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Hexen ported for DS!!

tenchir

Member
This port, like the HereticDS port, have touchscreen and sound implemented. Saving and full speed is still being worked on.

Does not work with shareware WAD. You need the full version, so you need a minimum of 256mb flash cart to run this.

http://www.telefragged.com/thefatal/index.php?content=inc_si_ds.htm

hexends02.jpg


hexends01.jpg
 
I'd never have imagined DS starting to challenge the PSP homebrew dominance. Wow.

Now let's see what the GP2X can do...
 
Syb said:
Any Links? (Or is that against the GAF'ers ToS?)

*Grabs 1G Flash Cart*

I just provided the link. You can download the files(legal since no propietary tools were used to programmed it) from the site I provided, but you still need the Hexen WAD for it to work. I am hoping that he will provide support for Supercard/GBA Movie Player for saving to flash cards.
 
tenchir said:
I just provided the link. You can download the files from the site I provided, but you still need the Hexen WAD for it to work. I am hoping that he will provide support for Supercard/GBA Movie Player for saving to flash cards.

Ah! Sorry about that. :)
 
Hexen used the Quake engine or it was it sequel?

I need to know it because it can be a good "benchmark" for DS 3D capabilities.
 
The second sequel used the Quake engine (Heretic > Hexen > Hexen 2 > Heretic 2). This one was still on the Doom engine
 
Keio said:
I'd never have imagined DS starting to challenge the PSP homebrew dominance. Wow.

Now let's see what the GP2X can do...
You never imagined it before, but now you're imagining it. PSP is homebrew king, unchallenged, unirked by this news. This is very nice though :D
 
Nightbringer said:
Hexen used the Quake engine or it was it sequel?

I need to know it because it can be a good "benchmark" for DS 3D capabilities.

You are going to have to wait awhile. The majority of DS Homebrew with big files are developed with emulators like iDeaS before they tried it out on DS(via flashing cart). Currently the DS emulators that are out now can only emulate few 3D functionalities of the DS. So until the DS emulators have more 3D functionality implemented, you are going to have wait.

It's still possible to develop 3D apps for DS, it's just going to be a bitch doing it since you have to flash the cart a lot, or if they manage to get it under 4MB, they have to wait like 10-20 sec to transmit it by WMB each time they want to test a new build.
 
You're thinking of Hexen II. Hexen was a modified Doom-engine, I think? Those who are more knowledgeable, please correct me. :)
 
The Abominable Snowman said:
You never imagined it before, but now you're imagining it. PSP is homebrew king, unchallenged, unirked by this news. This is very nice though :D

Oh so true, plus Hexen is already out for the PSP and has been since the 27th or so of July.
 
Kyouji said:
You're thinking of Hexen II. Hexen was a modified Doom-engine, I think? Those who are more knowledgeable, please correct me. :)

I am pretty sure Hexen is a modified Doom-engine, though the level looks 3D-ish.

full08.jpg
full01.jpg


full02.jpg
full04.jpg
 
if the Quake 2 engine can be done on DS this could be huge! there's a shitload of quake 1 / quake 2 engine games out there
 
Timen said:
if the Quake 2 engine can be done on DS this could be huge! there's a shitload of quake 1 / quake 2 engine games out there

Not bloody likely. This is the DOOM engine not even Quake 1 one. Quake 2 would require something better than PC you're using to post here to emulate at playable speeds.

Do some research before you post.
 
Borys said:
Not bloody likely. This is the DOOM engine not even Quake 1 one. Quake 2 would require something better than PC you're using to post here to emulate at playable speeds.

Do some research before you post.

I was just speculating, I think the Quake 1 engine won't be THAT much of a problem since the DS seems to do 3D games with an terrific framerate. And it was recently ported for use on mobile phones so i think the DS could manage just fine with the Q1 engine.

Because of the mobile port of the Q1 engine, I thought the Q2 engine could be possible too for this kind of hardware. The Q2 engine will be quite the challenge, but since the Q2 engine performed amazingly well on older hardware (Pentium 90 for example) I think it could be possible that the DS can run Q2 in a scaled back graphics mode.

I did some research, I was just speculating.
 
Again with the Q1 engine ported to mobile phones and the Q1 / Q2 engine similarities, i don't see why not. The PSP could possibly do Q3 in the same way the Dreamcast did.
 
Borys said:
Not bloody likely. This is the DOOM engine not even Quake 1 one. Quake 2 would require something better than PC you're using to post here to emulate at playable speeds.

Do some research before you post.

The DS most certainly should be able to handle the Quake 1 engine or at least the N64 equivalent. Quake 2 doesn't have a chance imo unless we are seeing nowhere near DS's full capabilities with games like Rogue Agent. But screw that! I wanna see some

Duke Nukem 3D:
349-1-2.jpg
349-2-2.jpg

Blood:
45866-1-2.jpg
45866-2-2.jpg

Shadow Warrior:
shadowwarriorss2.gif
shadowwarriorss.gif


homebrew on DS. Those should work just fine when more of the hardware is utilized. The touchscreen will inherently make DS more playable for FPS's than PSP even if the characters are just simulated 3D sprites.
 
True, and Quake 2 also hit the Playstation as well, though I am asking about the PC version and not the console ports.
 
Timen said:
I was just speculating, I think the Quake 1 engine won't be THAT much of a problem since the DS seems to do 3D games with an terrific framerate. And it was recently ported for use on mobile phones so i think the DS could manage just fine with the Q1 engine.

Because of the mobile port of the Q1 engine, I thought the Q2 engine could be possible too for this kind of hardware. The Q2 engine will be quite the challenge, but since the Q2 engine performed amazingly well on older hardware (Pentium 90 for example) I think it could be possible that the DS can run Q2 in a scaled back graphics mode.

I did some research, I was just speculating.

Q2 on Pentium 90? Without hardware accelerated 3Dfx card?

Sorry, you are dead wrong. Q2 wasn't playable @ 90 MHz. I know beacuse I had to upgrade for that game :)

The only chance PSP has is with a port of Q2 engine not emulation. DS has no chance in hell.

A port of Q1... maybe, probably. We shall see, the source code is out.

BTW Build engine rocks! Who needs Q1 when you can have Shadow Warrior?
 
Shard said:
Could the PSP be able to handle the Quake 2 engine?

It SHOULD be able to handle the Quake 3 and Unreal Tournament engines but looking at Code Arms and Socom makes it look like it might be a stretch. But quake 2 should work just fine on PSP at near perferct port, except for control of course.
 
q2_1.jpg
q2_2.jpg

q2_3.jpg
q2_4.jpg


Q2 on N64

mp_1.jpg
mp_2.jpg

mp_3.jpg
mp_4.jpg


Hunters on DS

Geometry - same thing the DS could manage just fine
Enemy's - low poly, shoudn't be a problemn
Lighting - Not sure, allthough NFSU2 shows some good lighting on DS
Controls - Hunters plays great

I don't see the problem...
 
To clarify:
I didn't even know there was a N64 port. And ugh, does it look ugly... nowhere close to the PC version and I was talking about the PC version.

With a N64 game, well it's almost done :) Just port it to the DS and you have "Quake 2" on your handheld.
 
Borys said:
To clarify:
I didn't even know there was a N64 port. And ugh, does it look ugly... nowhere close to the PC version and I was talking about the PC version.

With a N64 game, well it's almost done :) Just port it to the DS and you have "Quake 2" on your handheld.


That's ok, but i feel the urge to say something about doing research and posting. :)
 
I believe the company's founder Aaron Seeler is now working with valve on the Xbox port of HL2. I am unsure what happened to the company though.


Cheers,
bbyybb.
 
Timen said:
q2_1.jpg
q2_2.jpg

q2_3.jpg
q2_4.jpg


Q2 on N64

Agreed with Borys, that looks fugly compared to the PC version. It's the blockier models that are the main cause of that I think... didn't see much of that coloured lighting on N64 though. That would be insanely sweet on DS. If the Res were lower, it wouldn't look too far above Metroid Hunters aside from the obvious texture filtering.

edit: In fact Metroid might look better
 
Timen said:
That's ok, but i feel the urge to say something about doing research and posting. :)

:lol

But yeah the DS should be able to handle Quake 2 just fine IF it was designed by an actual developer minus the filtering ofcourse. Homebrew is a totally different story though.
 
bbyybb said:
I believe the company's founder Aaron Seeler is now working with valve on the Xbox port of HL2. I am unsure what happened to the company though.


Cheers,
bbyybb.


Yea, Raster just kind of vanished after doing the PS2 port of Return to Castle Wolfenstien.
 
Quake 2 on N64 was nothing like the PC version. Significant downgrades all around (visuals, map size, animation, etc.). The animation especially stuck out, since it ran at like 5 fps (the game didn't, the animation of objects did).

It's impressive to see this kind of stuff on DS, though. I wonder how fast it runs?
 
radioheadrule83 said:
Agreed with Borys, that looks fugly compared to the PC version. It's the blockier models that are the main cause of that I think... didn't see much of that coloured lighting on N64 though. That would be insanely sweet on DS. If the Res were lower, it wouldn't look too far above Metroid Hunters aside from the obvious texture filtering.

edit: In fact Metroid might look better

Actually I thought the Q2 port on N64 was very competent considering the scaled down versions of your Quake 2 graphical settings on the PC.

quake2-sfb02.jpg


DS should definitely be able to handle that no prob but just not the higher settings of Q2.
 
Actually I thought the Q2 port on N64 was very competent considering the scaled down versions of your Quake 2 graphical settings on the PC.
No no no, still a big difference.

The PC version in software mode at 320x240 is much better than the N64 version. As I said above, the N64 Q2 had extremely simplistic maps, absolutely atrocious animation, framerate problems, and downgraded everything. Unlike Q1, which looked decent on N64, Q2 really shared almost nothing with the PC version.

I'm sure DS could handle Quake 2 games, but it seems doubtful that they would be able to bring the PC VERSIONS to the DS...
 
dark10x said:
No no no, still a big difference.

The PC version in software mode at 320x240 is much better than the N64 version. As I said above, the N64 Q2 had extremely simplistic maps, absolutely atrocious animation, framerate problems, and downgraded everything. Unlike Q1, which looked decent on N64, Q2 really shared almost nothing with the PC version.

I logged dozens of hours of Q264 and split-screen deathmatch and while the single player maps and textures were definitely downgraded and almost hideous at times I experienced almost no framerate issues what-so-ever. In fact all my friends use to mention how fast and smooth the game was compared to games like Goldeneye, Hexen64, Duke64 and even Doom64. I never beat the single player mode but I did notice they did an even worse job on enemy animations and character models than the original. The animations on Quake marines in Deathmatch weren't that bad however.

I'm sure DS could handle Quake 2 games, but it seems doubtful that they would be able to bring the PC VERSIONS to the DS...

Homebrew? Not a chance. But the scaled down version I posted a pic of should be no problem on the DS in the hands of a compotent developer at 30fps (naturally at slightly lower screen res). Though I'm skeptical the 3dfx 800x600 version of quake 2 can even be 100% done on the PSP.
 
Well, for N64, I guess the framerate was fine...

Still, the actual game was completely different. It looked like Quake 2, but it was not Quake 2.
 
dark10x said:
Well, for N64, I guess the framerate was fine...

Still, the actual game was completely different. It looked like Quake 2, but it was not Quake 2.

The framerate was great for the N64 you could even turn the speed to max and still no stutters at least that was my experience as it has been a while. But yeah your right Quake 2 N64 wasn't that compotent when considering they had changed a lot of the single-player game around for engine/framerate issues. I mispoke in that regard it was nothing like the PC version.
 
Hehe, that Q2 screen made me install and play Q2 again - Last time I played it was 800*600 on software, barely scraping the 30FPS - Quite a difference from the 1600*1200 i was playing on just now (v-sync limited the FPS to 75)



Also the first time I have a sound card capable of playing the music, never knew the music kicks soo much ass :D
 
Hooker said:
Hehe, that Q2 screen made me install and play Q2 again - Last time I played it was 800*600 on software, barely scraping the 30FPS - Quite a difference from the 1600*1200 i was playing on just now (v-sync limited the FPS to 75)



Also the first time I have a sound card capable of playing the music, never knew the music kicks soo much ass :D
Err, the music is CD audio. Even an old 386 with a 1x CD ROM and Sound Blaster 1 could play the music. :P

Back then, you needed a CD audio cable running from your drive to your audio card, though. Perhaps that was the problem?
 
q2_1.jpg
q2_2.jpg

q2_3.jpg
q2_4.jpg


Q2 on N64


lol

That looks horrible.

But why would you want to play Quake 2 on DS when you can play Hexen!

Hexen > Quake 2
 
Mrbob said:
q2_1.jpg
q2_2.jpg

q2_3.jpg
q2_4.jpg


Q2 on N64


lol

That looks horrible.

But why would you want to play Quake 2 on DS when you can play Hexen!

Hexen > Quake 2

Oh come on. N64 is almost 10 years old -- what do you expect, Toy Story graphics?
 
i hated hexen...it seemed like it had too much backtracking. i just called it quits when i got stuck for like the 10th time
 
I can't imagine playing any Quake engine game without either a mouse, or two analog thumbsticks. A touchpad can sub for one analog stick. Both the PSP and the DS are very limited in this respect.
 
beermonkey@tehbias said:
I can't imagine playing any Quake engine game without either a mouse, or two analog thumbsticks. A touchpad can sub for one analog stick. Both the PSP and the DS are very limited in this respect.

The touchscreen essentially functions as the mouse and the d-pad or 4 buttons function as the up, down, left, right keys on the keyboard (depending on you being left or right handed). Trust me when I say FPS controls on the DS are much more functional than most people give it credit for and definitely more practical than the PSP's.
 
Shaheed79 said:
It SHOULD be able to handle the Quake 3 and Unreal Tournament engines but looking at Code Arms and Socom makes it look like it might be a stretch. But quake 2 should work just fine on PSP at near perferct port, except for control of course.

That's just ridiculous.
 
SteveMeister said:
Oh come on. N64 is almost 10 years old -- what do you expect, Toy Story graphics?


Well, it is the first time I've actually seen Quake 2 screenshots on N64. I didn't know it looked that damn bad.

But, hey, if DS owners want something like that on their portable, that's fine.
 
dark10x said:
Err, the music is CD audio. Even an old 386 with a 1x CD ROM and Sound Blaster 1 could play the music. :P

Back then, you needed a CD audio cable running from your drive to your audio card, though. Perhaps that was the problem?
I never had the CD.... :(


Not possible when you only get $5 a month pocket money - and you need to buy N64 games
 
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