Full disclosure: I love this game. I just finished a 100% newgame+ run earlier this evening, and while I wasn't even aware of its existence until it popped up on steam, I fully plan to buy those kickstarter rewards should they be offered to non-backers. This game has made me a total fanboy. With that all admitted, some of whats written here is totally baffling to me.
Guards blocking the way? Did he not try to just walk by them? Its not like they're even in the path.
Locked doors that wont open? You collect triangles, the door lights up the with number of triangles you have, how is that complicated? Does he mean the shield doors? With literally one exception there is always a button or switch, and getting past that one exception is as simple as walking down to the other end of the hall and coming in from the other side.
Blocks that wont go down? The arrow blocks? The ones with the same symbol as the pillars that are triggered in town when you beat a boss?
Obviously difficulty is subjective, and there are more than a couple legitimate issues with the game (pacing, hug the wall secrets, unlocks that should be standard, and that god awful map for sure) but being too obtuse? What? The average Zelda game has more complex dungeon layout than Hyper light, and Dark Souls doesn't even explain some of its core features, that is such a bizarre complaint to me.