Imagine that 500 console games came out per year. How many can you play in a year? Maybe 25 or 30 if you play a ton of games, maybe 50-75 if you basically do nothing other than play games, right?
It would stand to reason that in your process of selecting games, you'd apply some sort of sorting measure for choosing one over the other. Probably this sorting measure is your own level of interest. For many people, this closely tracks with the level of polish--they don't want to put up with rough edges, they just want really "amazing" "experiences". Personally I like flawed gems, I like trying different kinds of experiences. But for a lot of people, they really want that blockbuster experience with games, just like with movies.
So if you imagine that in this reality, 50 amazing games came out every year (the top 10% of what's released), it's pretty unlikely you'd be playing the stuff that comes out as "pretty good, not a waste of your time, but there are better options out there", right? Now recognize that the vast majority of gamers play 5-10 console games a year at most.
It's okay if maybe your tastes are a little more narrow, which leads you to deep-diving genres you like while ignoring high quality games in genres you don't like, or if you have only a few consoles and are stuck to what's available on the hardware. It's also okay if you play so many games that you like trying all sorts of things. But for the vast majority of people, writing off games with average scores in the 7s is in fact a good strategy to maximize their gaming time and money value.
Because it's not a problem for the vast majority of readers or the people posting the threads. It is a problem for the people complaining, who have an easy solution to solve the problem. Likewise, if you don't like Metacritic, ignore the Metascore. If your experience is that it tracks consensus very well and that's useful to you, use it. This is not a difficult problem.
Well said. However, aren't critics supposed to be judging games on an artistic level? Comparing them to their contemporaries, analyzing and putting context to them culturally?
I feel like the games industry's critics are largely driven by the consumer aspect (what is a good value for the gamers money), whereas other mediums are more academic based in their criticisms. I dunno. I just feel like reviews should be more than putting a value to the game (time/money), and should focus more on how the game stacks up to other games in its genre, and how it works on an artistic level.