I had more quests breaking in Forbidden West than in Cyberpunk, I played both at releaseCertain companies like Sony always deliver a quality final product. I have faith.
But Cyberpunk does have a lot of the content you spoke of. Fist fights competitions? Its there. Racing? Its there. Dates and romance? Its there. the only difference is that they have a side-quest icon and have fully-fleshed out story-lines to them instead of being purely mechanical activities and having dedicated icons like in a GTA. Those are really the only differences.Ehh, i thought the combat in Witcher 3 was decent and the same goes for Cyberpunk, the world interactivity is not Elder Scrolls or Rockstar levels but factoring in most of the standard open world games i would say its fine, but its a fair issue especially when it comes to Cyberpunk which i will explain below.
I agree with you, totally, personally i am not a big fan of this "Rich and Deep" Interactivity that a lot of people talk about, i dont find it fun to go into Red Dead Redemption 2 so that i can:
1- Milk my cow
2- Play some uninspired copy pasted minigame like Black Jack and Poker all of which i can play on any web site with real people.
3- Clean my stable of horse-shit
4- Go hunting which is very polished i admit, but to me it was a tedious boring task, you have to wait for the deer at the perfect moment and use all sort of tedious stuff in order to get its pelt perfectly in form so that you can? you can do what? hmm you can sell it for few cash which you wil never use because the game showers you with money and has little items, or you can use it for camp customization which adds? YES it adds nothing to the game, lol.
So its a side content that is pointless, its just part of the cowboy simulator life the game tries and succeeds at delivering. Kudos to people who like that, i dont find it engaging.
5- Talk to NPCs, say hi 3 times and they may attack you, the fuck??!!? (hyperbole, in GTA V they do attack though)
6- Fishing: again one tedious task that wastes a lot of time for little reward.
However despite my personal and imo valid issues i have with this type of side content, i have to admit that some people find that fun and part of the immersive experience, it does flesh out the world and gives it meaning and life, which is one big reason for Open World route, otherwise why make it open world, just do it hub based levels or level based and the game may be better because of it.
Now the reason i said especially Cyberpunk was because of 2 reasons.
Budget + Setting
Witcher had a lower budget of 80M$ compared to Cyberpunk 300M$+ which is why i expected the game to have some sort of interactive side content.
Also the setting, in Witcher you can do racing on the horse and fist fighting and play card game Gwent, which is to me more than enough given the setting and the budget at the time. It could have used more interactivity like Kingdom Come or Elder Scrolls but that's more or less sufficient.
Cyberpunk had such a futuristic and cool setting to look at, all those building all those shops, it kind of invites the player to interact with it, but the moment you decide to interact with it, you realize there is nothing to do, all you can do is go and shoot bad guys, not even a Card Game. And thats factoring in the setting which allow for TONS of minigames or side content and the HUGE budget they had going for them, so they had no excuse.
Witcher 3 last parts were rushed, some content got cut, which further proves that budget and work force started to reach its breaking point towards the end, but Cyberpunk had more resources so i dont get why they delivered less, we are in 2022 and no sign of Expansions.
I dont even find Yakuza minigames to be that good but Cyberpunk could have used some inspiration from that and implemented some minigames for the player to do in the city, or some more crowd, traffic and traversal interactivity
So to conclude my point, I personally could dismiss the lack in side content because i dont really care about it that much but i totally understand people who are asking for it in Cyberpunk 2077, the game world is definitely lackluster in content.
Cyberpunk being a glitchy mess at launch is beside the point.I had more quests breaking in Forbidden West than in Cyberpunk, I played both at release
Cyberpunk being a glitchy mess at launch is beside the point.
The game itself is terrible and fails at even early 2000's era open world AI, physics, and police.
Nothing in the game can even chase you. The combat and AI are some of the worst in an open world first person game ever.
Cyberpunk being a glitchy mess at launch is beside the point.
The game itself is terrible and fails at even early 2000's era open world AI, physics, and police.
Nothing in the game can even chase you. The combat and AI are some of the worst in an open world first person game ever.
Lmao get the fuck out of here, good god you idiots are so dramaticyup. they basically sold a tech demo with shiny shit and ignored making an actual functional game.
I stand by the comment i made years ago as clearly those updates haven't had this game catch up to 2001 yet....Ubisoft would have made the better game.
To say this shit was even beta, is to say it just needed some testing and more time, this game can't even be considered that...its literally incomplete based on basic functions. The fact that years later they are still not able to do any of that only further supports that Ubisoft would have made an actual fucking WORKING game. For fuck sakes, by the time they get the first DLC for this game, Ubisoft would have made the 4th Watchdogs game all during this game's struggling mess of trying to be functional and have actual designs that fit games. For a team to spend 3 to 4 times the amount of time and still fail like this goes to show clearly...Ubisoft isn't just doing some easy shit, neither is Rockstar. With more time, they are unable to even meet PS2 level AI or concepts.
This is about worlds with deep and rich interactivity............and you bring up Sony?Certain companies like Sony always deliver a quality final product. I have faith.
Every Sony open world ever made is has better AI, combat and gameplay than Cyberpunk.This is about worlds with deep and rich interactivity............and you bring up Sony?
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CirclejerkERA is that way ------>
The Witcher 3 was way better than Cyberpunk but the open world was still static and the combat bad again.
Overall I think a complex city open world like Cyberpunk was a disaster waiting to happen for the modified Witcher engine they ran the game on and worked better in a medieval setting.
Nice contribution. Hold my beer.
Compare GTAV's open world to TW3, it's even older but way more advanced AI going on. Generations apart.remember how old Witcher 3 is. your saying a static open world, that's all that was possible at that time. Witcher 3 is an amazing game but it was released over 7 years ago and the hardware at the time could push a great deal more
deep and rich interactivity?Every Sony open world ever made is has better AI, combat and gameplay than Cyberpunk.
Horizon, Ghosts, Infamous, you name it.
Unlike CDPR,I have no faith inGigaBowser as a poster.
GTA V open world is empty. it looks great but there is not much to do in itCompare GTAV's open world to TW3, it's even older but way more advanced AI going on. Generations apart.
Maybe they mean that the publisher oversaw this and they are the reason this happened. I don't even know if I can really say the DEVLEOPER did all of this, they don't control the release date and we don't even know how much say they have in those features getting removed, so I'd say the publisher is to blame on this one.OP, shouldn't the thread title say that you have no faith in CDPR as a developer rather than a publisher?
Lmao get the fuck out of here, good god you idiots are so dramatic
Yeah I'm sure they were full speed ahead while working on witcher 3 and dlc's.Maybe they mean that the publisher oversaw this and they are the reason this happened. I don't even know if I can really say the DEVLEOPER did all of this, they don't control the release date and we don't even know how much say they have in those features getting removed, so I'd say the publisher is to blame on this one.
For all we know, the developer would have made a game with lots of great features, working and everything with more then 500 people, like 1300 or so and more time. So I think the team did the best they could with what they were given and its really the publisher that is rushing this, keeping the team small to save money despite a work like this needing a massive team to pull off like you see with Sony, Ubisoft, Rockstar etc. So I think maybe Giga means the publisher. Maybe under a different publisher that really backed and supported the team, none of this ever happens like this.
A game being 8 years in development and lacking features from 20 years ago and no AI sounds reasonable for someone to have expected more from such a team. It can't even meet standards from PS2 era titles with AI.
Added to ignore. You can scream or cry with yourself on that one =)
This. Even with its issues its still the best of its kind. Oh the police AI is dumb? Why would i care about something that rarely comes up when the actual game in its combat and level design is miles ahead any GTA game ever made?CP2077 is the best guns and cars open world game IMOO.
nah Witcher 4 will be fine, adventures of Ciri or something like that. it's the safest thing to do after Cyberturd, that's why they went back to that ip.Well after Cyberpunked CDPR cornered itself , if they fuck Witcher 4 they are done. Curious how they are in worse possition than before Witcher 3.
So Basically Witcher 4. Is their Final Fantasy....
Did you turn off the music in the first 3 minutes of game or something?It's sad how Witcher 3 had the GOAT soundtrack and with Cyberpunk they seem to think that we want all Nine Inch Nails, all the time
Did you turn off the music in the first 3 minutes of game or something?
So, videogame music? And whats wrong with 1998? And how the hell did you listen to these in less than 2 minutes to make any judgement?All I can think of is that "it begins where it ends, it begins where it ends" song that plays incessantly straight out of 1998
So, videogame music? And whats wrong with 1998? And how the hell did you listen to these in less than 2 minutes to make any judgement?
Do you even know when they play in the game? Its sounding like you don't.Those two songs you posted don't really sell a hyped Sythnwave vibe which is what they should have been going for. Ambient at best
Do you even know when they play in the game? Its sounding like you don't.
Of course you wouldn't when you didn't play the game. I bet you don't even realized the second one has vocals.No I'm not sure of the exact time stamp
Of course you wouldn't when you didn't play the game. I bet you don't even realized the second one has vocals.
of course you areLol I'm level 50 with 40ish street cred so I've done some time
Cyberpunk has many issues but they did come through on the soundtrack.It's sad how Witcher 3 had the GOAT soundtrack and with Cyberpunk they seem to think that we want all Nine Inch Nails, all the time
of course you are
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CDPR has no faith in you as an Internet forum poster.
Can't win em all.
Which games has CDPR made that have good combat or living worlds?
Prove me wrong.
One is an open world crime simulator that pales in comparison to its predecessor in terms of physics, gameplay, AI and yes interactivity, the other is an RPG which doesn't need any of that shit and stands on its own as an amazing gaming experience. Do you want a game or do you want a simulator, because Steam is that way.Compare GTAV's open world to TW3, it's even older but way more advanced AI going on. Generations apart.
Yes.......and no.I need to go back to CP2077 because I see comments on here and on YouTube that talk about the breadth of content and top-notch story delivery.
It makes me wonder if I've even truly started the game because from the hours I've put in; the city is lifeless, the side missions are useless, and the story is a stitched-together mess.
I hate to be a hater but the game is a complete dumbster fire.![]()
None of their games have ever had good combat or worlds with deep or rich interactivity.
They can tell good stories and make good art & graphics but the gameplay department is sorely lacking.
I hope for their next title they hire on some staff members who are qualified to make great playing as well as looking games.
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None of their games have ever had good combat or worlds with deep or rich interactivity.
They can tell good stories and make good art & graphics but the gameplay department is sorely lacking.
I hope for their next title they hire on some staff members who are qualified to make great playing as well as looking games.
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