Kumiko Nikaido
Vindication...sweet.
Developer: Konami Computer Entertainment Tokyo
Producer: Nobuya Nakazato
Publisher: Konami of America
Genre: Action
Format: PlayStation 2
Price: $39.99
Wow, KCET's latest Contra effort was really short. Compared to the last installment of Shattered Soldier, Neo Contra has more run-and-gun stages and obligatory boss battles, but geez......the whole experience was just merely ok. And yes, it took me only 45 minutes to complete the entire game on it's default settings (Normal Mode, 5 lives, 5 continues) on my second go around.....talk about weaksauce. (Easy Mode grants you an automatic 30 lives and 7 continues! Talk about piece a of cake!)
Neo Contra did put up a challenge of course, but those challenges are the boss battles themselves. The actual run-and-gun gameplay of the game's stages are short-lived, and just like Shattered Soldier's experience, has you longing and itching for more. You pick from the outset a set of weapons to outfit Bill Rizer/Jaguar with, and you're stuck with switching between them through the rest of the game (really....you only need the Machine Gun and Lock-On Missles to get through the game....all the other weapons are just weak fluff).
Like Shattered Soldier, Neo Contra has you picking from 4 stages to begin with, so feel free to tackle them in any order you wish. The 5th and final stage is only accessible on Normal and higher modes, so if you think on passing the game on Easy Mode, it won't let you.....the game ends when you finish the 4 initial stages.
I don't know why KCET and producer Nobuya Nakazato chose to make Neo Contra certain elements of the game "goofy", but that's what this game contains. Where Shattered Soldier had a hard, realistic, and gritty edge, to it......in Neo Contra it has laughable parts which are quite bold and apparant. Take, for example, Stage 4's aerial battle: You're fighting an airship while running on a helicopter's rotor blades.....yes, running atop it's blades. Crazy. Then towards the end of the stage, you're riding on a torpedo while fighting the boss on the ocean. More craziness. Sure, in Shattered Soldier you hung onto missles and whatnot.....but seeing more of this stuff in Neo Contra just makes you shake your head in it's aburdity. Even the cinema scenes have overdramatic dialogue and voicevers.....some are really stupid.
The story of Neo Contra, or what is there of it, has Bill Rizer and newcomer Jaguar facing off against Master Contra and his Four Elite. His Four Elite encompass: Guerilla Contra, Plant Contra, Pheremone Contra, and Animal Contra. That's right....these bosses have silly-ass names. Guerilla Contra is a psuedo-Hitler type guy, Plant Contra is a Gollum wanna-be from The Lord of the Rings, Phermone Contra is a
Lucia from Shattered Soldier
Breakdown of stages:
Stage 1 (Boss = Guerilla Contra): Top-down, run-and-gun in an installation where you fight to get to the base. Fall down a shaft and face-off against Guerrilla Contra.
Stage 2 (Boss = Plant Contra): This is the demo played in the latest OPM and Konami Preview Demo Disc. Ride on a lizard, face off against machinery, before climbing a wall and facing a mid-boss. Enter the intallation and fight Plant Contra.
Stage 3 (Boss = Pheremone Contra): Top-down, run-and-gun in a jungle before going into an outpost and fighting
Lucia
Stage 4 (Boss = Animal Contra): Fight in the skies atop a helicopter, take down an airship, crash-down on a base, before riding off on a torpedo while taking on that damn dog. Bow, wow.
Stage 5 (Boss = Master Contra): Fight alien hordes while riding elevators before taking on the guy that holds Earth at his fingertips.
Beating the game opens up simliar features found in Shattered Soldier, like weapons, alternate variations of characters, and galleries giving its replayability. Finishing the game with high rankings shows better endings, so don't do poor in the game if you don't want to watch a dismal endiing.
As I stated before, Neo Contra is quite short. It took me less than an hour to finish the entire game on my second playthrough. This game is a perfect example of being a $19.99 or less purchase, not a full $39.99 which Konami is asking for. As a Contra game, Neo Contra has it's action bits and thrills, but if you think it's the second coming of Contra games, you'll be disappointed. KCET needs to get on the ball and really just go back to Contra's roots of 2-D, side-scrolling, blast-a-thons to put this series back in old-school, nostalgic order. Better yet, Konami needs to hand-off this franchise to Treasure so they can do the Contra name complete justice.
My rating: 6/10