If this guy = me, then I ask are you disagreeing with my assesment of the two games I listed?
I actually like your reviews Shane, but the games I talked about have issues which are ignored.  The track design issue with SSX3 is not mentioned in the Gamespot review.  I loved Tricky, if I recall correctly you liked Tricky as well and it was the course design and arcade feel which made Tricky so great.  Now you have SSX3 which tries to be more realistic in ways, through stats and 'real' mountains and customizations, but the mountains just end up being filled with tracks that just don't measure up to its predecessor, customizing that feels like playing dolls and stat building and 'free roaming' which just slow down a game designed to be fast and arcadey.  Hell, the free roaming isn't even that and the Gamespot review talks quite a bit about the Mountain setup that boasts this.  Gamespot, and other media sources had already spent a lot of time with EA Big hyping the One Mountain idea before the game even released.  I read the previews, so I remember.  I myself was interested in it, but the final product just didn't work.  At least the Gamespot review took part of a paragraph to mention the fact you can't tell the free roamable areas from the off course areas, since they often look similiar.  
Meanwhile Return of the King has a weakened Combo system and areas where you can't see what or who you are attacking.  If Capcom released a Vs or SF game with a messed up combo system it would be reflected in the game's grade and textual review.  It just wasn't with this EA game, but it was mentioned that you can get through the game with one combo. It just doesn't detract from the score.  It just feels covered up.  Track design and earning new combos that worked better were all a part of the 'good' in games like The Two Towers and SSX Tricky that turned into gameplay miscarriage in their sequels.  
Really, if the consumer is buying based on what brand they should trust then there would be a lot more software companies challenging EA.  Challenge everything?  License + Estalbished Genre + High production value doesn't challenge anything for me lately except my patience for the amusing but limited type of games that philosophy produces.   I like that Return of the King and Two Towers have interviews and movie clips, but I'd rather have more levels.  I like that Homer is 'borrowing' cars and creating mayhem, but it feels like I've played it before and I'd rather not play it much more.  It's just fastfood software.  
Outside of pushing the sports genre, EA as a software company hasn't wowed me much.  It's not the games people trust, its the tagline at the end of the commercial.