Astral Dog
Member
i see people think adding a little bit of conventional storytelling here and there would make SOULS a God of War clone, ruin the atmosphere or whatever, it will not.
Not asking for 2+hours of cutscenes
anyways i think the Metroid Prime games told their plot in a more comprehensible way(similar style to Souls) , the problem is that sometimes you can't skip using the visor XD
gonna add that this has a positive spin, the minimalistic storytelling in SOULS games started that way as a budget thing, players liked figuring out the plot themselves so it stuck for the next games, i admire that FROM puts the money in polishing their actual gameplay and content(some techniqal issues aside) , everyone can enjoy the games even ignoring the plot, these are big, 3D Castlevania like experiences with tons of amazingly designed enemies and bosses

anyways i think the Metroid Prime games told their plot in a more comprehensible way(similar style to Souls) , the problem is that sometimes you can't skip using the visor XD
gonna add that this has a positive spin, the minimalistic storytelling in SOULS games started that way as a budget thing, players liked figuring out the plot themselves so it stuck for the next games, i admire that FROM puts the money in polishing their actual gameplay and content(some techniqal issues aside) , everyone can enjoy the games even ignoring the plot, these are big, 3D Castlevania like experiences with tons of amazingly designed enemies and bosses
