nkarafo
Member
Remember Link's Awaking on the Game Boy? Did you know it has a native PC port? Well, it has and it also has a zoom in/out function like this:
You can zoom out even further and see the whole map while playing in real time. And the best thing about this is that all enemies and items are still visible. It's not like only the things that are near you exist. Every single thing is active and functional at any given time, there's no culling of distant objects.
This reminded me of Castlevania: Harmony of Despair. Another 2D pixel art game that can be zoomed out:
I like how the low res 2D pixel art looks when you zoom out like this it. It's like the game now is taking full advantage of the higher res display.
This can even be useful and not just a visual gimmick. I'm playing the Zelda game and i often use the zoom out feature to see what's ahead, instead of the in-game map that show very little information. And maybe a game can be made with this in mind and be used for some interesting gameplay mechanics, dunno.
I would love to see more low res retro games with this feature. Here's a picture of the NES game Snake Rattle n Roll, but with all levels edited together so the whole play area is visible:
Did you know the whole game is about climbing this mountain? I didn't.

You can zoom out even further and see the whole map while playing in real time. And the best thing about this is that all enemies and items are still visible. It's not like only the things that are near you exist. Every single thing is active and functional at any given time, there's no culling of distant objects.
This reminded me of Castlevania: Harmony of Despair. Another 2D pixel art game that can be zoomed out:

I like how the low res 2D pixel art looks when you zoom out like this it. It's like the game now is taking full advantage of the higher res display.
This can even be useful and not just a visual gimmick. I'm playing the Zelda game and i often use the zoom out feature to see what's ahead, instead of the in-game map that show very little information. And maybe a game can be made with this in mind and be used for some interesting gameplay mechanics, dunno.
I would love to see more low res retro games with this feature. Here's a picture of the NES game Snake Rattle n Roll, but with all levels edited together so the whole play area is visible:

Did you know the whole game is about climbing this mountain? I didn't.
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