Represent.
Banned
Because they are the only ones that get it right, consistently. They simply just do it better.
This trend goes way back to Burnout on the PS2 days. Burnout 3 was the last great Burnout title, as soon as they went to open world, with Burnout Paradise, the franchise became stale, samey, lost focus, and fucking died shortly after.
Rockstar Games like RDR and GTA, they are quite frankly the only developers that get open world RIGHT.
Almost all open worlds are lifeless as fuck. NPC's are always janky and goofy in their movements. They say stupid shit, have terrible AI, towns are always empty and quiet. Layout is trash. Repetitive missions. Lack of intensity and a sense of urgency in the story. HUGE, REPETITIVE maps, collectathons, big for the sake of being big. Overly bloated with copy and paste content. Open world game design is Corporate trash meant to check off boxes.
Assassins creed. Watchdogs. I don’t give a fuck. Witcher. Fallout. Skyrim. Spider-Man. Ghosts of Tsushima. All Ubisoft titles.
None of these dudes can make an open world like Rockstar. And it's time they stop trying. Focus your gameplay and narrative and produce Wide linear games. Games will be better for it.
Other devs simply don't have the R* magic. None of their open worlds are even close. None of their graphics are worth a damn when you compare it to RDR2. CDPR had fucking 7 years to make a competent, living breathing city, and the citizens in that city cant even drive around a stopped car. Pathetic really. Just focus on wide linear.
The stories they're trying to tell are all worthless in comparison to what R* does.
You ever get lost for hours in these other games not doing missions? Just driving around the city and taking it in, taking in the world? Going on cop chases. Marvelling at random events? You ever do that in other games? Nah. You don't. You go right to a mission or side mission. Theres nothing else to do in these "open worlds".
What the fuck is there to do in Horizon Zero Dawn? The world is literally lifeless and has absolutely no personality or character to it. So WHY is it open world? It would be a much more impactful and memorable experience had it been a tighter one.
More focused wide linear with great level design, less bloated disasters with zero focus and repetition. Do it right or just dont.
/rant
This trend goes way back to Burnout on the PS2 days. Burnout 3 was the last great Burnout title, as soon as they went to open world, with Burnout Paradise, the franchise became stale, samey, lost focus, and fucking died shortly after.
Rockstar Games like RDR and GTA, they are quite frankly the only developers that get open world RIGHT.
Almost all open worlds are lifeless as fuck. NPC's are always janky and goofy in their movements. They say stupid shit, have terrible AI, towns are always empty and quiet. Layout is trash. Repetitive missions. Lack of intensity and a sense of urgency in the story. HUGE, REPETITIVE maps, collectathons, big for the sake of being big. Overly bloated with copy and paste content. Open world game design is Corporate trash meant to check off boxes.
Assassins creed. Watchdogs. I don’t give a fuck. Witcher. Fallout. Skyrim. Spider-Man. Ghosts of Tsushima. All Ubisoft titles.
None of these dudes can make an open world like Rockstar. And it's time they stop trying. Focus your gameplay and narrative and produce Wide linear games. Games will be better for it.
Other devs simply don't have the R* magic. None of their open worlds are even close. None of their graphics are worth a damn when you compare it to RDR2. CDPR had fucking 7 years to make a competent, living breathing city, and the citizens in that city cant even drive around a stopped car. Pathetic really. Just focus on wide linear.
The stories they're trying to tell are all worthless in comparison to what R* does.
You ever get lost for hours in these other games not doing missions? Just driving around the city and taking it in, taking in the world? Going on cop chases. Marvelling at random events? You ever do that in other games? Nah. You don't. You go right to a mission or side mission. Theres nothing else to do in these "open worlds".
What the fuck is there to do in Horizon Zero Dawn? The world is literally lifeless and has absolutely no personality or character to it. So WHY is it open world? It would be a much more impactful and memorable experience had it been a tighter one.
More focused wide linear with great level design, less bloated disasters with zero focus and repetition. Do it right or just dont.
/rant
Last edited: