Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
PlatinumGames vice president Hideki Kamiya has said he thinks Japan should be proud of the term ‘JRPG’, amid fresh claims it could be considered discriminatory to Japanese developers.
"When you look at God of War, you have Kratos," Kamiya said. "He's muscly, he's huge, he's bald, he looks really kick-ass, basically. So we thought, 'okay, we have games like this which are becoming more popular globally, could we create something similar from a Japanese standpoint?'
"We discussed this internally, and the conclusion was that no, we obviously can't, because this is something that's not unique to us as Japanese creators. So in order to make an action game that would stand out we needed to create something that expressed our unique sensitivities as Japanese creators, and Bayonetta was a result of that.
"When you look at Bayonetta as a character, she doesn't look strong like Kratos, she doesn't look like she could take on these massive demons, but she was very unique in the way she was created, in the way we view action game heroes, from a unique Japanese viewpoint.
He added: "So when it comes to the term 'JRPG', this is something that ties into this – these are RPG games that, in a sense, only Japanese creators can make with their unique sensitivity when it comes to creating these experiences.
"I think it's certainly something that should be celebrated moving forward, and someone should actually aim to make a 'king of JRPGs' game to express that. As Japanese game creators, we're very proud of the actual term JRPG."
We asked Kamiya if he'd be offended if people started using the term 'J-Action' to describe games like Bayonetta.
"On the contrary, I'd be very proud if you used that term," he replied. "It's more focused than the broad genre of action, and it highlights the unique elements that only Japanese developers can make. So yeah, if you wanted to do that, go for it, we'd be proud more than anything else."
Although Kamiya has no issues with the term JRPG, there's another term that's commonly used in the west that he's clearly less happy with.
When VGC asked him about his love of retro games, he replied: "First of all, I don't like the word 'retro game'. I'm obviously not a native English speaker so it might be something I'm interpreting from a Japanese perspective, but hearing the word 'retro' from a Japanese viewpoint, suggests more of a "fad" brought back from a past era and reskinned for the current era.
"So I prefer the terms 'old games' or 'classic games', because they show more respect to those games of the past.
"I love games from all generations, and just because the game is 'retro' doesn't mean it's retro, because it's the same game that existed years or decades ago – it still exists and it's still playable and it's still an experience that's very unique in its own right – so there's really no need to refer to it as 'retro' because it still does have special memories and experiences that stay with you after all these years. That's why I like to use the term 'classic games'."
I recommend reading the full article on VGC before engaging in the thread:
Hideki Kamiya thinks Japan should be proud of ‘JRPG’ and wants to use ‘J-Action’ | VGC
The PlatinumGames exec addresses recent criticism of the term, which has been accused of being discriminatory…
www.videogameschronicle.com