How should reviewers handle Splatoon's online being gradually rolled out?

Yea, I'm thinking the 3 maps they showed pictures of+tower defense+a few additional weapons/gear are all finished right now but are being held back arbitrarily for that exact purpose.

I'd be feeling a lot better about the game right now if it was launching with 8 maps and 3 modes.

Same here. Well, actually, there was one brush that seemed really unfinished in a screenshot (its ink trail didn't follow the brush correctly at all). But I can't imagine that since E3 year they've really only finished 4 more maps.

In the European Direct is clearly stated that you must be at least level 10 to access Ranked Battles and because it won't so exciting to play it without many players in there this mode will be unlocked when enough players will reach this level. (it's around minute 24 in the European Direct on eshop).



Yes, in few weeks. This is online related, you know, that thing that you play past day 1.

Damn, guess that settles that then. Hopefully it's available like the same weekend as launch or something.

thanks for the roundup, much appreciated.

Thats pretty bare bones at launch. Its pretty insulting they want to sell this for $60 in america. Atleast in the uk its going for £30 on amazon.

What's hilarious is making the chart reminded me of that damn Watchdogs chart, something I'd never think of happening to a Nintendo game.

There's also the retailer exclusive Splatoon Smash Bros costumes, which also were a bit ambiguous as to if they'll be ready at Splatoon's launch or if they'll be finished in the summer.
 
No, this is very Nintendo: "Here it is, this is our game." It's a full single-player game with about half of the overall promised multiplayer.

A very un-Nintendo launch would be one where they told you nothing, this thread didn't exist, and then at launch we found out what content was in the game and had a shitstorm.

well their transparency about everything is very Nintendo, the content rollout is very not-Nintendo
 
No exceptions! Titanfall and Driveclub got judged for their lack of online content in their reviews and Splatoon is no exception to this criticism.
 
that seems like a ridiculous way to release the game.

Just a few maps and only one game mode?

2 game modes. The second one requires a certain number of players reach level 10 to unlock it though (and that you reach level 10 to play in that mode), so it will probably be available within 48 hours of launch.

Even if you could do Splat Zones as soon as you hit level 10, it wouldn't matter, because there'd be no one to play with at first.
 
Splatoon doesn't deserve any special treatment, lol. It's like Nintendo fans are creating excuses for the review scores before it even comes out. I'm not saying you in particular, but in general you can sort of get that feeling already.

And hey, it isn't just Nintendo fans that do that--let us not forget the Uncharted 2 era.
 
well their transparency about everything is very Nintendo, the content rollout is very not-Nintendo

I don't think so.

This game launches with a complete 3D platformer single-player, local multi-mode, and a working (supposedly) multiplayer mode, sporting casual and ranked modes, with a lapse in overall raw map count and mode types.

That seems largely nominal for Nintendo, especially given their general approach to multiplayer.
 
What's the issue? Reviewers should review the game as it stands with the caveat that a large amount of post-release content is coming. Don't understand the difference between this and the majority of other titles that launch with known post-release content?

mnz said:
Can you imagine what would happen with any other company after news like this? This looks like a beta.

Please, like anyone needs to imagine. How many times have publishers released games in what could only be described as beta state in the last 18 months, with season passes and day one DLC on top? Hell, with Ubisoft it's almost assured that their AAA games are unfinished on day 1 lately.

At least in this game's case we can be reasonably confident that it will be released in a working state (being published by Nintendo), and the additional 8 maps and modes are free updates.
 
Just review it normally day 1. I don't think there's a significant number of potential buyers eagerly anticipating purchasing advice for this particular game, so unless reviews are abysmal the scores won't matter. I'm predicting a metascore of 75-85, and upset people everywhere for whatever reason, so basically the same as every other game.
 
Review what's on disc.

Though with how much content is getting added for free (more maps and modes than it debuts with) a second review layer this year would be warranted.

They really should have dropped the price to at least $50 if they are launching with 5 maps and two modes.
 
They should review the game that comes out, and they should review it harshly. Your post just completely turned me off this game.
 
Guessing here a bit. Wonder if they wanted to roll it out piecemeal to allow them time to learn how to manage this type of online game? This is not the usual Nintendo type of game and maybe they perhaps want to make sure things are solid before they bring in all the pieces. Though I wish they would say that.

At least the content is not extra money and they are telling you that is part of your purchase. I get the negative but Nintendo has been good with the Mario Cart DLC.

More importantly the game play, though original, is not really making me want to play. The squid thing, while very Japanese (though they eat them), it is not a type of character I would like to play with inking the world. But we'll see...demo is downloading...
 
They should just postpone the game until they have the basics in honestly.

I think they normally would but the Wii U being the Wii U kind of forces Nintendo's hand on these things

I keep bringing up Smash for Wii U but I honestly think that game would have been delayed on a console that was actually selling well. since it was a Wii U game they absolutely had to hit that November date which left them to leave stuff out to be patched in later.
 
Play what's there, look at the amount of content available and evaluate whether the value proposition is good. Provide information that there will be free updates with more content in the future.
 
Why would it be different than any other game? Review what it comes with. Otherwise we're just going to get companies claiming "don't review this at launch, review it after 4 patches, that's where it will all be out".
 
Am I the only one who kinda likes the way they're rolling this game out? Slowly releasing free new maps and modes over time will give people a reason to keep coming back so the community doesn't die out quickly. I know I usually play games for a week or two then put them down. This will probably get me to play it for longer.
 
I'm confused, are people wanting the game to be delayed? I'm glad I get to play it sooner, I can't wait. The coming maps are all free so I have no issues at all, if you don't think the current product is worth it yet you can still wait and pick it up later with the same price.

The only "problem" is that reviewers don't care about games after they release, so the game will be eternally judged by its initial package... but that doesn't mean anything for me as a player who keeps up to date on the news myself.

Am I the only one who kinda likes the way they're rolling this game out? Slowly releasing free new maps and modes over time will give people a reason to keep coming back so the community doesn't die out quickly. I know I usually play games for a week or two then put them down. This will probably get me to play it for longer.

Yup I'm with you. Of course, the key being that it's still all free. Releasing an unfinished game and charging for the rest is despicable, but rolling out content as they're being made? Cool beans, that's how countless MMOs work, and you're right it does breath new life back into old games.
 
Review what's there. If they intend on putting out free DLC map updates, cool, mention that, but that shouldn't have a big impact on the score itself.
 
2 game modes. The second one requires a certain number of players reach level 10 to unlock it though (and that you reach level 10 to play in that mode), so it will probably be available within 48 hours of launch.

Even if you could do Splat Zones as soon as you hit level 10, it wouldn't matter, because there'd be no one to play with at first.

Ah, well that still seems very odd. If review sites did post day one reviews, I would also expect there to be a "final" review score attached below the initial review once all the extras are added in, provided they are free with purchase of the main game.
 
Review it with added features in mind or constantly update the review if you only make reviews on what is available. Like with any other game.

Driveclub comes to mind, were outlets gave high scores in expectation oft the ongoing support with features and alike.
 
Reviews the content that's available at the time of them writing the review. It's that simple.

Nintendo fans will find a way to justify it but if Nintendo wants to released an unfinished game then it's their choice and they shouldn't get special treatment. I'm sure EA wouldn't get a pass if they decided to release Battlefront with 5 maps and one game mode with the promise of content updates during the next few months

If sites later find that the extra content has a big impact on the quality of the game then they are allways free to update their reviews, make a new review of the extra content or just write an article to about it.

Hey, it worked for TF2.

TF2 was $50 as part of pack including other games.
And $30-$20 (don't remember) as a standalone title
 
Am I the only one who kinda likes the way they're rolling this game out? Slowly releasing free new maps and modes over time will give people a reason to keep coming back so the community doesn't die out quickly. I know I usually play games for a week or two then put them down. This will probably get me to play it for longer.


They're rolling it out like a badly run F2P game and charging people $60 for it. You'd need to have Nintendo Stockholm Syndrome to actually like it.
 
No exceptions! Titanfall and Driveclub got judged for their lack of online content in their reviews and Splatoon is no exception to this criticism.
Splatoon has a full single-player campaign, you don't think that makes it a smidge different than games that are wholly dependent on their online functionality?
 
Wait, this is seriously $60 for 5 maps and one mode at launch? Why would anyone buy that?

5 maps, two modes, one ~30 level single player campaign with bosses/unlockable secrets, a couple of minigames, droves of customization options and weapons and the promise of a regular free content on a bi-weekly average basis with at least one major update providing bigger content.

"Why would anyone buy that"?
 
Let's face it the only reason this topic came up was because we known that the reviews are to going to burn it for the lack of online content on top of being unable to communicate with others players,make custom parties (something they already voiced displeasure toeards) and asking $60 dollars for it instead of matching the EU price.
 
Review what they ship to the reviewers to review... and that's it.

No real reason for all these re-reviews and stuff. For the people that are going to buy it down the line, they've got Twitch, gamer reviewers, etc, etc. to help decide their purchases with. They don't need a review that has been re-reviewed at a later date. At launch, all you've got is the videos you've seen, interviews, and reviews.
 
Nintendo is launching an incredibly barebones game, and that's unfortunate. I love the idea of free post-launch content, a'la Driveclub, but it's not necessarily an excuse if the base game doesn't have much content at all. Press needs to review the game as it is at launch. I am all for them updating reviews as more content rolls out, though.
 
Review the game on merit, not potential. Nothing says you're a mouthpiece for marketing like laying out their DLC strategy like this morning's Nintendo Direct in a review for a shipping game. Nintendo's already held at least two press events this year... think one was the other day ... With all the paintball guns and cupcakes, they want to convince the press that it's good.
 
Splatoon has a full single-player campaign, you don't think that makes it a smidge different than games that are wholly dependent on their online functionality?

I donno. One of my worries is that we still have no idea how long or how replayable the campaign is. We know there's things to look for in each level, and that there are at least 28 levels-but we don't know how long those levels are or anything.

It could be only a couple of hours, but that'd be ridiculous. Then again, I thought launching a $60 shooter in 2015 with less than 10 maps would also be ridiculous.
 
Wait, this is seriously $60 for 5 maps and one mode at launch? Why would anyone buy that?

$60 for a full single player campaign, 5 maps, 2 online modes, and it essentially comes with a free season pass that other companies would've charged $30 or more for.

Your post is like buying a season of an episodic game and then complaining that you only got the first episode right off the bat.
 
Postpone the review until all which is intended as playable in the standard game is available for play.

These are video game reviews. They demand a protracted and nuanced approach so that the critiques and opinions stated in them are fully substantiated. The alternative of reviewing the game with what's only playable at launch turns the work into a rushed product of its own and serves little purpose beyond a glorified advertisement with a veneer of objectivity on the surface, and who really wants that?
 
Am I the only one who kinda likes the way they're rolling this game out? Slowly releasing free new maps and modes over time will give people a reason to keep coming back so the community doesn't die out quickly. I know I usually play games for a week or two then put them down. This will probably get me to play it for longer.

I think you're the only one. That would be a fine strategy if it wasn't so bare bones in multiplayer at release.
 
I think every shooter should have a separate multiplayer and singleplayer review, because those often feels like entirely different games and are even sometimes handled by different developers.

Seems fairer to me. A fantastic multiplayer shoudnt be scored lower because of a crap campaign and the other way around.
 
5 maps, two modes, one ~30 level single player campaign with bosses/unlockable secrets, a couple of minigames, droves of customization options and weapons and the promise of a regular free content on a bi-weekly average basis with at least one major update providing bigger content.

"Why would anyone buy that"?

People conveniently leave out the single player campaign when they complain about this coming out with out the extra online stuff
 
They should play what's available and give their thoughts accordingly.

As usual, 1st post is right.

And frankly, waiting months to launch basic features like groups and private lobbies is a dumb strategy. Not to even mention the modes locked behind fucking amiibos, making it the worst day one DLC scheme ever.
 
Am I the only one who kinda likes the way they're rolling this game out? Slowly releasing free new maps and modes over time will give people a reason to keep coming back so the community doesn't die out quickly. I know I usually play games for a week or two then put them down. This will probably get me to play it for longer.

It reminds me of PC releases actually, and it works there. Valve does this stuff with like, every multiplayer release they've ever put out. 2 years since release, and Dota 2 still doesn't have all the heroes, for example. TF2 launched with 3 modes and 6 maps and the promise of more later. Even hats in an entirely unrelated game for pre-ordering is right up Valve's alley lol.

I guess people have been burned by incomplete, buggy, rushed console releases too many times that they have seething anger for a system that's worked fine for PC games to make them last way past their expected life.
 
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