Ouromov, I really hope you're not saying SFA2 SNES is a better port compared to SFA3 GBA. That's WAY off base.
CVXFREAK said:
Interesting perspective. I've heard many people say it was comparible to the DC version. But I never thought that to be possible...
It's not comparable to the DC version, no, but it actually DOES have more animations in some characters than the PSX version did. The GBA also maintains the 2-on-1 dramatic battle, which is pretty impressive, and while it may not have all the backgrounds, it actually has MORE characters than the original, with the additions of Maki, Eagle, and Yun. It's an awesome portable fighting game, and Crawfish did an amazing job given the space they had in that GBA cart. If they had gotten 16mb cart like they wanted, I really wonder just how close the port could have been. The music is GBA quality, not GB quality, and all the characters have some voice samples (with a few sharing them, like Ryu/Dan and Ken/Sakura...they just change the tone to make it sound different). And finally, all six buttons are there; you just have to hit L+B or R+A, much like with SSF2T GBA. It works fine once you get used to it.
Music and sprite size shouldn't even be discussed, though; it's Gameboy, so obviously the music won't be as good, and the screen size is much smaller to begin with. I wouldn't recommend playing the game on the Gameboy Player, though...that would be pretty fugly.
SFA3 GBA>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>SFA2 SNES. Fact. Made even more impressive in that Capcom did the SNES version themselves (IIRC), and Crawfish did the GBA port. They even took the extra time they had inbetween the Japanese and U.S. releases, and added in two more backgrounds for the U.S. release with the extra space that they got from replacing the Japanese text with English text. One of the guys that worked on the game used to post all sorts of info like this about the game on the Gamefaqs message board before release.