Yea it would be interesting if they hit us with a really hard final ET. A target looking to kill you and/or maybe throw in a timed element. Or multiple targets that need to be killed in a specific way within a certain amount of time. They could probably dream up difficult scenarios but I imagine it wouldn't be worth the effort to program the AI for just one hit.
Just wanted to say the prologue for this game really is a bad way to reel new players in because after completing every mission it really is the best Hitman since Blood Money.
My only complaint is there being no way to transport the sniper rifle in a briefcase, forcing you to use a guard uniform to carry it.
You just hit upon the number one feature request for this game. The developers say they just couldn't figure out how to implement it in time for this season.
I've been talking this over with a friend in animation and he thinks this might be a limitation of the Autodesk HumanIK framework that's used for the animations in this game?
For now, though, you can launch the sniper rifle through the air... with an explosion.
I love that you can't transport the Sniper Rifle. Makes traveling with it a huge challenge in itself, particularly on maps like Sapienza. Particularly since these maps are so large and expansive (rather than corridor-based), the moment you find one vantage spot, basically all targets are at your whim.
Suit SA'd Sapienza and Hokkaido for the first time. I feel like an assassin god lol. Hokkaido is way too easy, finished it in like 5 minutes. (Didn't even have to use the scramblers)
Tried Colorado Suit only, and it's fucking impossible. I have no idea how to get to Penelope. I've taken down everyone else. And I haven't even begun to figure out how to get back into the tornado shelter.
You just hit upon the number one feature request for this game. The developers say they just couldn't figure out how to implement it in time for this season.
I've been talking this over with a friend in animation and he thinks this might be a limitation of the Autodesk HumanIK framework that's used for the animations in this game?
For now, though, you can launch the sniper rifle through the air... with an explosion.
Tried Colorado Suit only, and it's fucking impossible. I have no idea how to get to Penelope. I've taken down everyone else. And I haven't even begun to figure out how to get back into the tornado shelter.
yesssss just suit SA'd both Paris and Colorado. (Realized I forgot to distract a guard when doing my first Paris SA Suit run) Just Marrakesh and Bangkok now.
Now I really hope those elusive targets come back because I've almost exhausted all the content in season one. Escalation contracts are fine, but they're pretty uninspired and easy. And really narrow. Seems like most are designed to have one solution only.
yesssss just suit SA'd both Paris and Colorado. (Realized I forgot to distract a guard when doing my first Paris SA Suit run) Just Marrakesh and Bangkok now.
Now I really hope those elusive targets come back because I've almost exhausted all the content in season one. Escalation contracts are fine, but they're pretty uninspired and easy. And really narrow. Seems like most are designed to have one solution only.
Okay, started Sapienza. Wished I could have earlier but life happened so, yeah.
The man was...strikingly easy. I delivered flowers, he decided to be alone, then I pushed him down a cliff. The woman was more difficult because I didn't stumble upon any opportunities by accident, so I just had a very unclassy maneuver that consisted of tossing a screwdriver around the corner.
I'm truly the master of stealth.
Then I got into the lab and I was like "This...is basically a new level." and then I fucked up because I did not plan for how to sneak in there or even knew where to go like, at all.
What a great level. I loved Paris, but it did feel like it wasn't as good as a sandbox for non-story targets. Playing Sapienza now I'm just thinking about how this is probably an amazing map for those.
...Man. Gonna take a couple runs until I really get the hang of this map.
Okay, started Sapienza. Wished I could have earlier but life happened so, yeah.
The man was...strikingly easy. I delivered flowers, he decided to be alone, then I pushed him down a cliff. The woman was more difficult because I didn't stumble upon any opportunities by accident, so I just had a very unclassy maneuver that consisted of tossing a screwdriver around the corner.
I'm truly the master of stealth.
Then I got into the lab and I was like "This...is basically a new level." and then I fucked up because I did not plan for how to sneak in there or even knew where to go like, at all.
What a great level. I loved Paris, but it did feel like it wasn't as good as a sandbox for non-story targets. Playing Sapienza now I'm just thinking about how this is probably an amazing map for those.
...Man. Gonna take a couple runs until I really get the hang of this map.
Finally finished Sapienza! And by finished, I mean "Beat it once." Barely touched any opportunities though.
I did the lab first. Came out of the lab, saw the cannon. Looked at the target. And I was like "...Yes. YES. YEEEEES." Then for the other target I uh unstealthily tossed a screwdriver, then ran.
...I need to work on a more stylish way of getting the targets.
I did the lab first. Came out of the lab, saw the cannon. Looked at the target. And I was like "...Yes. YES. YEEEEES." Then for the other target I uh unstealthily tossed a screwdriver, then ran.
...I need to work on a more stylish way of getting the targets.
I've now used two out of the three cannons. I imagine I need to get someone on a boat/plane to use the last one, so it's a matter of finding out how to use that now.
I admit I was stuck on an opportunity for a while(set to minimal) until I found out that "learn more about X" in this game is code for "punch him out, take his clothes."
Not too many actually. I was discussing about old WRs with other speedrunners, went to check the WR at the time (1:00) and this idea came up to my mind. Took perhaps one hour to get it right and get 0:58 (had a bunch of 0:59 meanwhile)
Not too many actually. I was discussing about old WRs with other speedrunners, went to check the WR at the time (1:00) and this idea came up to my mind. Took perhaps one hour to get it right and get 0:58 (had a bunch of 0:59 meanwhile)
The duck explosion made the chandelier in the room fall, which is what kills Dalia, not the explosion itself.
No real reason not to aside from it knocking the story cutscenes out of order (and even then you only really need to make sure you view the prologue first and the final level last.
Also:
The Entertainer is the next Elusive Target to arrive in HITMAN. This target will be in Marrakesh (Bonus Mission) for 10 days and is the final Elusive Target to be released for the first season of HITMAN! Read on for important details about this target.
so I finally got this game recently and got thru the tutorial... now I am in Paris and trying to disguise myself as this Helmut fellow.... this game is really hard right? or do I just suck? I keep having to reload saves after some shit goes sideways
so I finally got this game recently and got thru the tutorial... now I am in Paris and trying to disguise myself as this Helmut fellow.... this game is really hard right? or do I just suck? I keep having to reload saves after some shit goes sideways
Shit going sideways is expected when you're new. In fact, recovering from situations like that can be the best experience. Don't worry too much about getting it perfectly right on the first go. You'll naturally get better at the game as you play more and discover the game mechanics and map layouts.
so I finally got this game recently and got thru the tutorial... now I am in Paris and trying to disguise myself as this Helmut fellow.... this game is really hard right? or do I just suck? I keep having to reload saves after some shit goes sideways
as you play you'll get better. You'll learn the environment, what people do, where they go, what you can get away with. When you start to get better it'll feel really rewarding.
highly recommend this video for a better explanation
This is not the first Hitman I play, but this is the first Hitman I'm commited to play. I've tried all Hitman, sans Absolution, but none set my world on fire. I always found the premise interesting, but the execution was lacking in one way or another. Until now. What a game!
In the latest years, I've been coming slowly but surely to the conclusion that most sandbox are wrong: bigger is not better. Deeper is better. And unless you go deep, there's little incentives to go big. Sandbox games have been widening the frontiers to end up offering mostly the same gameplay possibilities in a bigger, emptier, place. I'm glad to find a game that agrees with me.
You go into the level and you are completely lost as to what to do. You find some cues here and there and do a dirty job, unworthy of Agent 47's reputation. Then you replay the level and the scenario gets deeper and deeper. You start discovering little stories, little routines, chained reactions, hidden spots, new routes, new disguise flows. You begin understanding where to go to get what, and as you play more and more, the scenario grows bigger, with more possibilities. Of course the possibilities are limited, but they are so wide, so different, that you eventually forget about a game scenario, you are suddenly in a breathing world full of oportunities to do a nice and tidy job... or not. It's up to you.
To be sure, he was easy to SA...but I didn't SA. Got caught hiding his body (though I didn't need to with a poison kill), and ended up killing 6 guards.
The second part was pretty easy once I learned who to look for and their behavior pattern.
I hope this isn't off topic (I know you're all busy with Mr. Giggles) but I can't believe I didn't know about the Mario/Luigi easter egg in Sapienza! This discovery encouraged me to make this short vid. Hope you like it. https://youtu.be/CZ6YoWuvip0
Ugh, failed the elusive because right when I was going for a silent takedown they turned around and it became a noisy one instead. Hate when that happens.
Ugh, failed the elusive because right when I was going for a silent takedown they turned around and it became a noisy one instead. Hate when that happens.
Welp, botched the last ET for season 1. Thought I hid a body in a good blind spot (no available containers around), but the target immediately noticed it and because this was my nth time restarting the mission, I just shot him with a silenced pistol in the face already due to impatience.
Didn't think it would alert all the guards and turn into a John Wick scene though haha
Both targets standing 10 feet away from drinks that can be poisoned. The smaller map meant the actual target could pretty much only be in one spot, and there he was. And they gave him facepaint so that you could identify him easily. This was the complete opposite of the difficult ET I was hoping for
So, which was the most difficult ET anyway?(Without fire extinguisher explosions and such...)
Hadn't played the game in like six months, plus I'm pretty terrible and had never tried Marrakesh at Night stage. Gave the Elusive a shot and over an hour later I somehow beat it. I couldn't find the guy so I just killed everyone I saw with dots over their head from a distance which screwed me up a bunch of times. By the end I'm pretty sure every outfit in the stage was compromised.
I had to cheat at the end and check this thread to see where the hell the guest list was. Snuck into
the bathroom, did my old bathroom penny trick, STILL GOT SEEN, grabbed the list and escaped while being shot at.
I had a bunch of situations that looked like this that I had to get out of. Can't believe I did! But was pretty fun terribly surviving this elusive. I really need to get back to this game.