Maybe not wanting to get into trouble by breaking the nda might be another reason for that.
please do not use facts to counter this clear press conspiracy.
edit: will wait on rabs review
Maybe not wanting to get into trouble by breaking the nda might be another reason for that.
I'm hoping for the day when DW enemies just dance in place until attacked.
Maybe like those guys in West Side story...
"to support Nintendo" lmao.I want to buy this to support Nintendo but I doubt I can physically play this game more than an hour. I hope it proves my intuition wrong.
have you tried to upgrade the tree skill for Zelda? I think she's boring as f*ck at the beginning, but when you unlock the new combo...the Triforce move is outstanding, imho.
Got my LE just now, and didn;t expect the scarf is this big lol
Here is some character protraits for the OP.
Okay so I'm normally tepid on the Warriors games, but I've never actually played one for more than half an hour. People claim that there's more depth to them then just button mashing and I want to believe that, can anyone elaborate?
Okay so I'm normally tepid on the Warriors games, but I've never actually played one for more than half an hour. People claim that there's more depth to them then just button mashing and I want to believe that, can anyone elaborate?
I never played a DW game so I am hoping I like it when I get it.Played the demo a few days ago. Chose Zelda since the kid before me was using Link. Y'all probably already know this but here's my impressions
- frame rate wise, feels just like the newer Dynasty Warriors games on ps3/360
-I like that its dashing instead of jumping. Something I wish gets taken to DW series
- The boss in the demo is not just guard, strafe, and wail at like the officers in DW. If its like that for every boss, then this game just got more interesting for me.
- Good old Dynasty Warriors AI still here. Whenever I stunned the boss in order to wail at it, Link was always next to me. However instead of hitting the boss with me, he just stood still next to it and sniffed it instead.
Okay so I'm normally tepid on the Warriors games, but I've never actually played one for more than half an hour. People claim that there's more depth to them then just button mashing and I want to believe that, can anyone elaborate?
So long story short, nobody wants/has time to make this OT, and we need a place to discuss it. This will make do for now, but don't you worry, I'm going to update this OP really soon and make it look alright.
OTs are first and foremost for talking about a game after all... No one really reads the fancy introduction posts anyway.
This guy understands.
I just figured I'd post the OT now so that people can start discussing it If not, I'll bump it up when the OP is done!
There's a saved post that answers this question far better than I'm about to, but here goes.
Here's how a Warriors game works for the uninformed: "If I just mash this one button, I can win."
Wrong, unless you are playing on Easy, and even then, most Warriors games will pose some sort of difficulty if you chose to do just that.
Characters have 5 normal moves, which chain into about 6 charge moves (the triangle thingy). Newer games use the R1 stuff, and some of that stuff can be done in the air (it's all different). The properties of each of these moves varies greatly between characters. One character's Charge 1 (or C1) attack might have some wind on it, another C1 might do some pushback.
If you just mash, you won't get the most out of those moves, which comes in handy, because situations are different for different characters. Some dudes aren't that good at clearing crowds, so you have to figure out what works the best. One of the greatest feats in DW history is getting past the arrow spam in 3 with super armor attacks.
Even beyond that, there are some neat combos you can employ, with cancels and all that fun stuff if you chose to go further. DW is essentially a new type of beat'em up.
Each game is pretty different, as someone explained on page one. To go into a bit more detail, Warriors Orochi is more about team synergy and chaining those team attacks for extended combos (there's much much more, like wonder canceling and stuff like that), while DW8 is more focused on item hopping (that is, using those attackx2 drops and the like for momentum).
The "problem" most people encounter is that you aren't forced to go this route. You can go on Easy and blaze through the game, and Normal if your characters are at an okay level. It's pretty damn accessible, meaning most reviewers won't even look at it twice. However, ask a fan about the differences and they become far more apparent.
If you'd like, you can preorder the game from Amazon and I will trade my TP DLC code for yours.
Oh, I thought this will be launching tomorrow for whatever reason, but it's on Friday. I hope I can redeem the download code at midnight tomorrow.
This has co-op for all of the story campaign, correct?