How much could Nintendo get per year if it sold exclusivity rights to all of its IPs?

Willco

Hollywood Square
... If Nintendo got out of the console business and focused primarily on handheld development and feature animation, how much could it get per year for exclusivity rights for its IPs?
 
Initially, they would make good money... however after everyone was done fucking them up. Nintendo would be left with nothing.

A Mario game w/out Nintendo is like buying generic beer.
 
I'd imagine that either Naughty Dog or Insomniac could do a decent Mario game.

oh god.

I just thought of Sony's ICO team doing a proper Zelda game.

It sent shivers down my spine.
 
The End said:
I just thought of Sony's ICO team doing a proper Zelda game.

It sent shivers down my spine.


Sony would make a proper Zelda game?!
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It would be very, very different and yet just as awesome. I don't see a problem. I mean, hell, there's no way they'd put Tingle in there. That's got to be worth something.
 
The End said:
It would be very, very different and yet just as awesome. I don't see a problem. I mean, hell, there's no way they'd put Tingle in there. That's got to be worth something.

So the Zelda ip just became one of the most popular franchises ever by a fluke eh?

Sony could never outdo Nintendo when it comes down to nintendo's own baby.
 
SantaCruZer said:
So the Zelda ip just became one of the most popular franchises ever by a fluke eh?

Sony could never outdo Nintendo when it comes down to nintendo's own baby.

Have you played ICO? Have you seen the stuff for Wanda & The Colossus yet? That team could do a Zelda game that was leaps and bounds better than Majora's Mask or Wind Waker.

edit: Let me back up. My point is that the ICO team is very competent and that their "reductivist" game design theories are very appealing. I'm not saying that "OMG NINTENDO SUX", just that if you were to start handing out licenses, these guys could make a great game out of it.
 
The End said:
oh god.

I just thought of Sony's ICO team doing a proper Zelda game.

It sent shivers down my spine.
Yeah.... muddy combat, 1998 block puzzles and dragging around a helpless girl is pretty terrifying. While I think SCEI's Team Ico could do wonderfully on presentation and world design, they have yet to really prove themselves capabale of crafting worthwhile gameplay and mechanics. Even as simplified and dumbed down as TWW was (and funny enough, my first sentince applies to it as well largely), it's still quite a step above Ico in that area.
 
The End said:
Have you played ICO? Have you seen the stuff for Wanda & The Colossus yet? That team could do a Zelda game that was leaps and bounds better than Majora's Mask or Wind Waker.
Ico isn't at all better than MM or even TWW really. Style as substance only goes so far.
 
The End said:
Have you played ICO? Have you seen the stuff for Wanda & The Colossus yet? That team could do a Zelda game that was leaps and bounds better than Majora's Mask or Wind Waker.

Yes and Ico isn't Zelda. Your idea is dumb. It's like saying that bioware should be making the future Final Fantasy games instead of Square-Enix.


EDIT: Junior members these days.
 
The End said:
Have you played ICO? Have you seen the stuff for Wanda & The Colossus yet? That team could do a Zelda game that was leaps and bounds better than Majora's Mask or Wind Waker.

Then you have no idea wtf makes a Zelda game a "Zelda game".

ICO is not a Zelda game and neither is Wanda. Having a male hero and a female he must protect/rescue does not make a Zelda game.

This is as good as saying "I bet Treasure could make an awesome ace combat game, just look at Gradius V! They're both games where you control a flying ship and shoot stuff!"

Could the ICO team make a good game featuring Link and Zelda? Sure. Could they make a good ZELDA game? No. :P
 
The End said:
Have you played ICO? Have you seen the stuff for Wanda & The Colossus yet? That team could do a Zelda game that was leaps and bounds better than Majora's Mask or Wind Waker.

What the fuck? Apples and oranges.

Ico is good because it's different. Same looks to be true for Wanda. Simple ideas forged into compelling gameplay. Ico is puzzles based around the lead/follow concept, and Wanda has you crawling all over Collosus' - and you go from A to B with these ideas as the foundry. Zelda is a fairy tale fantasy adventure game, with action (and the simple but well conveyed myth-esque story) being as big a precept or part of the game as the puzzling. You play an elf type dude that goes in caves and/or dungeons to solves puzzles, fight bosses, collect artifacts, eventually upgrade to a mythical blade, and slay a common villain or stop great powers from falling into the same hands. They wouldn't have a lot to work with any more than any other developer -- what makes you think it would be 'leaps and bounds' better? You're full of shit IMO. Sorry if that sounds a bit harsh. I just think the games are totally different./

Granted they could do great puzzles, but then so could the Four Swords Adventures team or the GBA Capcom team. And the graphics would rock... but anything else?

If Nintendo ever did go third party (which they won't for a very long time, if ever at all) -- I'd actually prefer they were platform agnostic and released on everything. And not in the 'say one thing, do another' SEGA way of things were you split your fans across three different platforms. Putting franchise exclusivity under the hammer would be shit.
 
Rahul said:
Capcom makes Mega Man X! MMX sucks ass! They could never do a decent Zelda game!





Oh, er, wait a second

Yes Capcom made a good Zelda game in Minish cap, but it didn't top lttp or LA. Nor did it top OoT or MM. It's a great game though.

Plus that Capcom is creating something that Nintendo already has layed an outline for.


Can't believe I am debating dumb shit like this. Nintendo themselves make the best Zelda games.
 
I think you're missing the point here.

We're not debating whether Nintendo makes good zelda. It's obvious that they can. We're talking about what other devs could do with Nintendo IP. Much like how AV made an amazing racer with the F-Zero license, i think Sony's ICO team could make a very different and very worthwhile Zelda game. Hell. I'd love to see IGA and KCET take a crack at the Metroid license while we're at it.
 
I agree that the ICO team doing a Zelda game would be great. Great in terms of graphics and atmosphere. But as people have said earlier in this thread, Zelda isn't just graphics and atmosphere.
It would be cool to see Team ICO's "interpretation" of the Zelda series though...what they would do with the Zelda series. But to be honest, I would much prefer if they stick to making original games instead. I'm actually happy they aren't forced to make sequels in successful series.
 
The End said:
I think you're missing the point here.

We're not debating whether Nintendo makes good zelda. It's obvious that they can. We're talking about what other devs could do with Nintendo IP. Much like how AV made an amazing racer with the F-Zero license, i think Sony's ICO team could make a very different and very worthwhile Zelda game. Hell. I'd love to see IGA and KCET take a crack at the Metroid license while we're at it.

The point of the matter is that, why they might be able to make a decent Zelda game, 90% of us would rather it come from EAD, that's all
 
This sorta relates to my other idea. Take the top 100 frachises(1party included) and have a lottery of sorta to see what console maker gets what franchises next gen. It would be fun to see where people alliances go to.

It would make an entertaing thread at the very least.
 
Kiriku said:
I agree that the ICO team doing a Zelda game would be great. Great in terms of graphics and atmosphere. But as people have said earlier in this thread, Zelda isn't just graphics and atmosphere.
It would be cool to see Team ICO's "interpretation" of the Zelda series though...what they would do with the Zelda series. But to be honest, I would much prefer if they stick to making original games instead. I'm actually happy they aren't forced to make sequels in successful series.


exactly.
 
The End said:

Well EAD could probably make an ICO game too. It's not that they lack the quality if they really wanted to.

All the top tier developers could make each others games if they had too.
 
The End said:
Hell. I'd love to see IGA and KCET take a crack at the Metroid license while we're at it.

Can we make this tag? Please? I want this statement to haunt him for the rest of his GAF existance. That's pretty much saying you want to see George Lucas take a crack at remaking Kurosawa's Hidden Fortress.
 
jarrod said:
Actually, the MMX teams have never touched Zelda at Capcom.

SantaCruZer said:
Yes Capcom made a good Zelda game in Minish cap, but it didn't top lttp or LA. Nor did it top OoT or MM. It's a great game though.

Plus that Capcom is creating something that Nintendo already has layed an outline for.


Can't believe I am debating dumb shit like this. Nintendo themselves make the best Zelda games.

Well duh, the point is that I'm making fun of blatant overexaggerated generalisations ;) Come on guys, what do you take me for?

The End said:
i think Sony's ICO team could make a very different and very worthwhile Zelda game.

You mean they already did, then they minimalised (eg. threw 90% out) and changed the name to "ICO".
 
Society said:
This sorta relates to my other idea. Take the top 100 frachises(1party included) and have a lottery of sorta to see what console maker gets what franchises next gen. It would be fun to see where people alliances go to.

It would make an entertaing thread at the very least.


That would be fun. Point me in the direction of a list of franchises, and I'll randomly assign them to 3 imaginary consoles, and we can play.
 
duckroll said:
That's pretty much saying you want to see George Lucas take a crack at remaking Kurosawa's Hidden Fortress.
But that's basically what's already happened - GC Metroid games are in the hands of Retro, who had nothing to do with the original Metroid games.
 
Willco said:
... If Nintendo got out of the console business and focused primarily on handheld development and feature animation, how much could it get per year for exclusivity rights for its IPs?

That really depends on a number of factors. The beggining price would be so great that all but the largest of developers would be unable to afford to purchase the IPs. Only a few companies could raise the capital such as MS, EA, and Sony. It really depends on how much these companies want the IPs. It could create an ARod style bidding war or, the first company to come up with a wad of cash coud buy all of them with little competition. Its really a hard thing to judge.
 
kaching said:
But that's basically what's already happened - GC Metroid games are in the hands of Retro, who had nothing to do with the original Metroid games.

Your ignorance on the matter of discussion ruins the subtle nature of the joke! :(
 
Apologies for ruining the joke. Enlighten me, if you don't mind, since I've already stampeded through.
 
- Star Wars is "inspired" by Kurosawa's Hidden Fortress (the general theme, C3P0 and R2D2, the scene transitions, etc).

- Star Wars Ep1-2 have sucked so far imo.

- Castlevania SoTN is "inspired" (cough, ripoff, cough) by Metriod games.

- The GBA Castlevanias have been less than stellar so far imo.

The End was suggesting that IGA and his team take on the Metroid series because they're "similar" to how he does the Castlevania games now, but I was implying that IGA and his team ripped off Metroid and sucked at it.

I hate IGA for doing what he did to the Castlevania series and I'm no fan of the Metroidvania "evolution" of the series, so for anyone to even imply something like IGA being on the same level as Nintendo (or even Retro Studios) on Metroid is pretty disrespectful!
 
I presume that you are referring to selling exclusivity rights to a given console manufacturer and not to outsourcing the development of their console games.
 
My point was that both SOTN and AoS have lived up to the Metroidvania legacy, so to speak. So while Metroid Prime is an utterly fantastic game, it would be interesting to see what would have happened if someone had done a truly next-gen 2d Metroid.
 
duckroll said:
- Star Wars is "inspired" by Kurosawa's Hidden Fortress (the general theme, C3P0 and R2D2, the scene transitions, etc).

- Star Wars Ep1-2 have sucked so far imo.

- Castlevania SoTN is "inspired" (cough, ripoff, cough) by Metriod games.

- The GBA Castlevanias have been less than stellar so far imo.

The End was suggesting that IGA and his team take on the Metroid series because they're "similar" to how he does the Castlevania games now, but I was implying that IGA and his team ripped off Metroid and sucked at it.

I hate IGA for doing what he did to the Castlevania series and I'm no fan of the Metroidvania "evolution" of the series, so for anyone to even imply something like IGA being on the same level as Nintendo (or even Retro Studios) on Metroid is pretty disrespectful!

Yeah, but Metroid tooks it's basic gameplay elements from Zelda and made it side-scrolling. They both have the same basic tool based systems running at the hearts of them:

You want to go to Area B, but to get to Area B, you need item/tool C. In order to get item/tool C you need to have gotten item/tool A, which let you get item/tool B.

I don't even think Zelda was the first game to even use this concept.
 
The End said:
My point was that both SOTN and AoS have lived up to the Metroidvania legacy, so to speak. So while Metroid Prime is an utterly fantastic game, it would be interesting to see what would have happened if someone had done a truly next-gen 2d Metroid.

Define what truly next-gen 2-d is.
 
I'm thinking of something like SOTN/AoS with hi-res sprites, tons of animation, and a SamuraiShodown-esque sprite scaling feature that would kick in when moving between small rooms and more open areas.
 
The End said:
I'm thinking of something like SOTN/AoS with hi-res sprites, tons of animation, and a SamuraiShodown-esque sprite scaling feature that would kick in when moving between small rooms and more open areas.



Umm, 2d games don't sell worth a shit anymore.
 
Duckhuntdog said:
Yeah, but Metroid tooks it's basic gameplay elements from Zelda and made it side-scrolling. They both have the same basic tool based systems running at the hearts of them:

You want to go to Area B, but to get to Area B, you need item/tool C. In order to get item/tool C you need to have gotten item/tool A, which let you get item/tool B.

I don't even think Zelda was the first game to even use this concept.

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One of my most beloved games of all-time.
 
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