shiftplusone
Member
I searched for this and didn't find it
I thought it was super interesting. as someone who isn't a huge fan of star wars for precisely the reasons outlined in this article, KOTOR 2 managed to be my favorite piece of Star Wars media by far.
Also i've never posted an article here so sorry if I grab the wrong parts or too much or whatever
http://killscreendaily.com/articles/The-Jedi-Exile-and-bare-life-in-Knights-of-the-Old-Republic-II/
gut my mythology if old
I thought it was super interesting. as someone who isn't a huge fan of star wars for precisely the reasons outlined in this article, KOTOR 2 managed to be my favorite piece of Star Wars media by far.
Also i've never posted an article here so sorry if I grab the wrong parts or too much or whatever
http://killscreendaily.com/articles/The-Jedi-Exile-and-bare-life-in-Knights-of-the-Old-Republic-II/
Knights of the Old Republic is a game, in other words, that believes in Star Wars, in what Star Wars is and stands for. The simple storytelling that celebrates when Luke beats the bad guys and blows up the Death Star while ignoring the possibility that a lot of innocent Stormjanitors were killed in the process. That worships the Force, the mystical framework holding together the galaxy while giving the greatest heroes and villains incredible power to reshape it. That believes in happy endings and dancing, fuzzy little bear people who can hold their own against a galactic monolith like the Empire.
Knights of the Old Republic II, even played in the lightest, most heroic way possible, doesnt seem particularly invested in any of that. No one gets a happy ending, and the Force is as much of a threat as a promise. Knights of the Old Republic II, in short, doesnt believe in Star Wars.
And instead of playing as a returning hero or a hopeful outsider, working their way to success, you are an exile in the most absolute sense, alienated and forced to stand alone.
The subject position of exile, what it means, how it comes to be, is a complicated beast to unravel. By its very nature, its hard to talk about. After all, how can you, from within a culture, speak to a position that inherently suggests a separation from that culture?
Here, Kreias true intentions are revealed. Using the Exiles wound in the Force as a starting point, Kreia wants to create further wounds in the Force, damaging it directly, with the ultimate goal of killing it entirely. No more Force, and without it, she reasons, no more Jedi, no more Sith, no more war. Where the Jedi see a threat, Kreia sees a revolutionary opportunity, a chance to break the galaxy free of the recurring cycle of cataclysmic ideological warfare. A chance to burn it all down and start over, to rethink all categories, to imagine the world without the Forcewithout ideology.
gut my mythology if old