• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Horizon MMO among several games reportedly canceled at NCSoft (separate project from the Horizon online game that’s in dev at Guerilla Games)

People are celebrating the fact that another Sony live service game is cancelled. But they should be disappointed, because NC Soft MMO would have been the first Horizon game with good looking women.

Not the first.

Vl4TwHv.jpeg

XOZn01d.jpeg
 

Felessan

Member
No offense, you really do come off like some boardroom fool who only has a very passing, shallow idea of games and gaming.

"Well, gee, both of these games look kind of similar, so of course it will be a success! Who cares if the appeal is different!". Its like comparing a cheap black market knock-off to the original thing.
Lack of arguments entice you to spit bullshit? Like a typical service game hater.
I play for more than 30 years and a lot of asian games, both SP and service (those are huge in Asia). And from my experience - you are completely clueless what Asia game market is about

Tell it to Mihoyo games that "cheap market knockoff" can't earn several times more money than original pristine thing. All big 3 their games are knockoffs with very visible roots - they earn billions a year. Genshin gets more money in a year than BOTW over it's whole life. And HSR probably earned more money than all other jrpg combined.
 
Lack of arguments entice you to spit bullshit? Like a typical service game hater.
I play for more than 30 years and a lot of asian games, both SP and service (those are huge in Asia). And from my experience - you are completely clueless what Asia game market is about

Tell it to Mihoyo games that "cheap market knockoff" can't earn several times more money than original pristine thing. All big 3 their games are knockoffs with very visible roots - they earn billions a year. Genshin gets more money in a year than BOTW over it's whole life. And HSR probably earned more money than all other jrpg combined.


Genshin plays nothing like Zelda. Everything is different, they aren't even the same genre. If by "cheap" you mean a game with a 200M budget per year, I will tell you which of the two is the cheaper one.

BOTW invented literally nothing, but Mihoyo has revolutionized the mobile scene and even created a gacha template that now everyone else has adopted. It's the equivalent to Ubisoft open-world rules, but applied to gacha business model.

I won't even start discussing the higher production values, the godlike music, and the extensive lore, on a different realm from other JRPGs which look from the PS3 era in comparison.
 
With all of Sony's first party GAAS games being cancelled, and with the time it takes to develop a AAA single-player game, we're probably only going to get Intergalactic, Ghost, and Wolverine for the remainder of the PS5 generation. Spider-Man 3 will launch on PS6 and you won't see the Bend game or Sony Santa Monica's game until then.

Realistic take. Now the question is will they have any AA single-player games to complement them, as that could go a long way to filling out the release pipeline, specifically when it comes to exclusives.

Because the way things are right now, I don't think there are that many 3P exclusives left in their pipeline. None of the big Japanese 3P aside arguably Koei-Tecmo seem interested, ditto for Western 3P, at least when talking major franchises. Some of the Hero Project games may have potential, but they're unproven IP starting from ground zero with no cache; maybe a couple get lucky like Stellar Blade, but there's a sizable chance they don't.

There was a rumor months back about SIE working with 3P to revive some legacy IP as AA titles, like SEGA with Wipeout, but we don't even know if that rumor had any basis in being true. Just being frank, and even though it's good SIE are cleaning up the mess their GAAS glut created, I don't think it's looking that great for exclusives on the platform the next few years. From internal teams, we just have Intergalatic (which I think looks really interesting, but hope they don't make it divisive with Hollyweird/California politics), Ghosts of Yotei, and Wolverine among known games. Balrog has something cooking but no idea when that will release; everything else like TLOU3 is well off into PS6 territory.

Expand that to GAAS and there is Fairgame$ (they seriously had better fixed anything BTS that was even teasing pushing that towards being another Concord) and Marathon, and the usual MLB games. Internal studios-wise, it's very anemic. Among known timed 3P exclusives there's Death Stranding 2 (although for some reason I can't shake that they're going to announce it as a Day 1 Steam release too), a couple of smaller Hero Project games and...that's about it. Some are still holding out FFVII Part 3 is among them but I just can't picture it considering how Square-Enix have been acting of late; I'm expecting that to at least be a Steam/EGS Day 1 release alongside PS5. And it's not like PS5 has had any exclusives from major 3P pubs who aren't Square-Enix or Koei-Tecmo this gen, so why should I expect they suddenly get any from SEGA/Atlus, Capcom, Bandai-Namco, EA etc. going forward?

How many more pleasant surprises like Astro Bot does SIE have in them this gen? I think it's a legitimate question and again, good that they're cleaning up their software pipeline now, but it's just painful to think of how badly they screwed up their release schedule for what seems to be the rest of this gen, aside from some exceptions. And I'm not one of those people that are gonna go "well they're still getting all the big multiplats!" because multiplats aren't going to be what compels people to choose one platform over the other. Hell, they don't even guarantee the 1P software you may expect when the platform holder gets their 30% cut off the sales; we're witnessing some of that right now with SIE.

Laugh all you like but in the end the only Horizon online left standing will be the Chinese clon.

Sony should offer 400M for the IP and change its name before they publish it.

I'll be surprised if they don't at least try it. I mean, that game's done most of the legwork for them, it's on PC already. Just lend them the Horizon license and characters, add some game mechanics, and let that studio do its thing (including using their preferred art style).

Like at this point is it worth risking the remaining Horizon GAAS flopping and underperforming? At least if the clone game flops, they can walk away from it more easily and have spent much less doing so.
 
Last edited:

Loomy

Thinks Microaggressions are Real
Sure, all first party studios began to make live services games at the same time coincidentally right?
Not sure what you're getting at, but the games being cancelled right now have been in production/entered development in the last 3 or so years. Some - like the Naughty Dog game had been in development for longer, and others - like this NCSoft game had been in development for less.

Either way, a lot of people have been fired over the last year in apparent effort to recalibrate between single player and live service.
 

nial

Gold Member
I understand all that and unlike Sony's execs, I know that Horizon has no market in Asia
Yet Horizon Zero Dawn managed to be the second best-selling first-party game in terms of unit sales on PSN in the regions of East and Southeast Asia, only behind The Last of Us Remastered.
I would like to know your process of research there.
 
Yet Horizon Zero Dawn managed to be the second best-selling first-party game in terms of unit sales on PSN in the regions of East and Southeast Asia, only behind The Last of Us Remastered.
I would like to know your process of research there.


This was reportedly a mobile game, I was referring to that market. A Monster Hunter-like with RPG elements would work much better on consoles or PC. Guerrilla needs to add value (interesting lore, characters, new gameplay) to get new people interested in the franchise and keep the current ones. That's much easier to do in the platforms where they already have a fanbase. Mobile is a bloodbath right now.
 

nial

Gold Member
This was reportedly a mobile game, I was referring to that market.
You followed the statement with "let alone on mobile", so you were definitely talking in a general matter. But if you insist, I think the idea that Sony shouldn't bother to tackle its second most popular IP in East Asia/SEA as a mobile venture because reasons is fundamentally flawed.
 

Pop

Member
And just like with Xbox terrible decisions, this is bad leadership coming from Playstation

The lack of new single player IPs coming from Playstation is concerning
 

TransTrender

Gold Member
Imagine the billions burnt in projects that will never see the light of the day? No way this money couldn't have been invested in more important projects.
Seriously.
Burning crazy amounts of money for games that need to be wildly successful to brake even and end up getting canceled anyway positioned against soo many other possibilities for single player games that have smaller budgets.
Imagine how many dedicated and talented people are out there with a solid concept for a game, be it indie or AA sized or even AAA, that are simply looking for a break in to the industry and are shunned in favor of GAASlop.
Imagine how many hidden gems could have been uncovered, or new franchises launched, or how many 'Kojimas' 'Miyamotos' or 'Bleszinskis' to be discovered.
It's fucking tragic and incredibly short sided.
Fuck innovation! Lets go with the super high stakes gamble instead!
 

EN250

Member
It's better this way, better not see the light of day ever than come out and fumble it Concord style

Horizon is a one trick pony, no one cares about the redhead or the humans and factions in that world, the coolest stuff from that game comes from the robo-dinos and Guerrilla doesn't want to recognize it

Make an action rpg where I can make my own character and do whatever the fuck I want with the robo-dinos, either taming them or destroy them for scrap
 
Last edited:

Felessan

Member
Genshin plays nothing like Zelda. Everything is different, they aren't even the same genre. If by "cheap" you mean a game with a 200M budget per year, I will tell you which of the two is the cheaper one.

BOTW invented literally nothing, but Mihoyo has revolutionized the mobile scene and even created a gacha template that now everyone else has adopted. It's the equivalent to Ubisoft open-world rules, but applied to gacha business model.

I won't even start discussing the higher production values, the godlike music, and the extensive lore, on a different realm from other JRPGs which look from the PS3 era in comparison.
Genshin on launch was a bleak game on 100M budget (most of it went to infrastructure that insanely costly for service games and ads) that grab a LOT from Zelda. It was a very popular and widespread accusation on its launch. And honestly 1.0 was very plain and basic on visibly limited budget, and only after initial success budget was upped significantly and Inazuma has way higher quality.
And no, it's not really revolutionized the mobile scene, it wasn't the first gacha game, it wasn't the first AAA gacha game. It just hit the sweet spot at a right time (when average telephone in urban asia become capable to run games of Genshin level of graphics).

I won't even start discussing the higher production values, the godlike music, and the extensive lore, on a different realm from other JRPGs which look from the PS3 era in comparison.
1.0 Genshin? Sure, sure, some people really lose reality over their favorite game.
 

yogaflame

Member
Sony are an absolute mess.
Talk about a fall from grace.

At least PS5s are selling for EAFC and COD I guess.
It is selling because it is a very good hardware. Sony is making an own goal or digging there own grave. Good thing they are in the lead and fans are very patient and loyal. February State of play must show us something to believe in Sony.
 

ArtHands

Thinks buying more servers can fix a bad patch
They're already doing one in-house. Guerilla Games have their own Horizon Multiplayer game. So moving this one to in-house whilst they already have another one in-house is just even more ridiculous.

It’s Sony. Nothing shocks me anymore
 

Perrott

Member
It's funny (well, not really) how people are focusing on Sony here, without realizing that this is NCSoft cancelling a lot of stuff because they're about to fucking die.

Did Sony just license out Horizon to them rather than acting as the project's publisher? Because if this were to be a regular first-party deal, then this contract for an Horizon MMO would've been one of the things keeping NCSoft afloat and their staff busy.

Otherwise, I don't see how NCSoft would've been able to make the call to cancel the game themselves.
 

StreetsofBeige

Gold Member
I thought this Horizon MMO game was already cancelled? There's the other one too that is alive right?

Was this NCsoft game one of the 12 GAAS announced years ago?
 
Last edited:

Perrott

Member
With all of Sony's first party GAAS games being cancelled, and with the time it takes to develop a AAA single-player game, we're probably only going to get Intergalactic, Ghost, and Wolverine for the remainder of the PS5 generation. Spider-Man 3 will launch on PS6 and you won't see the Bend game or Sony Santa Monica's game until then.
What the fuck?
  • Cory Barlog has been working on a new IP over at Santa Monica Studio since 2018. That's why he didn't direct Ragnarök.
  • Firesprite began work on an Until Dawn sequel in 2020.
  • Hermen Hulst hinted at further first-party collaborations with Kojima Productions (which has since unveiled DS2 and Physint) and FromSoftware in 2021.
  • Housemarque moved on to a new IP immediately after shipping Returnal in 2021.
  • The third mainline Horizon game, wrapping up Aloy's story, began work following the release of Forbidden West - which took five years to make - in 2022. Horizon Online is led by a separate team at Guerrilla.
  • Naughty Dog has a third (or potentially fourth) development line, which consists of another close collaboration with PS Studios Visual Arts, likely for another remake following the successful delivery of The Last Of Us Part I in 2022.
  • Marvel's Spider-Man: Venom was slated as releasing in 2027, according to the Insomniac leak.
  • Marvel's Spider-Man 3 was slated as releasing in 2028, according to the Insomniac leak. The PS6 doesn't come out until late 2028.
And that's all in addition to live-service offerings such as Horizon Online, FAIRGAME$, Marathon, Gran Turismo 8, perhaps MediaMolecule's new game, Gummy Bears from the Bungie spin-off studio, and the game coming out of Jason Blundell's internal studio in LA.

They PS4 didn't have nearly as much AAA first-party games in its golden years as the PS5 is projected to have, even after seeing the demise of over half-a-dozen upcoming projects in the past years.
 

CityHunter1981

An Absolute Desaster
Wouldn’t surprise me. Sony is probably now monitor their gaas games very closely after the recent disaster and if they don’t like what they see, rather pulll the plug instead of risking to loose even more money.
 

StreetsofBeige

Gold Member
Concord was the pillar of the house foundation at Sony it seems. Whole thing is crumbling. How many more gaas titles to cancel or flop?

Just you watch

This whole GAAS crashing down will have cost ~$2B to Sony
No doubt $2B total IMO too. That includes for me whatever bomb in value and retention payouts from Bungie.

H2 has been a humongous success but the net revenue they get from sales and mtx only goes so far.

I think youre right. Concord was supposed to be the big enchilada, whose huge success would help subsidize any losses and dev budgets of other GAAS games and the entire company's overhead. Kind of like Fortnite being such a huge cash maker it'll cover whatever server costs, free monthly games, and occasional Epic Games game they make that isnt Fortnite related. If Fortnite wasnt such a success, Epic would be in a totally different situation.
 
Last edited:
They PS4 didn't have nearly as much AAA first-party games in its golden years as the PS5 is projected to have, even after seeing the demise of over half-a-dozen upcoming projects in the past years.
Not true, but I'm not gonna bother with list wars.

PS4 games were cheaper and faster to make, that's why we had more games. That's a fact.

PS6 will have even less games than the PS5, unless a miracle happens (AI dev tools)...
 
No doubt $2B total IMO too. That includes for me whatever bomb in value and retention payouts from Bungie.

H2 has been a humongous success but the net revenue they get from sales and mtx only goes so far.

I think youre right. Concord was supposed to be the big enchilada, whose huge success would help subsidize any losses and dev budgets of other GAAS games and the entire company's overhead. Kind of like Fortnite being such a huge cash maker it'll cover whatever server costs, free monthly games, and occasional Epic Games game they make that isnt Fortnite related. If Fortnite was such a success, Epic would be in a totally different situation.
That's why Sony invested in 12 GaaS projects.

It's the equivalent of investing in 12 different stocks... 11 could go to zero, but 1 of them could potentially be very lucrative.

The thing is, Sony doesn't really have to gamble in unknown/unproven projects.

They already have a rich MP portfolio from the PS3 era that they can revive with minimal costs... even if they fail, the damage will be minimal.

Why risk 400 million $$$ in Concord, while you can remaster Killzone, SOCOM, Uncharted MP? These are beloved franchises that many MP gamers would love to play.

I honestly don't get it. It's very easy to please both MP and SP gamers, all while not breaking the bank.

Fortnite was announced back in 2011 and it was a relatively small MP project in the beginning (think of Uncharted 3 MP, which later on became F2P and ND added MTX -> wacky skins for kids).

"Greatness from small beginnings" --> sounds familiar, doesn't it?
 

nial

Gold Member
Did Sony just license out Horizon to them rather than acting as the project's publisher? Because if this were to be a regular first-party deal, then this contract for an Horizon MMO would've been one of the things keeping NCSoft afloat and their staff busy.

Otherwise, I don't see how NCSoft would've been able to make the call to cancel the game themselves.
We don't really, but I kinda doubt it was a licensing deal as Guerrilla seemed to be somewhat involved just like they were with COTM and Lego Horizon.
That said, I don't know if the reports are that true, at all.
 

nial

Gold Member
I now wonder if this is just being misguided, even I forgot that it went from being called Project H to Project Skyline.
6gnLxF8.jpeg
 

nial

Gold Member
So, it looks like the ERA user above was right on the money.
Horizon: Land of Salvation is still fine, and should still be as long as NCSoft receives funding and production staff assistance from publisher SIE.
From the e-mail:
Hello, I am reporter Seo Jeong-geun. I saw the article you mentioned, and the H I mentioned has nothing to do with Horizon. I hope there is no misunderstanding. Thank you, and I wish you a happy holiday

-- ----------Original Message ------ Subject: Reporter Seo Sir, I have an inquiry regarding your NCSoft article.
Thick Thighs Save Lives Thick Thighs Save Lives 👀
 
Top Bottom