• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Horizon: Forbidden West State of Play announced for May 27th

IntentionalPun

Ask me about my wife's perfect butthole
IntentionalPun, you should be really jealous of me. When I hear you guys complain about artifacts and resolution, I’m in the back nodding and saying you’re right. In reality I can’t tell the difference. All I’m thinking is “Man, these games look better than my Sega Genesis games”, and I’m happy. I hope it’s from being a little older and not being a technical moron.
I mean, I am jealous. I'd love to be able to use DLSS on PC, but it's also not that big of a deal to me because I don't mind just dealing with a lower native res than I could push and there are no upscaling artifacts when you don't use upscaling.

I'm not a graphics whore.. distracting glitches are distracting glitches... you've mistaken me for someone who cares a ton about graphics, I like them. and this game looks great, just hoping those glitches are gone.. and they weren't in the original trailer.
 
Last edited:

HAL-01

Member
That is literally the definition of a cut scene, a non interactive event or scene that breaks up actual game play. Yes it's in the game engine and looks great, anyway nothing more to say from me on this.
Go ahead, quote the rest of the definition.
A 2 second animation triggered on command by player input is not a cutscene

I already said there’s not 2 ways about it, you can keep pretending they are if it makes you feel nice
 

CamHostage

Member
I guess the game is just constantly playing cutscenes mid-fight every time you get grabbed, or do stealth kills, or capture a creature. They also zoom in and play a 2 second animation. It surely makes more sense to act as if they’re cutscenes than to just call it gameplay.

I get what you're saying, but I believe you would call that a cutscene. An in-engine, on-location, realtime cutscene, where something scripted happens and the game uses unique camera/animation/models/textures/effects (depending on how they did it; sometimes it goes as deep as swapping everything, sometimes the in-game do the job...) before it cuts back or transitions to gameplay. So like Mortal Kombat fatalities, or Mario collecting a Shine.

It's not a knock on the game to call that a "cutscene", it is in-engine, but the lighting and possibly some character model aspects (for sure her facial expression is customized just for that one bit of action) might be different in these sequences than what you're usually running around as.
 
Last edited:

Three

Gold Member
I get what you're saying, but I believe you would call that a cutscene. An in-engine, on-location, realtime cutscene, where something scripted happens and the game uses unique camera/animation/models/textures/effects (depending on how they did it; sometimes it goes as deep as swapping everything, sometimes the in-game do the job...) before it cuts back or transitions to gameplay. So like Mortal Kombat fatalities, or Mario collecting a Shine.

It's not a knock on the game to call that a "cutscene", it is in-engine, but the lighting and possibly some character model aspects (for sure her facial expression is customized just for that one bit of action) might be different in these sequences than what you're usually running around as.
Being closer they would obviously be different but its all in realtime. In the context of the persons post
Its a cut scene though not game play, dont think the actual game play looks as good as the CGI / bull shots we had seen up to this point.
What would be the difference if the game is rendering that detail in realtime in what appears to be within a single frame transition?
 
Last edited:

Hoddi

Member
thats facialhair/peach fuzz. uprez artifacts don't catch light like that.

I think it's both. The model definitely has that fuzz but there were also some visible scaling artifacts separate from the fuzz.

It's not unusual for games to render post-effects like Depth-of-Field at quarter resolution. Couple that with fine detail like facial fuzz and it would look a lot like those artifacts.

Edit:

On a side note, the game looks fantastic. It's definitely a sizeable upgrade over the original regardless of its last-gen roots.
 
Last edited:

CamHostage

Member
Being closer they would obviously be different but its all in realtime. In the context of the persons post

What would be the difference if the game is rendering that detail in realtime in what appears to be within a single frame transition?
None, if that helps us stop from fighting about it. The PS5 is making those cutscenes in realtime. Much like Horizon 1 or most any other game, the game will look X amount of good in "cutscenes" and Y amount of good when you're controlling Aloy, and ideally the difference is so negligible and smooth (especially since, in gameplay, you're not that far up close and she won't be having that hand-touched level of facial expression in play) that it won't matter.
 
Can this be Sonys Craig moment?

:unsure:
beavis and butthead 90s GIF


So much for that.
 
This is a first year cross-gen PlayStation game and we haven’t even seen God of War yet (rumoured to be exclusive to PS5)…
Why we acting like we would even give a fuck if GOW2 was a PS4 exclusive. GOW is still one of the best looking games out there. And hella fun.

All they need to add is more environments and different type of enemies.
 

kyoji

Member
Its a cut scene though not game play, dont think the actual game play looks as good as the CGI / bull shots we had seen up to this point.

A prettier version of the last game is good enough though, I am in.
Get help sir. i can provide you with hot line numbers if you need to cope
 

gow3isben

Member
OK this looked incredible. Equal to ratchet. How the hell did they do this to a cross-gen open world game?

Can't wait for PS5 only Ragnarok.

Aloy also emoted like shit in HZD and that is so much improved. She will feel like an actual character now as opposed to a rubber doll.
 
Last edited:

bender

What time is it?
Stunning visuals but that's hardly a surprise. The draw of the bow still seems to lack tension. Time to boot up the original for the 4th or 5th time and give up on it a few hours in (again).
 

kyliethicc

Member
And we have a map. Nice variety.

W4VGDAh.jpg



Will be interesting to see why they seem to have added a very large lake (or sea) in central California to almost split the land mass.

Also seems to be teasing that she's headed south to the Los Angeles area, eventually.

zKGowdN.jpg
jGAzXUH.jpg
 
Last edited:

HAL-01

Member
I mean, I am jealous. I'd love to be able to use DLSS on PC, but it's also not that big of a deal to me because I don't mind just dealing with a lower native res than I could push and there are no upscaling artifacts when you don't use upscaling.

I'm not a graphics whore.. distracting glitches are distracting glitches... you've mistaken me for someone who cares a ton about graphics, I like them. and this game looks great, just hoping those glitches are gone.. and they weren't in the original trailer.
The post-process depth of field effect used is not the greatest quality, if what you noticed is some weird shimmering around character’s outlines, that’s the culprit. It fucks up the AA and causes some unintended weird bloom. You can kinda notice the same artifacts in the scene with the farmer on the reveal trailer
 

IntentionalPun

Ask me about my wife's perfect butthole
The post-process depth of field effect used is not the greatest quality, if what you noticed is some weird shimmering around character’s outlines, that’s the culprit. It fucks up the AA and causes some unintended weird bloom. You can kinda notice the same artifacts in the scene with the farmer on the reveal trailer

It’s not just that though; but yeah I’m not certain it’s all from reconstruction.

The shadows for instance from her straw armor in the first scene shimmering though look just like what problem DLSS has an issue with anything with lines or checkers. Lots of other glitchy things aren’t on the edges of objects either but in the center of them. Maybe it’s just bugs that’ll get worked out.
 
Last edited:

IntentionalPun

Ask me about my wife's perfect butthole
So they released first one pc to bait PS5 buyers? I mean I have PS5 and pc so I don't care. Just curious
We’ll have to see what their strategy is but I doubt it involves near release PC releases for big SP games.

And yeah I think HZD was partly to spur some interest in the IP and encourage PS5 buying.

Sony gonna try their hand at some day and date PC GAAS releases though probably.
 
So they released first one pc to bait PS5 buyers? I mean I have PS5 and pc so I don't care. Just curious
Kinda, I remember the article about the game coming to PC on the PS Blog said something along those lines:
"We’re confident PC players will fall in love with Aloy and her world. Then, when Horizon Forbidden West arrives for PlayStation 5 and it’s time to find out where Aloy’s journey takes her next, we invite them to join along!"
 

Life

Member
Maybe people shouldn't be prisoners of the moment, since the direct feed video was literally 20 minutes away. The streams make the unveiling an event. There's a marketing phenomenon associated with that, that I don't remember. Most fans are not NeoGAF anyway, and are not prone to extreme cynicism and overreaction that this thread had. Guaranteed most people came away from the stream impressed. The 4k video, even moreso.

That's my point - would these people watch the direct feed after? Or will they go away with lasting impressions from the livestream?
 

IntentionalPun

Ask me about my wife's perfect butthole
That's my point - would these people watch the direct feed after? Or will they go away with lasting impressions from the livestream?
Huge chunk of people are watching on tiny screens on phones.

It’s really not that big of a deal, it looked great and most people are aware of the fact streams aren’t the greatest.

Just dropping a YouTube link isn’t going to create the same kind of event atmosphere.
 

DenchDeckard

Moderated wildly
I’ve been to sleep, but any confirmation from Geurilla that there will be a 60 FPS mode on ps5? Was hoping someone from the press reached out while I was out cold?
 
Looks good but still needs lot of improvement:

* Many places Aloy and environment don't mix organically. Feels as if Aloy is separate from the environment and is not fitting well with the objects around.
* Way too colorful in some scenes. Felt like Immortal Fenyx Rising in some places.
* Melee combat still feels bad and clunky.
* Hitboxes are horrible. In the mammoth fight Aloy just went through several objects without showing any impact or knock back.
* Taking control of machines still feels like simple. The device connect and hacking system should feel more attached rather than how it is now. The animation needs to show proper physical contact and wires/tentacles plugging in the machine system to hack.
* Still the climbing system seems based on contact points rather than free climb like in BotW and Genshin Impact. Grapple hook system should give some freedom but need to see more of it. Glider seems nice.
* Bow as main weapon was a given but they should put some other better melee weapon along with the spear. We should be able to craft different weapons (melee/ranged) from machine parts rather than just use them temporarily during fights.
 

Heisenberg007

Gold Journalism
I’ve been to sleep, but any confirmation from Geurilla that there will be a 60 FPS mode on ps5? Was hoping someone from the press reached out while I was out cold?
No confirmation yet, but I can guarantee that there will be a 60 FPS mode. Sony hasn't released a single PS5 game with only a 30 FPS mode so far. Besides, this is a cross-generation game. PS4 will be at 30 FPS. PS5 will surely have a 60 FPS mode, minus 4K and ray tracing.
 

DenchDeckard

Moderated wildly
No confirmation yet, but I can guarantee that there will be a 60 FPS mode. Sony hasn't released a single PS5 game with only a 30 FPS mode so far. Besides, this is a cross-generation game. PS4 will be at 30 FPS. PS5 will surely have a 60 FPS mode, minus 4K and ray tracing.

yup this is what I’m expecting too, was just hoping there may have been confirmation but I guess they will wait until a little closer to launch. It was the only standout issue for me in such an impressive showcase.
 
Top Bottom