GAF, I've been having some game issues. I'm sure you've all been playing a game at some point when your computer suddenly gets hit with a BSOD. Your system locks up, your speakers/headphones get stuck in a 1/10-of-a-second infinite loop, and you need to restart in order to do anything on your machine at all. My first problem is similar, but not identical. I'm playing Red Faction: Guerrilla, and suddenly, out of the blue, my computer locks up. The screen image stops changing and the sound goes into that infinite loop, but five seconds later, it snaps out of it. It's fine. The sound and video go back to normal, and I can keep playing. (Granted, this whole thing usually repeats itself about a minute later, but that's not really important.) I don't get any error messages, nothing shows up in Event Viewer, and I have no way to break down what's actually happened.
My second problem is far less severe, but no less annoying. Imagine, if you will, rolling an egg end-over-end. The bottom of the egg is heavier than the top, so while it takes more time for the bottom to reach the top of its arc, it's faster to roll back down than the other end. It's lopsided. I know this is a weird analogy, but Red Faction: Guerrilla is doing something similar. It's like there's a little crank inside my video card that controls the actual speed at which it displays graphics on the screen, but instead of turning the crank at a nice, even speed, it's almost as if one side is heavier than the other. When I'm driving in-game, it's like it's on a three-second loop: two seconds of normal output, then one second of sped-up output, like it just took a second and a half of visual data and compressed it into one second. It's too smooth to be called hitching, as I'm quite sure it's not the traditional framerate dip problem, but I'm not sure what else this could be.
(My writing's unusually florid today. Sorry.)
My second problem is far less severe, but no less annoying. Imagine, if you will, rolling an egg end-over-end. The bottom of the egg is heavier than the top, so while it takes more time for the bottom to reach the top of its arc, it's faster to roll back down than the other end. It's lopsided. I know this is a weird analogy, but Red Faction: Guerrilla is doing something similar. It's like there's a little crank inside my video card that controls the actual speed at which it displays graphics on the screen, but instead of turning the crank at a nice, even speed, it's almost as if one side is heavier than the other. When I'm driving in-game, it's like it's on a three-second loop: two seconds of normal output, then one second of sped-up output, like it just took a second and a half of visual data and compressed it into one second. It's too smooth to be called hitching, as I'm quite sure it's not the traditional framerate dip problem, but I'm not sure what else this could be.
(My writing's unusually florid today. Sorry.)