I'm going to start two solo-gamer card/board games. One I just started this holiday (only tried it once so far), and another this week.
D100 Dungeon v2.2
- Free download
- There is a new v3.0 that costs money that has expanded rules. No thanks
- All you need is two d10 dice and one d6 die, a pencil (you don't need coloured pencils), and make some copies of the grid provided, or just grab a pad of your own grid paper. And copies of some of the adventure sheets
- I'd suggest printing out the files and also use it in conjunction with your PDF. Sometimes it's quicker to use one or the other to reference charts
- It's lots of dice rolling and D&D style RPG shit
- PDF file rulebook is poorly organized and has lots of spelling/grammar errors. The dude barely edited it. An MS Word spellcheck could probably catch half the mistakes. And people said it was an improvement over v2.1! Fuck, v2.1 must have read like a kindergarten kid wrote it!
- Tried it once. Lots of rules, and I screwed up many so I'm going to start over. There's lots of nit picky things you got to remember when fighting, repair pips, time of day etc... There's also micromanagy stuff like food and lantern oil needed
- But seems like lots of replayability, so I'll give it more tries
- Got to say that rolling for shit using two d10s is fun, as I pulled off a 98 one time to get good gear
Old school dungeon delving without the need for a GM or friends!
boardgamegeek.com
D-Day Dice (second edition)
- Just bought it over the holidays for about $55 cdn
- More dice rolling action as you try to storm your soldiers across maps
- Will give it a go one day
Storm the beaches of Normandy to secure the German bunkers.
boardgamegeek.com