levyjl1988
Banned
FOMO (fear of missing out) is associated with painful negative psychological associations for things such as ANXIETY and STRESS.
FOMO works to ARTIFICIALLY get gamers to make spontaneous decisions such as making purchases for timed events.
Now I understand that the video game industry is a business, and they have to meet certain quotas and levels of player engagement.
But FOMO actually disengages players. Players who have already missed out on the content due to life obligations or simply they just weren't aware of the event, missed out.
These players who have already missed out are extremely less likely to jump back in the game.
If a player is a completionist who likes to collect and earn everything possible in the game, and they miss out on such an item, their collection is therefore ruined, so why even return to such a game?
The gameplay loop must be really good if it is to get a collector to return back to the game.
Gamers play video games at their own pace. They play games to sit back, enjoy the ride, and socialize with their friends.
But modern games are an absolute abomination. They mutated into something fucking horrid that the creativity and talent behind these games are replaced with fucking corporate business people that know nothing of what made the game special, to begin with.
Why would anyone want to play and engage with a game that creates associations such as ANXIETY and STRESS, and not in the good kind.
Anxiety and stress are good in the atmosphere it tries to create in horror games.
But in game design where it preys on player monetization in a negative way is just fucking terrible.
Like the Battle Pass system, where players can purchase a battle pass, for a limited time and it goes away, and if you didn't make any progress and you purchased it, you missed out. That's fucking anti-consumer. It's the reason why I never started or began Fortnite.
Farmville introduced something horrible, and it was a scheduled check-in system, where you have to come back and visit to ensure progress has been made.
Game Designers purposely do this to encourage, and incite players to return, to create a repertoire of a scheduled system, creating a habit of daily maintenance of the in-game world, this is often synonymous with farming games or like Animal Crossing.
There are points where this is an acceptable practice and in others where it is downright psychological exploitation.
In the games that I've played that had FOMO, where the reward was either a timed exclusive in-game skin, title, or etc does indeed in fact affect player engagement.
If that in-game asset was part of a set or something you wanted to add to your customizability. But having players unable to get it through effort, time, or even money can be disheartening for players.
I missed out on in-game items out of the lack of awareness of the event.
Because of such cases, I have created negative associations with brands like Gears of War, Destiny 2, Halo Infinite, GTA V Online, Nintendo Switch Sports, etc. I won't engage or play any of those games because of my negative experiences due to FOMO.
Does anyone else feel the same way?
Games these days feel like a fucking grind fest.
Games nowadays feel like a goddamn chore.
It feels like a second fucking job.
Remember the good old days when the height of Halo was in Halo 3.
Now for video games to engage players they do it artificially with a bounty system for dailies and weeklies.
Challenge systems are fucking stupid. They hinder your play style, like getting a challenge to perform assassinations in a playlist for SWAT.
Stupid fucking shit like this is why games are going to shit.
Halo Infinite is fucking garbage.
Destiny 2 is a fucking chore.
Nintendo is putting Seasonal events in games where it doesn't need any, but instead creates lesser incentive to play games going forward if past items cannot be obtained.
Gears of War eSports is dead, the mass amount of players don't give a shit and skins are locked behind twitch streams where they aren't even fucking awake.
FOMO is bullshit and this shit needs to end.
It doesn't help players come back to the games and it pisses players who missed out on the content.
Why engage with something if it treated you badly, sounds like a bad and toxic relationship.
FOMO is a disgusting game design tactic and needs to be removed like all the woke shit we are getting in today's entertainment. It needs to go.
FOMO is the pretty much the alternative to loot box.
The second thing to psychological manipulation and exploitation.
If you can't earn things from chance, then you have to get them through inconveniently timed events.
tl;dr Video games are supposed to make you relax and be entertained, FOMO does the opposite, it creates anxiety and stress, and does the opposite thing video games are meant to do.
FOMO from a player who did miss out is more likely to disengage with the game and attribute feelings of a negative association.
Fuck FOMO and the game developers and designers who use it.
This is why single-player experiences will always rock like The Legend of Zelda Breath of the Wild and games like Elden Ring. No FOMO, no BS!
I want to go back to the era of games where games were engaging without any of this BS. The good old times.
Fuck Gears.
Fuck Halo.Fuck GTA V Online.
Fuck Nintendo.
Fuck Destiny 2.
Fuck Bungie.
Fuck FOMO.
/rant
FOMO works to ARTIFICIALLY get gamers to make spontaneous decisions such as making purchases for timed events.
Now I understand that the video game industry is a business, and they have to meet certain quotas and levels of player engagement.
But FOMO actually disengages players. Players who have already missed out on the content due to life obligations or simply they just weren't aware of the event, missed out.
These players who have already missed out are extremely less likely to jump back in the game.
If a player is a completionist who likes to collect and earn everything possible in the game, and they miss out on such an item, their collection is therefore ruined, so why even return to such a game?
The gameplay loop must be really good if it is to get a collector to return back to the game.
Gamers play video games at their own pace. They play games to sit back, enjoy the ride, and socialize with their friends.
But modern games are an absolute abomination. They mutated into something fucking horrid that the creativity and talent behind these games are replaced with fucking corporate business people that know nothing of what made the game special, to begin with.
Why would anyone want to play and engage with a game that creates associations such as ANXIETY and STRESS, and not in the good kind.
Anxiety and stress are good in the atmosphere it tries to create in horror games.
But in game design where it preys on player monetization in a negative way is just fucking terrible.
Like the Battle Pass system, where players can purchase a battle pass, for a limited time and it goes away, and if you didn't make any progress and you purchased it, you missed out. That's fucking anti-consumer. It's the reason why I never started or began Fortnite.
Farmville introduced something horrible, and it was a scheduled check-in system, where you have to come back and visit to ensure progress has been made.
Game Designers purposely do this to encourage, and incite players to return, to create a repertoire of a scheduled system, creating a habit of daily maintenance of the in-game world, this is often synonymous with farming games or like Animal Crossing.
There are points where this is an acceptable practice and in others where it is downright psychological exploitation.
In the games that I've played that had FOMO, where the reward was either a timed exclusive in-game skin, title, or etc does indeed in fact affect player engagement.
If that in-game asset was part of a set or something you wanted to add to your customizability. But having players unable to get it through effort, time, or even money can be disheartening for players.
I missed out on in-game items out of the lack of awareness of the event.
Because of such cases, I have created negative associations with brands like Gears of War, Destiny 2, Halo Infinite, GTA V Online, Nintendo Switch Sports, etc. I won't engage or play any of those games because of my negative experiences due to FOMO.
Does anyone else feel the same way?
Games these days feel like a fucking grind fest.
Games nowadays feel like a goddamn chore.
It feels like a second fucking job.
Remember the good old days when the height of Halo was in Halo 3.
Now for video games to engage players they do it artificially with a bounty system for dailies and weeklies.
Challenge systems are fucking stupid. They hinder your play style, like getting a challenge to perform assassinations in a playlist for SWAT.
Stupid fucking shit like this is why games are going to shit.
Halo Infinite is fucking garbage.
Destiny 2 is a fucking chore.
Nintendo is putting Seasonal events in games where it doesn't need any, but instead creates lesser incentive to play games going forward if past items cannot be obtained.
Gears of War eSports is dead, the mass amount of players don't give a shit and skins are locked behind twitch streams where they aren't even fucking awake.
FOMO is bullshit and this shit needs to end.
It doesn't help players come back to the games and it pisses players who missed out on the content.
Why engage with something if it treated you badly, sounds like a bad and toxic relationship.
FOMO is a disgusting game design tactic and needs to be removed like all the woke shit we are getting in today's entertainment. It needs to go.
FOMO is the pretty much the alternative to loot box.
The second thing to psychological manipulation and exploitation.
If you can't earn things from chance, then you have to get them through inconveniently timed events.
tl;dr Video games are supposed to make you relax and be entertained, FOMO does the opposite, it creates anxiety and stress, and does the opposite thing video games are meant to do.
FOMO from a player who did miss out is more likely to disengage with the game and attribute feelings of a negative association.
Fuck FOMO and the game developers and designers who use it.
This is why single-player experiences will always rock like The Legend of Zelda Breath of the Wild and games like Elden Ring. No FOMO, no BS!
I want to go back to the era of games where games were engaging without any of this BS. The good old times.
Fuck Gears.
Fuck Halo.Fuck GTA V Online.
Fuck Nintendo.
Fuck Destiny 2.
Fuck Bungie.
Fuck FOMO.
/rant