puffer fish then obnoxiously body block it with the murky to guarantee it goes off.
And is there an issue with a hero having hard counters suddenly I wasn't aware of?
The way pufferfish worked was a relic of the past. If it's too killable right now overall it should be buffed with nerfs otherwise compensating for it. Towers not reacting to it and being destroyed by number of ticks over health was just bad design. I still dislike that BHB are the same.
There's a difference between hard counters and being irrelevant, the latter shouldn't happen.
Fuck ChromieI feel every hero should be viable in some way. I do agree they went a little overboard in the few games I've played since he's dropped.
But damn, Maleduct. When you hate something you HATE it. Like you'll stop at nothing to prove your point. I'm not bashing you, just something I've noticed over time.
EDIT: To try and keep it positive, what needs to change about the new murky to make him fair? It feels to me like he has too many talents that stack on top of each other, and once he hits late game the slime feels really oppressive in how often he can cast it and how much you are slowed by it.
My issue with that is that pre-rework any murky I encountered just self cast the pufferfish, which meant it wasn't possible to target the blasted thing. That seems to have changed now, but previously bubble + murky body blocking meant in a lane duelling scenario it was very hard to kill the fish.
I also cant remember a period where it wasnt awful to have murky in your game. I felt that way about abathur for the longes time (those fucking mines), but he's been pretty fine for the last year
I never really had any issue with it or noticed anyone else struggling TBH.
That's why I made that post a page or two back about being surprised that his winrate pre-rework was so high. I was happy to see Murky pop up on the other team in QM so long as the specialist we got wasn't Abathur.
What do you think about the changes I proposed? Or rather, if they hadn't gone full Rehgar and had just done a little bit instead of the whole thing and worked their way up. Cause that's basically what this is. They buffed him everywhere (except the Pufferfish) and now they are going to have to walk it back to where he's basically like he was. I think if we'd have just gotten the changes I listed Murky mains would've been happy and he wouldn't have been so oppressive.
One thing I will say...there's already no mirror Murky matches in QM. Pretty shocked at that given how strong he is. Still shocked there's no front page posts on reddit similar to yours in this thread about him, too.
For some reason stats dont show up well on mobile, but murky is 6th most popular and highest wr out of the 6 in master/diamond, def mvp status
In quick match he is the most popular hero and has the highest wr (~62)
Need a private server with artifacts on it.
Fuck Artifacts. I got in Alpha very early and quit when Artifacts dropped and almost didn't come back. Antithesis of what this game is about.
So wait, he's 7.9% participation or he's super high participation? You two are saying two different things.
There already is one.
Log into Steam, download Dota 2. The guys who made it made all the heroes free but you can support the mod by buying hats and pieces of armor and weapons and stuff that people make. They changed the graphics and they even added some of their own new heroes, but they couldn't name any of them properly so that Blizzard wouldn't shut down their private server.
/s
My filter is master/diamond for both hl and qm, the only stats that show on phone are "popularity" and wr, not entirely sure what the popularity stat is, but murky is highest in it in qm and 6th in hl with the highest wr in both modes
I also got triggered pretty bad when it came out. Properly built Stiches with artifacts was like fighting cho'gall with insane health regen, health pool, cc for days and damage.
Runes. The player base revolted appropriately in response.Murky's 7000 gold.
I've found Lunara to be a good soft counter to Murky and Valeera -- slow and kite for days.
What were artifacts?
Lunara with Leap has ripped me up pretty good on Murky a few times.
Tfw they have to blow ults to kill you and ur back in no time tho
I think i slept on a patch that buffed leap every lunara i see take it now
Auto attacks for 2,500? Seems a bit high.So, while messing around in Try mode, I discovered that AA Tyrande autos for 2500 damage with: SM quest completed, searing arrows, trueshot aura and hunter's mark.... throw in huntress' fury (? 40% attack speed with mark or w/e) and shit seems OP af.
I'm not sure if the complete quest option in Try mode is buggy (maybe it was granting more SM stacks than intended beyond the 40 damage cap)?
because they nerfed minesI also cant remember a period where it wasnt awful to have murky in your game. I felt that way about abathur for the longes time (those fucking mines), but he's been pretty fine for the last year
-Toxic Nest (W)
>Vile Nest (Talent)
Slow amount decreased from 50% to 40%
Slow duration reduced from 4 to 3 seconds
So, while messing around in Try mode, I discovered that AA Tyrande autos for 2500 damage at level 20 with: SM quest completed, searing arrows, trueshot aura and hunter's mark.... throw in huntress' fury (? 40% attack speed with mark or w/e) and shit seems OP af.
I'm not sure if the complete quest option in Try mode is buggy (maybe it was granting more SM stacks than intended beyond the 40 damage cap)?
I'm gonna try her out tonight.
So, while messing around in Try mode, I discovered that AA Tyrande autos for 2500 damage at level 20 with: SM quest completed, searing arrows, trueshot aura and hunter's mark.... throw in huntress' fury (? 40% attack speed with mark or w/e) and shit seems OP af.
I'm not sure if the complete quest option in Try mode is buggy (maybe it was granting more SM stacks than intended beyond the 40 damage cap)?
I'm gonna try her out tonight.
So what's the optimal combo for getting minion kills with pufferfish?
The "complete quest" button in try mode gives her 1000 stacks of SM, that's why it goes so silly...
Also they all kind of suck ass at the game and it's interesting to hear the opinions of some lower rank guys.