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Hyperdimension Neptunia Re;Birth1 |OT| PS Vita Finally Joins the Moe Moe Console Wars

Imouto

Banned
Well, yeah. The translation is pretty weird most of the time when you are listening to Japanese audio. It doesn't match a lot of time, but I guess it's because the text box problem in most games that they have to shorten the dialogue compare to Japanese's one.

I didn't think about the optional dungeons. Mostly because I thought I was too weak for them. That and I am still not fully sure how to access them.

Check everything that popped up as "New" in every chapter. Just press right or left on the D-pad when you are on map for quicker way to access all those new bubbles. Then you can go to the Plan menu and add new dungeons by getting enough material and unlock them.

This list could help you, and I think you should keep it for future reference.

Also, Whale in Avenir Storage No.3 with "Add Enemies: On" is the best place for early grind. Try to find a comfortable way to beat them, and you can easily grind your whole party to 25 in no time.
 

Kaybe

Unconfirmed Member
I didn't think about the optional dungeons. Mostly because I thought I was too weak for them. That and I am still not fully sure how to access them.
In the Plan section. Then in every optional dungeon you'll find plans for the next optional dungeon, and most of the required items for creating them are found along the way if you fight the normal enemies.
Also, buy Life Rings for every party member, they give you a substantial HP boost.
 

Imouto

Banned
Holy shit. Somehow I got Uni plan and just felt excited, unlocking her without reading much, and I just realize she costs a whooping 1024 MB. Now I can't unlock any dungeon else.

I guess Nepgear will be available with the same requirement (50% share for Neptune), right? Are RAM and ROM the same, too?
 

SerTapTap

Member
Holy shit. Somehow I got Uni plan and just felt excited, unlocking her without reading much, and I just realize she costs a whooping 1024 MB. Now I can't unlock any dungeon else.

I guess Nepgear will be available with the same requirement (50% share for Neptune), right? Are RAM and ROM the same, too?

Yes, all 3 plans are the same basically. Fortunately Rom and Ram are a single plan.
Unfortunately Rom and Ram suck

It WILL require an NG+, it actually required 2 for me, I think half because I missed one or more optional MB items (from Chirper events) and also because I bought a lot of System/Battle/Location plans my first run through. After 2 NG+s I think I have enough for everything including DLC, but just enough.
 

Imouto

Banned
Yes, all 3 plans are the same basically. Fortunately Rom and Ram are a single plan.
Unfortunately Rom and Ram suck

It WILL require an NG+, it actually required 2 for me, I think half because I missed one or more optional MB items (from Chirper events) and also because I bought a lot of System/Battle/Location plans my first run through. After 2 NG+s I think I have enough for everything including DLC, but just enough.

So all the plan are unlocked in NG+? Not too bad, then.

For some reasons my Uwii dungeon only have "Add enemies" option, but I can't seem to find it anywhere on the map. Is it missable?
 

SerTapTap

Member
So all the plan are unlocked in NG+? Not too bad, then.

For some reasons my Uwii dungeon only have "Add enemies" option, but I can't seem to find it anywhere on the map. Is it missable?

Oh, no, NG+ just gives you a chance to get more MB (about 3GB per run). However, FOR THE FIRST DAMN TIME, NG+ will not reset your completed plans either. I don't understand how people can so consistently ruin NG+ by resetting the things NO ONE would ever want reset.

I think wii u ruins is one of the regular "blue cube" plans in another hidden dungeon, could be wrong. Only 3 dungeons are hidden item (search items, pink cube), from gamefaqs:

Millennium Labyrinth - found at Nasne Volcano (hidden)
Kinest Range - found at Nasne Volcano (hidden)
Zeca Ruins No.2 - found at Yukawa Volcano (hidden)
 

SerTapTap

Member
Aaaand Platinum'd. Not quite as bad as I feared, but still extremely excessive for a single trophy. It's much faster than it sounds due to you being able to buy then sell expensive clothing items, earning half cash back each time which earns you around 80some% extra after so many iterations.

By the end I had killed a rather embarassing 141 Cliones, gotten to the mid level 500s with my main cast and could one-shot the cliones with Histoire's EXE attack. About 300 of those levels are just from the clione, and that's the lowest level one (they all have the same credits, just more XP and other stats).

I really do hope they don't have another trophy like this, Victory's wasn't remotely as bad due to selling synthesis items.
 

Imouto

Banned
So I finished the main story, and for some reasons I feel like it's kinda too short, even thought I clocked up to 38 hours. Half of that is me running around trying to clear optional dungeon and unlock plans.

Now I need to find a good way to grind credits. Those prices for outfits are obnoxious.
 

oldmario

Member
didn't know if i should spoiler this or not since some people could consider it one
i got the plans for the colosseum and i missed out on getting toh-kiden cave/donkong ruins, am i really screwed out of getting naasne mountain until i do a NG+ and get the plans for both?
 

Imouto

Banned
didn't know if i should spoiler this or not since some people could consider it one
i got the plans for the colosseum and i missed out on getting toh-kiden cave/donkong ruins, am i really screwed out of getting naasne mountain until i do a NG+ and get the plans for both?

Did you check again in the previous dungeons? I remember those are not missable since I got them quite far into the game.
 

SerTapTap

Member
Alright, I need to beat Killachine 3.0 during chapter 4. Where is the best place to grind for that?

The last available optional dungeon usually is. Shouldn't require much though. You can get big experience by chasing down "add enemies" monsters, but they're pretty iffy--on one hand they can easily be too hard to beat and kill you, on the other hand if you beat too many you get SO much XP it can quickly make the story enemies a cakewalk. I generally ignore all "orange" targets until closing in on the final chapter unless I have a mission to kill them or need a material for something.
 

Shizuka

Member
The last available optional dungeon usually is. Shouldn't require much though. You can get big experience by chasing down "add enemies" monsters, but they're pretty iffy--on one hand they can easily be too hard to beat and kill you, on the other hand if you beat too many you get SO much XP it can quickly make the story enemies a cakewalk. I generally ignore all "orange" targets until closing in on the final chapter unless I have a mission to kill them or need a material for something.

That's what I usually do, but the game is so damn non-linear regarding dungeons that I don't remember which was the last dungeon.
 

SerTapTap

Member
That's what I usually do, but the game is so damn non-linear regarding dungeons that I don't remember which was the last dungeon.

Yeah I hate how it lays them out--the last availible one in your Remake system list should be the highest available one though. "Levels" for enemies in Nepedia would be welcome. FWIW after chapter 4 or 5 I don't think I had to grind again for any story-related stuff. Been a while though. I remember basically all Killachine fights being a pain in the ass, and not just because I'm incredibly sick of seeing that enemy model
 

Wynnebeck

Banned
How the hell do I beat Killachine in Chapter 2? It literally took me hours of grinding just to get past that first Avenir boss and now I'm in a warehouse doing three boss fights in a row? This game is quickly making me think of trading it back in.
 

SerTapTap

Member
How the hell do I beat Killachine in Chapter 2? It literally took me hours of grinding just to get past that first Avenir boss and now I'm in a warehouse doing three boss fights in a row? This game is quickly making me think of trading it back in.

Are you using skills, Life Rings and EXE (if you even have that meter yet?) Been doing all the optional dungeons? Set up your Combo Skills? Those are the most common problems, also check if there's better equips to buy. Difficulty is a bit uneven early on (which is of course the worst time to have unevent difficulty) but IIRC it ironed out in or after chapter 5.

Not sure if any status effects help, there's a couple of bosses you can poison but generally I didn't bother. Because JRPGs still think you're going to magically know which of the extremely few bosses are vulnerable to which extremely specific status effects.

Also plutia is GREAT for building EXE, not to mention her skills. She's also one of few who deal magic damage with most combo skills
 
If you haven't gotten it yet, the weaken enemies plan is a godsend for those who don't want to grind that much.

I was also thinking that I was going to say "fuck it" and drop the game around the point you're at, but the difficulty goes down over time- I just beat it and found the last boss to be a joke. A good rule of thumb is to make sure that your party always has the best bracelets you can buy at the point you're at, as sufficient defense makes everything way easier.

The biggest thing that makes the game easier over time is that new party members are usually higher level than your current group, so they wind up carrying the rest of your team while you catch up, though maybe that's just because I didn't grind that hard.
 

SerTapTap

Member
If you haven't gotten it yet, the weaken enemies plan is a godsend for those who don't want to grind that much.

I was also thinking that I was going to say "fuck it" and drop the game around the point you're at, but the difficulty goes down over time- I just beat it and found the last boss to be a joke. A good rule of thumb is to make sure that your party always has the best bracelets you can buy at the point you're at, as sufficient defense makes everything way easier.

The biggest thing that makes the game easier over time is that new party members are usually higher level than your current group, so they wind up carrying the rest of your team while you catch up, though maybe that's just because I didn't grind that hard.

Oh right, forgot about that. There is basically no penalty for using the Weaken enemies plan best I can tell. They still give the same experience and everything.
 

SerTapTap

Member
Is it worth purchasing Yellow Heart and Plutia¿ They're cheap.

Plutia and Histoire are quite strong--I stopped using Peashy though, she learns too few skills, and too late (basically stuck with one fairly strong and expensive skill for a long time). I'd say all 3 are easily worth the dollar. They're all fully voice acted and animated, though with no story parts (well...Histoire is in the story but DLC doesn't change anything)
 

Kaybe

Unconfirmed Member
So what's the easiest way to get the Millionaire trophy? Just keep defeating Cliones?
At this rate I have to defeat around 270 of them which will take a good while.

Edit: Got it.
 

SerTapTap

Member
Only need the Millionaire achievement. This is going to take a while.

Cliones are where you start, but once you have almost half the money, start buying and selling the most expensive clothing items. you get credit for spending 50% of your money each time with diminishing returns. Didn't take as long as I feared. But still mindnumbing and a terrible achievement.
 

MSMrRound

Member
Question:

Just started not too long ago...

I'm currently at chapter 8 and only just unlocked the Naasne Volcano and stuff...did I miss my chance to get the Add-Enemy plan for this dungeon as well as millenium dungeon etc?
 

SerTapTap

Member
Question:

Just started not too long ago...

I'm currently at chapter 8 and only just unlocked the Naasne Volcano and stuff...did I miss my chance to get the Add-Enemy plan for this dungeon as well as millenium dungeon etc?

I think you're doomed if they're not on the map. I don't even get why they made "NPCs" for giving you the plans, should just be automaticly unlocked. The NPCs have effectively no dialog and are just a pain.

Millenium Dungeon might be different I think it's supposed to be chapter 8 (or was it earlier?). IF needs to stop trying to make NG+ a thing and just make postgame work properly, these games do not need forced NG+es or missables.
 

SerTapTap

Member
So I should just heck it, unlock Uni (for subsequent playthrough) and go for the final boss?

Basically, don't forget to do all events and crap. You need an NG+ to unlock all the Sisters anyway. I actually think I ended up doing two NG+es but I'm pretty sure you only need 1 if platinum is your only goal, just have to ignore some of the expensive optional dungeons (I think DLC unlocks cost me the points)

BTW, do we know if Rebirth 2 still does plan points/requires multiple NG+es to get more? Better than the Scout system, but...
 

danowat

Banned
Started playing this recently, completely new to the series, and pretty much completely new to JRPG's in generally.

Liking it so far, breezed through Chapter 1, but have come up agaisnt a bit of a brick wall with the boss at the end of Chapter 2, it pretty much one hit kills me.

Now I assume I've got to do a bit of grinding to level up a bit before I can beat the boss, I'm ok with that, but I just feel that I am missing out on something.

There is a HELL of a lot to get your head around, game discs, CPUs, HDDs, TEC, AGI, turn order, items and equipment of all different sorts, appears to be some sort of crafting element? (mats?).

The tutorials and help touched on some of this, briefly, but I feel I am missing huge parts of what the heck is going on!!!

Anyone got a decent primer or idiots guide to this game?, or do I just keep on grinding through leveling up until I can beat the boss?
 

HGH

Banned
Is any of the dollar DLC for this game worth buying?

The level cap packs are only there if you really, REALLY enjoy the combat and want some postgame.
The three characters are pretty good. Histoire is locked till Chapter 7 but is a good magical support. Plutia is basically a better Compa that has tons of magic damage. Peashy is similar but as more of a physical glass canon type. Both Peashy and Plutia can transform so they're powerful.

The tutorials and help touched on some of this, briefly, but I feel I am missing huge parts of what the heck is going on!!!

Anyone got a decent primer or idiots guide to this game?, or do I just keep on grinding through leveling up until I can beat the boss?
Calm down, it's a bit overwhelming but I'll and go through the ropes here. I hope this giant wall of text helps.

Stats: STR is physical damage, INT is magical damage (generally stronger). VIT is physical defense, MEN is magical defense. AGI is speed and evasion. TEC is accuracy. LCK is mainly for crit rate, but also a minor boost to accuracy, evasion and escape chance from battles.

CPUs are basically the console representative characters. Their strongest feature is HDD, basically it's a large stat boost you can use in combat at a onetime cost of SP. There's generally no reason not to always be in HDD during boss fights. Less so during exploration and random battles as the SP cost/usage gets too expensive.
Other characters compete with CPUs by virtue of their unique skills or raw stats.

The turn order is a bit confusing. It's determined by AGI. Basically, the turn order displayed in the top right corner only corresponds to what would happen if you used a single basic attack, and not full combos, so at times it's not too useful.
Basically there's an invisible value to every action you take, and what you do on a turn determines when that character's next turn will be up. So, for example, Defending has a small value and usually will get that character another turn pretty quickly. Full combos or using items however will take a bit longer, and so on.

The EXE Gauge. For now, you mostly want to fill it up so you can use EXE Finishers. These are basically free extra attacks at the end of a combo. Make sure you've got them assigned. Later on, you'll be able to consume the gauge(like SP) to do some powerful attacks.

I'm not sure what's so confusing about items and equipment but I'll try. Some items are percentage based, and others have more flat numbers. For most of the game you'll generally favor the latter, until you have enough HP/SP that the percentage based items become better. The item Hero Drink is particularly good though.
Everyone gets a weapon, defensive item, accessory slot and a disk slot. For this section of the game, you will really want the Life Ring accessories, as they considerably boost your HP (and thus the amount healed by percentage based healing). Otherwise, you usually just want the newest stuff you find in shops, or the things with the highest numbers.

Disks are basically a special customizable accessory. You will find various chips from fights, chests and exploration. You will find disks from plot progression, bosses and beating special enemies. Now here's how it goes: there are three classes of chips, with different types of buffs and powerups, and there are 5 levels of power for each chip class. Disks can only contain specific types of chips though.
So, a disk with a blue 3 slot and a red 4 slot can contain blue chips from levels 1 to 3, and red slots from level 1 to 4, but cannot contain yellow chips, or level 5 red chips for example. You'll want to customize disks to fit whatever current situation you're facing. It's mostly free and easy to use.

Finally, Crafting, or rather the Plan system. You have a limited amount of space called MBs, that expand as you go through the game. Using the plan system, you basically permanently expend these MBs for various purposes. In addition, each plan requires materials, found in dungeons or from fighting monsters and specific bosses. There are plans for items and equipments; once crafted, you can buy these items/equipment from shops. There are plans for game features, such as changing enemy difficulty and such, which you can then turn on and off at will. And there are dungeon plans.
Dungeon plans can flat out create a new bonus dungeon, change the contents of treasures in dungeons(which you'll sometimes need for materials), or spawn special new enemies/bosses. These new bosses are what usually drop different types of disks for you(or rather Medals, that you can exchange for disks at Planeptune).

TL;DR Cliffnotes Version:
Hopefully that wasn't too confusing and might have helped. I don't like grinding but you can do that and a lot of people do. However, here's my personal suggestions.
-Make and use the Easier Enemies plan. There's no penalty for this, and you can switch the difficulty later. Chapter 2 is a notorious difficulty jump that never really happens again.
-Have everyone equipped with Life Rings. The HP boost is quite considerable at this point.
-Stock up on Life Fragments(these revive KO'd party members) and important items to use. They're invaluable.
-The bosses you're facing are mechs, and thus take less physical damage. They take more damage from electrical and magical attacks. If you've got any of those, equip and use them, but not to the detriment of your party composition.
-If you've got any chips that could help against mech/robot enemies, try and make some disks for those. Not so important but it could help.
-A note about your attacks. There are three important stats: Hit Count, Power and Guard Break Damage. The power displayed is the total damage done. However, Guard Break Damage is multiplied by Hit Count. So an attack that hits 3 times for 50 Guard Break Damage will actually do 150 total. Keep this in mind when selecting your Guard Breaking moves.
 

danowat

Banned
That is extremely helpful, in particular the Easier Enemies plan, Life Rings and Life Fragments, many thanks for taking to time to write it.
 

Thanks for this great writeup! I'm on the final boss and bits of it were helpful.

That is extremely helpful, in particular the Easier Enemies plan, Life Rings and Life Fragments, many thanks for taking to time to write it.

One other thing to add is that the optional dungeons really help with progression. They award great xp and usually have quite a few useful items in them. It's also worth it to try to unlock and clear them as soon as you possibly can. It's possible to get locked out of future optional dungeons if you take too long (story progression wise) to clear the ones you have access to.
 

SerTapTap

Member
Yes, do the optional dungeons. Always check the "chirper" events. But the one the Fairy Fencer F free DLC adds is dangerous and mean. Ignore it. I think it's some sort of bear? It attacks you and can give a game over. But you should always pick up all the missable plans from people on the chirper.

Is any of the dollar DLC for this game worth buying?

I recommend all characters (they're well done, pretty useful, but if you only get one Plutia is the most valuable teammate. But Histoire is cutest), and maybe one "DLC pack" if you actually get close to level 100. If you go for platinum you'll certainly go over lvl 100 (I don't think it's possible to get the money one without it, and it's pretty easy to hit 100 just going for the CPU candidate unlocks) but probably not over level 300 unless you really want to do crazy postgame. You can wait on the DLC packs until you're actually near the level cap, no rush. Same for Histoire, she's unlocked in chapter 7
 

HGH

Banned
Yes, do the optional dungeons. Always check the "chirper" events. But the one the Fairy Fencer F free DLC adds is dangerous and mean. Ignore it. I think it's some sort of bear? It attacks you and can give a game over. But you should always pick up all the missable plans from people on the chirper.

IIRC the latest patch bugged this and they are now all turtles. I don't even know how you mess that up.
 

Syrinx

Member
I did go ahead and buy the three DLC characters

I actually do enjoy the battle system but I'm only two chapters in and this game has already committed some mortal RPG sins; namely, the boss battle that you're supposed to lose and consecutive boss battles (that don't reset your characters' statuses in between).
 

HGH

Banned
Oh right, I just remembered something. Enemies take more damage if you attack them from behind or the sides. It's about 30% more from behind so it's noticeable.

Hit chapter 4/Lowee.

Dat difficulty spike doe.
Are you abusing Vert's buffs and debuffs? They're very potent.
Unless you're stuck at that one fight where
you can't do anything but attack at first. In which case, it's probably best to go for the item jammer first.
 

SerTapTap

Member
lol already had the PC version crash on me (while playing a cutscene...on the wrong monitor). Anyone else having issues? Wondering if it's just a multi monitor thing, leaving it on the main monitor for now (there isn't a separate PC ot or something is there?).

edit: haven't had issues yet. Not an amazing port (some stuff is clearly vita-res assets, some weird shadow things going on around the edges of some characters, poor options, no PS button prompts) but not bad enough to pass when it's $15 either IMO.
 

Syrinx

Member
Is there some kinda path or something I'm missing in the Duty Space or other dungeons that use that same layout (one of my biggest issues with the game)? I do that one warp where the giant gelly thing is, but then I see another one but I can't jump up to it.
 
Is there some kinda path or something I'm missing in the Duty Space or other dungeons that use that same layout (one of my biggest issues with the game)? I do that one warp where the giant gelly thing is, but then I see another one but I can't jump up to it.

There's a plan that lets you jump higher. Maybe you need that? I'm not sure, I never figured it out myself, so I know you can beat the game without needing to get up there.
 
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