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I like to pretend F-Zero shall return and this is how I would like it be

Spoiler alert: this topic may contain some pretty controversial ideas and possibly not everyone will agree with the upcoming propositions. These come from a fan who has played almost all the game of the franchise (I missed only Climax). I heavily played GX which I consider, obviously, the superior version of all the games.

I often hear that F-Zero doesn't need to be rebooted, and that a simple HD version of GX should suffice. I kinda disagree.
On one hand, sure, I would be totally down for F-Zero GXU. On the other though, I'd like it to take a different path, while mantaining the core of the gameplay intact.

F-Zero, in my opinion, has a strong and unique style which I fear Nintendo doesn't want to pursue. In fact, I'm afraid that if a new F-Zero does indeed come out in a few years, it would be watered down in the attempt to broader its (sadly) very little fanbase. That's basically why I think Nintendo didn't put spin-off specific characters like E. Gadd or even Diddy Kong as playable characters in Mario Kart 8: they want it to be as general as possible.

Anyway, probably because I'm a fan and not a developer, I hope F-Zero pursues its amazing comic-like style and finds an even stronger personality. In this topic, I'll analyze various aspects of a possible new F-Zero games, from graphics to story, from gameplay to music, trying to find how, in my opinion, F-Zero should be when he makes its glorious comeback.

And hey, you can put your own ideas I guess. I apologize in advance if my English fails me here and there, I'm Italian and it was 2 AM here when i wrote this wall of text, please understand.

Oh, one final thing: I'll use F-Zero GX for comparison. Act like the other games don't even exist, GX is the starting point so I'll compare everything to it basically.
OK, let's start.

- GAMEPLAY

Let's start with something easy. GX's gameplay was near perfect. I liked the fact that you could use the boost only from the second lap, and the energy meter made totally sense. The drifting worked perfectly and I even liked the two attacks, the spinning one especially. In my opinion, the other one, even though extremely more useful, could be ditched. I like to think at F-Zero races as a surviving thing, not a battle royale, and the ones who played at Master difficulty know that to win the cups you basically had to kill everyone in sight with that attack.

The spinning attack should be a little more powerful, yes, but at the same time even more riskier. In fact, this move should be considered illegal in the tournaments. You can do it obviously, but at your own risk: if you use it, you will be able to destroy some of the other ships, but you will receive a penalty for it. You would still race, but if you die, you would be put back on the track with less energy. If you do it more times, you could risk to be banned from the race.
This seems punishing, but you could want to do it just to push back one particular opponent which is topping your points in the tournament. Basically, you drag him down by risking your own health.

Other than that though, I tried to come up with a new mechanic which adds something interesting to the gameplay but doesn't sound forced. This idea popped in my mind. Basically, one button is left to the vertical rockets. This could be pushed as the stronger news about the game. How does it work? I'll try to explain it.
Basically, every ship now has a couple of rockets on the back of the vehicle. These are extremely powerful, one-time only items that could be used for the “skyrocket technique”. You press the button, and they launch you into the air. This isn't a simple ascension though, since the rockets basically EXPLODE, and by doing that they skyrocket your ship in a parabolic direction. Once you're in the air, you barely can control the ship and you'll have to position it the best way for the landing (like in Excitebike). The move itself already removes half of your health (and can be used just once for every race), and if you can't use it well, it could potentially destroy your ship.
Also, the faster you're going when you're doing this, the longer and the higher you'll fly.
You can use this technique for simply advance faster in a straight road (with this move, you can reach double the velocity you have normally), try to make a shortcut between to parts of the level, or trying to reach a higher part of the track which maybe is faster. Obviously, if you suck at it you could easily skyrocket yourself out of the track into the oblivion.

I don't know, maybe it would be broken as hell, but I think it'd look funny and a lot of adrenaline to the race. Oh, and obviously 30 racers at once stays a thing, because that was awesome.

- GRAPHICS

This will probably end up being the most controversial part of the topic. F-Zero GX's graphics were stunning and realistic. A return to that style wouldn't be bad sure, but I always loved the comic-like images that were part of the menu of F-Zero X. That is the thing that comes to mind when I think of Captain Falcon, and I think that the graphics should embrace the style.
What I'm thinking of is a semi-cell-shaded graphic style, still extremely detailed on the effects (boost flames, rain, scratches on the ships etc etc) but more simple for the general look of the game. Many GX tracks, while looking awesome, were pretty aseptic and empty (I think of Trident for example).

Take a casual viewer: the game should remind him of something like Micro Machines: tiny ships racing each other. GX looked more like a Formula 1 race. In that sense, a cell-shaded but still mature graphic style (take MadWorld, for example, or Okami) would look great and actually reflect the comic-like characters pretty well. I don't know how it would actually look, but I'd even like a mixture of styles, even if it seems a clash at first: tracks and ships are cell-shaded, effects like explosions or environmental details like rain or mist could be photo-realistic.

This would be reflected in the menu, obviously: comic-like representations of Falcon & co. would come back exactly as they were in F-Zero X.
Also cutscenes could be something like a mixture between a cartoon and a comic book: divided into windows, but with the characters still moving at times. I imagine them to be extremely over-the-top and ridiculous, full of colors especially.

- AUDIO, MUSIC

GX's soundtrack was OK, but I always thought that rock wasn't the most appropriate music genre for the game. This is the thing I'm going to write in this topic of which I'm most absolutely certain: for the next installment F-Zero should completely delve into electro-industrial music, especially EBM (which stands for electronic body music for those of you who may don't know it).

In this regard, the Wipeout series totally got it right: that's exactly what I think Nintendo should pursue with F-Zero. Find a group of artists who work in the genre and make them do a bunch of music for the game. I personally love electronic music in all of its aspects, but I'd like F-Zero to concentrate on the harder, more crude and rough style of the industrial genre. Take artists like Front Line Assembly, the latest Skinny Puppy, :wumpscut:, iVardensphere or even musicians from the aggrotech sub-genre (Combichrist are the most famous ones, but I was thinking about much less known projects like Grendel, Psyborg Corp., Darker Days Tomorrow or T3RR0R 3RR0R). I don't even know if any of you listen to this stuff honestly, if not try it out.

Remove the distorted vocals for the track music obviously (maybe leave them for the specific songs of the racers like the ones who appeared in F-Zero GX?) and push the strong, danceable beat in the races. This teamed with strong, colorful visuals should result in something pretty cool, in my opinion.

Lastly, of this I'm not sure, but it would be fun to have some type of commentary during the racers. Again, it should comical and pretty exaggerated, like the one in MadWorld

- STORY MODE / CHARACTERS

Yes, it's a racing game, but that doesn't mean that it can't have a story mode. GX did, even if it was very simple and pretty short. Keep it simple and pretty straight-forward, but expand on the length.

In this sense I thought that the story mode should be constructed in a tree-like scheme. You have the principal trunk of the tree which is the protagonist's storyline (who SHOULDN'T be, in my opinion, Captain Falcon, but a new character like Rick Wheeler). From this principal storyline, many branches start to expand, every one of them with a different character. Let's say that you have 20/30 chapters with your protagonist (like the ones in GX story mode), and just 5, 10 tops for the other characters. Many of them would simply be little missions, time attacks and trials-based races, while the principal ones will involve the most part of the plot.

I also thought that the tree structure should start from a point in time at the bottom, and when rises, it means that time passes. So, when a mission is “lower” compared to another, it means that it's also placed in time before that. In that way the more you progress in the game, the more missions you unlock, some of them even back in time and unrelated to the plot, which could explain the backstory of a certain character (I always liked the idea of going back a couple of hundred years and show the old tournament in which The Skull used to race).

I didn't think about the story honestly, because anything really should suffice, it's just a pretext. I like the idea of not having Captain Falcon as the protagonist, but putting him behind the curtain, leaving him as a legendary-like figure, which appears rarely and seems ungraspable, until the end in which he makes a glorious comeback.

For the characters, many from the series could be cut really (John Tanaka anyone?) and they should concentrate on non-human characters. Make a whopping roster of 100 characters, why not. Create many of them basing their appearance of an already existing creature in the science fiction genre, making them a parody or a simple throwback. Some of them could be mock-up of other existing videogame characters. Wonder Red, Fox and Samus Aran could totally make a cameo appearance.

- ONLINE MODE

This should be a big part of the game. It needs to be way bigger than Mario Kart 8's. Aside from the usual races, there should be some kind of annual (of maybe monthly) online tournament mode which declares the best player of a specific country and maybe even the world.

The players with the best results in races (highest races played / victories ratio) get selected to be part of the tournament and if they win, they are officially recognized online as the “US Champion”, for example. The title can't be randomly lost, but there needs to be a pre-organized official race to put it into the competition.

Obviously, this seems complicated to actually put into action because, well, people maybe don't have the time to follow the schedule. In that case there should be a ruleset that protects the mode, obviously, like, if you don't play at least once every week online or something like that, you're not eligible to participate in the tournament. It would become specific for the competitive players, and casual racers won't be a part of it.


That's pretty much all that I thought about the next installment of F-Zero. I'm sorry for the wall of text, and I'm sorry if these ideas sound dreadful to some of you (I bet they do). I had fun writing this up anyway, these ideas (or wishes) floated in my head for the last year so I decided to write them down. What do you think? What are your ideas, if you have any?
Oh, last thing: the title should totally be F/X. Just that, F/X. Sounds cool.
 

Zalman

Member
F-Zero shall not return. :(
d57.jpg
 

OpusEponymous

Neo Member
Totally disagree on the music. Wipeout music (In HD/Fury at least which, in fairness is the only one I've played) felt way too electronic. It suited the game and the floatier more imprecise mechanics but really wouldn't be suitable for F-Zero. GX was raw, something primal, it felt like man and machine on the edge of speed and control. A Rock base suits this much better
 

Camjo-Z

Member
F-Zero music needs to go back to the original style of compositions from the first game. NintendoLand's remixes had the right idea.
 
The way MK8 plays, have no doubt Nintendo have considered all of the possibilities for new F-Zero during that game's development.
 
The best way to bring back F-Zero is to use X as base, since it's way more accessible yet still feels like a F-Zero game. GX is way too much for new players, and could turn them off instantly.

EDIT: To expand on this, they should first do a 3DS remake of X a la SF643D and OoT3D; full graphical overhaul with gameplay tweaks, and also include the full X DD expansion with the track, cup and machine editors. Update the music, but keep the same "hardcore" presentation and art style of the original. And also add 4 player online.

After that, if it's successful, then make an original Wii U game that uses X as the main inspiration (sort of like an alternate GX made by Nintendo instead of Sega)
 

joedan

Member
F-Zero X > F-Zero GX

Yeah, I went there.

I remember one or two tracks in F-Zero X that if you hit a set of consecutive boosts while boosting using your energy bar, you'd reach such high speeds that you'd fly off the track! And no I don't mean making a mistake and flying off a ledge, I mean travelling so fast that you'd escape gravity and go airborne. Pure bliss.
 

DECK'ARD

The Amiga Brotherhood
AX/GX were flawless, the swansong of Arcade Sega. Totally uncompromising, a technical showcase, amazing track design and ideas, and an unmatched sense of risk/reward because of how brutal the difficulty curve was. The adrenalin rush it gave you when you were playing well was phenomenal.

It was the perfect evolution for what the series was about, but it's understandable how it became too imposing. If it ever comes back it will be made more accessible, and personally it won't ever hit those heights again. It was a whole different mentality born of Sega's arcade roots married with the polish of a Nintendo game.

No game is more deserving of an HD remake really.
 

Toad.T

Banned
Truth be told, if they DID bring back F-Zero, it'd just be the Captain Falcon show, starring Captain Falcon. Mostly due to him achieving internet immortality via his meme. You wouldn't be seeing Mr.EAD, Zoda, Jody Summers or anybody else.

Would you want that? Real money paw situation going on here.
 
AX/GX were flawless, the swansong of Arcade Sega. Totally uncompromising, a technical showcase, amazing track design and ideas, and an unmatched sense of risk/reward because of how brutal the difficulty curve was. The adrenalin rush it gave you when you were playing well was phenomenal.

It was the perfect evolution for what the series was about, but it's understandable how it became too imposing. If it ever comes back it will be made more accessible, and personally it won't ever hit those heights again. It was a whole different mentality born of Sega's arcade roots married with the polish of a Nintendo game.

No game is more deserving of an HD remake really.

Truer words have never been spoken.

And unfortunately I believe you are also right that it would come back as a more accessible game.
 
Agreed on lots of your points, although pulling a few bits out.

What I'm thinking of is a semi-cell-shaded graphic style, still extremely detailed on the effects (boost flames, rain, scratches on the ships etc etc) but more simple for the general look of the game. Many GX tracks, while looking awesome, were pretty aseptic and empty (I think of Trident for example).
I think this could look good if its done in a very detailed and also mature style, a bit like Jet Set Radio Future. Having it look like the anime would be pretty urgh.

In this regard, the Wipeout series totally got it right: that's exactly what I think Nintendo should pursue with F-Zero.
I love trance music and several EDM like Grendel, but i think this will alienate a lot of long term fans. This worked in the 90s when this kind of music was a bit more mainstream for Wipeout, but this genre is fairly underground now and i don't want to hear WUB WUB WUB in F-Zero.
The music from the series is already very iconic, so i'd like to keep that as it is. I prefer the GX take on these songs to the heavy metal versions in X for the most part, but there is always room to add custom songs of different genres to the character themes like they did in GX.

You have the principal trunk of the tree which is the protagonist's storyline (who SHOULDN'T be, in my opinion, Captain Falcon, but a new character like Rick Wheeler).
I agree on Captain Falcon as more of an enigmatic figure, but please not Rick Wheeler!! I'm not really a fan of forced narrative in racing games - give some kind of single player structure similar to Sonic All Stars Racing Transformed with loads to do but not narrative dependent. It'd be cheesy as hell and no character really stands out. The tree structure you allude to sounds similar-ish.
I did like the Story Mode in GX, seeing all the characters come to life but i don't think you need any kind of deep story for that. The story in GP Legend was pretty garbage overall, felt like such a grind going through those missions.


All in all I think F-Zero should remain pure. It doesn't need the biggest budget, as it won't get the biggest audience. Keep it simple, but refined and perfect at what it's good at and not trying to be too big. F-Zero GX was brilliant, but it didn't need all that excess like the F-Zero TV to be brilliant.
 

Haunted

Member
New F-Zero or a new Waverace. That's the sort of revived IP I want.


And none of that "making these games a small part of a minigame compilation" bs. Full-fledged arcade games with an SP progression and local multi.

do it, Nintendo
 

Blades64

Banned
I remember one or two tracks in F-Zero X that if you hit a set of consecutive boosts while boosting using your energy bar, you'd reach such high speeds that you'd fly off the track! And no I don't mean making a mistake and flying off a ledge, I mean travelling so fast that you'd escape gravity and go airborne. Pure bliss.

I remember when that happened to me. I was like, "WTH?! Did I just die because of pure awesomeness?" I tested it, and sure enough, I went flying. Never had I had so much joy in dying.
 

Dunan

Member
Music-wise, I vastly prefer how F-Zero associates one music track with each course, rather than in Wipeout where the tracks play sequentially even if you run the same course many times. I know it might be monotonous to listen to the same music all the time when time trialing, but I got better at the courses when I was able to connect music track to race track.
 

pvpness

Member
Despite being unpopular, I still like the idea of going full sandbox on F-Zero. Make the races the big events, but put a bunch of stuff between them. Upgrades, missions, illegal races, bounty hunting or whatever. Each race is on a different planet so you could explore multiple cities as you could progress.

Build story around playable characters from the traditional roster, or make your own character and enjoy the cameos from the regulars.

Would be awesome to team up with Falcon for a bounty and then immediately destroy him in the next race.

I feel like open world sandbox is the only way to get the budget the game deserves without immediately flushing all that money down the toilet on pleasing a very small fanbase.
 
John Tanaka says screw you!
hqdefault.jpg


Also the gameplay mechanic changes you propose are not good imo. If you had to put any restrictions to the spin attack it would easily be done by dropping your speed in exchange for the attack.

Also they just need to release a solid package that's all really. Key points:
  • Great sense of speed (See GX, 60fps)
  • Staple awesome track layout. Tunnels, tubes, halfpipes, crazy corners, crazy jumps
  • Keep at least the 30 drivers from X, maybe the 40 from GX, but be careful about dropping the ball with lame new characters
  • Use the strength of the comic heros setting. Play it up by integrating it into the menu, emphasis in story mode etc.
  • To make it stand out from GX, add a solid online mode, bring back death race, and do an elaborate story mode
 

Taker666

Member
I'd take a HD port of the gamecube game..with online added.

..or just change the graphics on Mario Kart 8 engine to F-zero themed ones and speed it up..

..or a simple eshop version in the style of the SNES game (in HD) with a track creator.
 

Spux666

Banned
I agree with some of your stuff, and disagree with most of it. F-Zero needs a bunch of things in a reboot. The weird jumping mechanic, sounds exactly that.....weird....also the current balance on the spin and bash attacks are perfect.

If F-Zero were to continue here is what I would want to see. First of all, I REALLY want to see this style come back.

f-zero1.jpg


Captain falcon was originally a gun toting bounty hunting badass in a more realistic judge dredd alien future. I want to see them take the style of the manual comic and implement it in game. I do like captain falcons more anime look, but seeing something like this would bring in new players without having to make the game "F-Zero for babies".

In terms of gameplay.....make it faster. Implement obtainable 2k speeds (through skill) without snaking. Keep the attacks but maybe add a new one that still remains balanced (absolutely no weapons).

If a car hits you or you hit a wall in the new game, I would love to see insane car damage. Machines getting torn up left and right, Wind shields coming off to expose the driver, parts flying off that can perhaps hit other cars behind you. The game needs to be an all out balls to the wall race game that throws everything at you to create a crazy as all hell 30 player online experience.

That being said, in terms of the difficulty and learning curve, implement these features by difficulty level. Don't throw impossible races at new players from the get go. Use the mario kart structure of higher difficulty = increased speeds, and in F-Zeros case......start implementing the flying vehicle parts can damage you mechanic I mentioned above on a later difficulty. It would be really cool to have new mechanics thrown at you as you progress.

By the time the player is ready for online (where all elements should apply), everyone should have a greater understanding of boost management, drifting, attacking, and dodging.

Anyway, F-Zero doesn't need much added for it to make a comeback. It needs to appeal to a broader audience yes, but it can be done in such a way that builds people up to the hardcore races that are F-Zero.
 

Salty Hippo

Member
30 players online simultaneously would be glorious. Is it even possible? I wonder how big of a hit that would take on processing power and stuff like that.
 
Don't get me wrong, guys...I'd be the first person in line to preorder a new F-Zero game. I love that series and GX is still one of my favorite games of the 6th Generation, but come on...Nintendo is clearly ignoring our cries. I mean, it's more likely to happen than a new StarTropics(I am cry), but Nintendo seems to be blind to our wants in this regard at the moment.

For everyone who replied with Reggie gifs, I laughed out loud. Those were all perfect!
 

ec0ec0

Member
WAIT:

"I like to think at F-Zero races as a surviving thing, not a battle royale, and the ones who played at Master difficulty know that to win the cups you basically had to kill everyone in sight with that attack."

why do some people keep saying this!?

Its not true, you know it. You can win every race without killing anyone, without using any of the multiple tricks that exploit the "physics" of the game, and without using f-zero ships created by yourself. Obviously, it will be easier with some ships than with others.

You only need two things to win regularly without using any of the things that i mentioned above: time to practice in time attack and patience. You can always go faster in time attack, so you can go faster in master difficulty :p
 

Chinbo37

Member
I never played the handhelds but I played the shit out of the SNES, n64 and GC ones.

Gx is my favorite but its so hard to choose
 
F-Zero GX was good, but at this point it's the only Nintendo franchise I'm even interested in, save for a proper 2D Metroid. Not worth buying a new system for.

IMO, Wipeout has been the better game since XL
 
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