How long do you guys think the RTX 5080 16gb will be viable for gaming at 4K?

Will it become obsolete in 2-3 years? Will the new min spec become 24 or 32 gb?

We have few years of cross gen, "PS6 junior" will also keep developers in check.

I think 2030 is when first true next gen games will appear with Vram requirements above 20GB.

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I would say by next gen PS6 and Xbox it wont be enough for high end 4k gaming with path tracing enabled for many games ( isn't already not enough for some games like Indiana johnes ?) or that was the 12 ?

but yeah for sure by next gen. so 2027 2028
 
I would say by next gen PS6 and Xbox it wont be enough for high end 4k gaming with path tracing enabled for many games ( isn't already not enough for some games like Indiana johnes ?) or that was the 12 ?

but yeah for sure by next gen. so 2027 2028
Goddammit, I just bought a 5080 (but at $999, no tax, so it's not too bad)
 
I would say by next gen PS6 and Xbox it wont be enough for high end 4k gaming with path tracing enabled for many games ( isn't already not enough for some games like Indiana johnes ?) or that was the 12 ?

but yeah for sure by next gen. so 2027 2028

PS6 is rumored to be ~4080/5080 in power so you can forget about PT. Baseline console experience.

Goddammit, I just bought a 5080 (but at $999, no tax, so it's not too bad)

You have years of gaming on it ahead.
 
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More than capable unless you are obsessed with shiny water puddles and shadows on the wall you have to pause to actually notice while killing 30-60 fps
 
PS6 is rumored to be ~4080/5080 in power so you can forget about PT. Baseline console experience.



You have years of gaming on it ahead.
PS6 can dream about 5080 power. but I was just talking about memory usage for games since I assume the PS6 will have more than 16 gigs with unified memory. maybe 24 ? which is why I think games utilizing the PS6 as a base hardware is when 16 isn't ideal anymore.
 
PS6 can dream about 5080 power. but I was just talking about memory usage for games since I assume the PS6 will have more than 16 gigs with unified memory. maybe 24 ? which is why I think games utilizing the PS6 as a base hardware is when 16 isn't ideal anymore.

It will be between 9070XT - 5080. This is almost 100% guarantee.

I think 5080 will lack power to run PT and high end RT in PS6 games before it lacks vram but I could be wrong.
 
It will be between 9070XT - 5080. This is almost 100% guarantee.

I think 5080 will lack power to run PT and high end RT in PS6 games before it lacks vram but I could be wrong.
5080 as a package with some of its cores designed for ray tracing ( tensor cores ) will be higher than what the PS6 as a package can offer.

In terms of resta power? maybe like you said, somewhere between 9070xt and 5080. but if you want to add ray tracing cores into the whole package, then no, it wont be possible at the PS6 price range. don't forget the 9070xt came this year with the rumored release of next gen consoles are in 2027, according to kelper. there is no way the prices will go down enough to fit an API that is not so costly for sony for mass production at decent price range. unless they are aiming the PS6 to be around 900$ 800$ which I don't see it happening. its not a pro series for the niche people.

But that doesn't matter. back to memory., I think when base consoles have more than 16 gigs of VRAM. which is PS6 release. Then 16 GB for PC is not enough for high-end. I mean, the Super Series coming this year already has 24 gigs. So that tells u something lol.
 
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Will it become obsolete in 2-3 years? Will the new min spec become 24 or 32 gb?

Tbh 16GB on the 5080 should hold up fine for the next couple years at 4K, as long as you're using DLSS/FG and not going crazy with every single RT/PT setting maxed. Even Cyberpunk with path tracing at 4K pulls like 13~14GB, so 16GB still works but it's close to the limit.

Will it age well long-term? Probably not, especially with how fast games are pushing textures and ray tracing. That's likely why the SUPER refresh later this year is rumored to come with more VRAM, kinda confirms that 16GB might not be enough for the long haul.
 
"viable for gaming at 4k" depends on what is acceptable to you

Native 4K?
Balanced DLSS 4K?
with path tracing enabled? with ray tracing enabled? no ray tracing?
In the most demanding games? In the less demanding games?
Do you demand 60 fps at all times or is 30 fps ok?

It's impossible for us to answer this for you, but I see my 3090 as being viable at 4k until the ps6 comes out. The rtx 3090 came out the same year as the PS5 (2020) so it can be thought of as a ps5 pro pro, aka if the ps5 is still viable then this card definitely is.
Even after PS6 comes out, the PS5 will still be getting games so all you have to do is turn down settings and it's still viable.
 
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While I do wish Nvidia would scale their VRAM more, especially given the cost it has benefits outside games (rendering, video editing, AI LLMs)...its going to be fine by the time you'd feel like upgrading.

Pretty much no games are touching the 16gb limit, and if the future goes with AI neural rendering, we're likely going to see vram requirements potentially even drop over time outside some games that just throw on some excessive ubersampling-like option that's unneeded waste for little to no visual improvement.
 
not long enough to make it worthwhile over a 4090/5090 honestly.

Join the 1440p master race. Clarity of 4k with performance of 1080p. you cannot go wrong here. (unless you are using a gigantic monitor/TV.)
 
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Personally, I would go with 1440p instead of 4k, you would get used to it, then when it comes time that games get to the point they can't run with more than 60 FPS on a 50 series at 4k ultra, you would be running at more than 60 at 1440p ultra, which is very good.
 
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