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I'm in the middle of Xenoblade Chronicles Definitive Edition right now, and early in the game, I was impressed with game willing to kill a character like Fiora so early in the game. Like, alright...let's break the trope and kill the main characters childhood friend right away, alright. There were blood on the claws, so I took it as not seeing a body as them just keeping that T rating....
Of course anyone who plays these games knows that Fiora doesn't stay dead, and comes back as a mech lady in the party. Ugh, fine...I guess it was important for the plot that she lived. One character I thought for sure was dead was a minor character Vangarre who had a killer mustache, but got a tank thrown at him, and he seemed totally dead. We didn't see him in town, or the rest of the game...dude's dead. But then he just shows up in chapter 14 again during this big battle. I'm still working on the game, but I expect everyone will be perfectly happy at the end of this, and Fiora will magically get her human body back, because god forbid we ever feel sad, or bittersweet.
This is a trend I see a lot in JRPGs. Characters refuse to stay dead when they should. It's fucking annoying honestly. Death gives stakes, and tension. I remember really really being disappointed with Final Fantasy 4 when I finally finished that game, because it pulled this shit also. I remember when I first played it, one of the most memorable moments in FF4 was when Palom and Porom turned themselves into stone to save the party's live...I thought this was a good dramatic moment in the game, and their sacrifice really makes it work...but then the game fucks it up because yay, they show up, we're fine...we didn't actually kill ourselves. Way to ruin the dramatic moment.
I can't think of any specific examples again right now, but even though I love the genre, and most of my favorite games are JRPGs....this is something I notice I see too much. Death is rarely permanent, and characters keep coming back just to have their happy reunion moments, completely killing the dramatic tension that a character's death can bring to a story. They need to cut that shit out.
Of course anyone who plays these games knows that Fiora doesn't stay dead, and comes back as a mech lady in the party. Ugh, fine...I guess it was important for the plot that she lived. One character I thought for sure was dead was a minor character Vangarre who had a killer mustache, but got a tank thrown at him, and he seemed totally dead. We didn't see him in town, or the rest of the game...dude's dead. But then he just shows up in chapter 14 again during this big battle. I'm still working on the game, but I expect everyone will be perfectly happy at the end of this, and Fiora will magically get her human body back, because god forbid we ever feel sad, or bittersweet.
This is a trend I see a lot in JRPGs. Characters refuse to stay dead when they should. It's fucking annoying honestly. Death gives stakes, and tension. I remember really really being disappointed with Final Fantasy 4 when I finally finished that game, because it pulled this shit also. I remember when I first played it, one of the most memorable moments in FF4 was when Palom and Porom turned themselves into stone to save the party's live...I thought this was a good dramatic moment in the game, and their sacrifice really makes it work...but then the game fucks it up because yay, they show up, we're fine...we didn't actually kill ourselves. Way to ruin the dramatic moment.
I can't think of any specific examples again right now, but even though I love the genre, and most of my favorite games are JRPGs....this is something I notice I see too much. Death is rarely permanent, and characters keep coming back just to have their happy reunion moments, completely killing the dramatic tension that a character's death can bring to a story. They need to cut that shit out.