I'm still updating my
Victory 2 guide, just added the New Game + info and all the Quiz answers, I need to add more info about the scouts soon.
Going to do a big import review of Victory 2 soon as well.
Also, in case anyone can help/already has a translation, I still need to translate the following things:
Coupling passive boosts
Challenges
Disks
Hidden treasures (this is going to be a pain but I've got a bunch of screenshots of requirements)
Also, if there was a tutorial on what the difference between "offense" and "defense" coupling does I didn't bother translating it, anyone know? Just a stat buff now?
Speaking of all the improvements in VII, I've gotta wonder about one weird step backwards: no more shared/universal EXP unless your name is Uzume/S-sha. What's up with that?
Some minor changes seem to have been made to try and make it a bit harder (it's still quite easy)--no healing on levels (I'm fine with this and it's really not a problem) and no XP for out of party characters. I'm not as big a fan of the latter but it hasn't been a huge problem, though my levels are getting uneven.
...are Uzume and S Sha exceptions? I've noticed S Sha levels up for no reason sometimes...
One more thing, for better or worse your first playthrough won't get you all skills. I ended around level 50 for everyone and there's still at least one skill to learn level for many, and I still don't have Kinestra Slash for Vert who's one of my mains.
Also, the random battles and map travel feel unnecessary. Something I actually liked about the menu based towns was the quick in and out. Luckily you can disable random encounters after NG+. They're never really that hard or super frequent, they just feel unnecessary.
A Hard Mode would be welcome especially for NG+, but the high level colosseum stuff seems solid so far, whereas in Rebirth the colosseum is just "build EXE, use EXE, win or die in one hit". Also one thing Victory 2 made quite apparent is you need to fight multiple bosses right around your power level because the
is friggin' awesome. But even if it's a bit easy, the better enemy AI means you're moving around more and trying to plan stuff which is most welcome.