People always surprise you with new ways to be idiots.
It was pretty special to see someone actually think that was a legit reason to be pissed at me.
People always surprise you with new ways to be idiots.
HORSEPANTS dropping some napkin math on why Lucio's early game heals suck but he becomes a beast late game for the same reason. He's also recommending people take the ult that isn't in Overwatch due to the added second of Amp It Up.
More than anything in that post, however, the most important thing is the bit about speed boosting your allies out (should they keep moving) providing greater ROI than healing them as they try to get out. Caught myself making the heal them out mistake a few times when speed boost + healing after would've been a smarter play.
Having a cooldown that's 1/2 to 1/3 the time of the other one will do that.Blizz starting a trend of the ult that didn't exist in Overwatch being considered the better one.
That's true, too.
But it's not in Overwatch, how can it be any good? Sounds like some bullshit to me.
Blizz starting a trend of the ult that didn't exist in Overwatch being considered the better one.
Yep. That will take some time.I kept pressing shift for Crossfade.
Yep. That will take some time.
i feel like it'd be worthwhile to switch up the hotkeys if you don't use shift-queue
the weird thing would be not right clicking for the knockback
A Fishy Deal isn't broken at all.
I thought when I got 10 yesterday that was a lot.
Anyone want to slam out some AI matches together for the event requirement?
I think it depends on the game, I played Murky yesterday and everyone just focused the Puffer down, I had a lot of trouble getting stacks.
Can't use that ult missing is too embarrassing. Honestly though it's more that going into humanform hurts a lot mid combat
How are you supposed to land the bullet and the splash on the same squishy? Bullet gonna be a real tankbuster.
Curious what do you take at 20? I usually take human splash for the waveclear, worgen cleave only against multiple tanks.
I wonder the feasibility of that move in actual games. The bullet damages the first thing it hits and the cocktail damages the first thing it hits much less and E has a short range.Bullet first, then instantly throw ur cocktail at a minion or hero something in front of your kill target, then you E in and auto attack and then razor swipe. Might take you a couple minutes in try mode to get it down, but its easy and ridiculous. This takes all of 1 or 2 seconds max to delete their entire health bar.
I wonder the feasibility of that move in actual games. The bullet damages the first thing it hits and the cocktail damages the first thing it hits much less and E has a short range.
I don't doubt it's possible though. Q > E > Q > R > E > Q with go for the throat has more chase potential OTOH.
Oh my bad, yeah totally gonna delete any squishy that's anywhere close to a minion wave and in range. I've been taking darkflight a bunch already because of all the valeeras.Bullet damages the first hero it hits, not thing. And the cocktail bursts and spreads out after it hits its target, so you're not trying to hit the kill target with the cocktail itself, but with the spread afterwards. So its super easy to hit. Also, take the E range talent at 13, it gives E the exact same range as his Bullet.
Here's the build McIntyre was using. I might still recommend taking blunderbuss at 20, but I'm really not sure on that one yet.
No, that's not what I said.
The game isn't more enjoyable because he's OP, it's more enjoyable because he's usable again without 2/3rds of the roster countering him.
Hopefully when they nerf him they leave some semblance of that usefulness so he can at least go back to his pre-everyone having Cleanse days, and not just be a mindless split-pusher who can't contribute meaningfully in any other way thanks to one bad ult, one easily countered ult, and a W that was fodder.
You could say the same about Abathur, Vikings and Hammer (that's just me, I hate Hammer) and maybe more for other people. Abathur and Vikings break how the game is played much more fundamentally than murky does and the purpose of the team becomes to stall as long as possible more than winning an objective.