Men_in_Boxes
Snake Oil Salesman
Three members of the Embark ARC Raiders development team gave an interview at TwitchCon a few days ago. There's some pretty interesting nuggets here for anyone interested in the game.
Highlights:
- The PvE aspect of the game is very similar to how it was before it became an Extraction Shooter.
- Quests will never force players to PvP. Game is designed to attract "PvE players".
- Loot will be spawned in PoI environments that make sense thematically. Loot is not 100% random. Eg. If you want heals, head to the hospital.
- The No Wipe Expedition Project system is designed to get a large percentage of players involved. If you engage with the game "moderately" during those 8 weeks, you have a chance to reap the rewards.
- The retro futuristic aesthetic may have been inspired by developers ages. The studio wanted ARC Raiders to look 1979.
- ARC bots were initially designed to look "sleek", they dialed that back to highlight ARC weak points.
- Game used to have health bars and damage numbers. They removed them so players would feel immersed in the game.
- Mission Statement: Why make the game beautiful if you're just looking at the HUD?
- Enemy names are supposed to give players an idea of what they do. Eg Wasp, Hornet, Fireball, Pop.
- PvE will influence all maps. No player only maps.
- Augment system is one of the most recent additions to the game. (I anticipate this system will influence the bolded)
- Embark didn't expect the response to Tech Test 2.
- Embark is aiming for ARC Raiders to be a "10 year game". New maps, quests, enemies, weapons are planned.
- Scrappy is a rooster because the asset was lying around and they wanted to save time.
- The audience claps 2x for Embark Studios because they make fun games. I found this weird.
- One year ago, Embark started talking about what the next evolution of what ARC Raiders could be. They want to reuse the assets in a way that isn't Extraction (paraphrasing). Developer strongly implies that he feels it would be a waste if ARC Raiders remains...an Extraction game? This was probably the most interesting response in the interview as the other two developers nodded in agreement when he said this. This implies the studio already has a strong vision for what this means. Answer begins at 1:01:48 if anyone is interested.
Here's someone with experience in game development (allegedly) commenting on the above interview...
Highlights:
- The PvE aspect of the game is very similar to how it was before it became an Extraction Shooter.
- Quests will never force players to PvP. Game is designed to attract "PvE players".
- Loot will be spawned in PoI environments that make sense thematically. Loot is not 100% random. Eg. If you want heals, head to the hospital.
- The No Wipe Expedition Project system is designed to get a large percentage of players involved. If you engage with the game "moderately" during those 8 weeks, you have a chance to reap the rewards.
- The retro futuristic aesthetic may have been inspired by developers ages. The studio wanted ARC Raiders to look 1979.
- ARC bots were initially designed to look "sleek", they dialed that back to highlight ARC weak points.
- Game used to have health bars and damage numbers. They removed them so players would feel immersed in the game.
- Mission Statement: Why make the game beautiful if you're just looking at the HUD?
- Enemy names are supposed to give players an idea of what they do. Eg Wasp, Hornet, Fireball, Pop.
- PvE will influence all maps. No player only maps.
- Augment system is one of the most recent additions to the game. (I anticipate this system will influence the bolded)
- Embark didn't expect the response to Tech Test 2.
- Embark is aiming for ARC Raiders to be a "10 year game". New maps, quests, enemies, weapons are planned.
- Scrappy is a rooster because the asset was lying around and they wanted to save time.
- The audience claps 2x for Embark Studios because they make fun games. I found this weird.
- One year ago, Embark started talking about what the next evolution of what ARC Raiders could be. They want to reuse the assets in a way that isn't Extraction (paraphrasing). Developer strongly implies that he feels it would be a waste if ARC Raiders remains...an Extraction game? This was probably the most interesting response in the interview as the other two developers nodded in agreement when he said this. This implies the studio already has a strong vision for what this means. Answer begins at 1:01:48 if anyone is interested.
Here's someone with experience in game development (allegedly) commenting on the above interview...
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