I am not at all a big fan of the new era of God of War. 2018 is just not compelling to me, and while I like Ragnarok a bit better it still has to work within 2018's framework which holds it from being anything better than alright.
But I really like Valhalla. Valhalla, in my opinion, does a lot to double down on what the Norse games do well, while also sidestepping most of what I don't like about them:
But I really like Valhalla. Valhalla, in my opinion, does a lot to double down on what the Norse games do well, while also sidestepping most of what I don't like about them:
- It emphasizes the combat, this is the big one. God of War 2018 and Ragnarok have great combat, but it is constantly interrupted by the poorly paced levels and story cutscenes (it is also not helped by the poor enemy design variety and the zoomed in camera). Valhalla fixes most of this.
- It's non stop combat, the enemy variety is a lot better (in large part because it dips into the Greek games)
- every story cutscene happens either before or after a run (any story developments during a run happen via dialog while you play)
- while the camera is still zoomed in, most combat levels in Valhalla are linear, rather than larger scale arenas, which means typically directional considerations in combat are minimal (although in especially later areas, the arenas do get bigger).
- The flow of the game is a lot better. Because the game is basically structured like Hades, it is you going from one room to the next, in a non stop flow of combat. It is punctuated only by you picking (and stacking) modifiers for combat for yourself. As mentioned, story developments happen organically as you play. There are no interruptions by weirdly placed story cutscenes, you are constantly playing. It is pure gameplay.
- There are no puzzles or level and environment "challenges" that interrupt the gameplay (or are spoiled by the chattering NPC companions who don't shut up)
- Valhalla continues the examination of Kratos as a character. This is something 2018 and Ragnarok were both great at, and Valhalla continues it. I think Valhalla rings truer to me than Ragnarok because Kratos' actions are placed in context of what he did in the Greek games - meaning those Greek games aren't largely ignored any longer, but are central to the plot Valhalla has (which is trying to resolve Kratos' sins and guilt). While you get some big acknowledgments of Kratos' past in 2018 and Ragnarok, mostly those games and Kratos' actions in them are relegated to stories told during boat rides or easter eggs. In Valhalla, they are central. They are the plot. This feels a lot more authentic to the character development Kratos gets.
- The music is a lot better! (again, in part because it actually acknowledges and brings back music from the original games too, rather than ignoring them entirely)
- The boss fights are fun! Now, again, this is something that 2018 and Ragnarok were good at - when they tried, which was about once in each game. In Valhalla, the lean combat focus and rogue like nature means the bosses are a lot more fleshed out now