GrayChild
Member
Offering a lot of content is all fine and dandy. But when you create huge open spaces with little to nothing to do or simply copy and paste the same stuff again and again, it just becomes boring.
Last-gen we had quite a lot of open-world titles that felt ticking check marks or doing a laundry list rather than having fun and rewarding exploration. Going into this one it appears that pretty much nothing has changed. Honestly, at this point advertising your game with "hundreds of hours of gameplay" and "the biggest open-world we've made so far" starts to feel more and more off-putting.
As an adult, I value my time. As a gamer, I also have a huge-ass backlog of titles ready to be played. So keeping it shorter and up to the point when designing your games is always appreciated.
/rant mode off.
Last-gen we had quite a lot of open-world titles that felt ticking check marks or doing a laundry list rather than having fun and rewarding exploration. Going into this one it appears that pretty much nothing has changed. Honestly, at this point advertising your game with "hundreds of hours of gameplay" and "the biggest open-world we've made so far" starts to feel more and more off-putting.
As an adult, I value my time. As a gamer, I also have a huge-ass backlog of titles ready to be played. So keeping it shorter and up to the point when designing your games is always appreciated.
/rant mode off.