Captain Toad
Banned
The whole argument is "I think metal music should only be left to Metallica", because of reasons.
I actually agree with that comment a lot more than I agree with the OP.
The whole argument is "I think metal music should only be left to Metallica", because of reasons.
Yay wind and weeb (hyperbole) samurai shit. I really hate to say but if this was Assassins Creed samurai edition and not a Sony exclusive we’d be over that open world collect a thon by now.Someone hasn’t played Ghost of Tsushima....
Lol, Ghost of Tsushima is "weeb" now?Yay wind and weeb samurai shit. I really hate to say but if this was Assassins Creed samurai edition and not a Sony exclusive we’d be over that open world collect a thon by now.
Hyperbole lolLol, Ghost of Tsushima is "weeb" now?
How’s bugsnax?Yay wind and weeb (hyperbole) samurai shit. I really hate to say but if this was Assassins Creed samurai edition and not a Sony exclusive we’d be over that open world collect a thon by now.
I honestly don’t know I just liked the avatar I found I don’t even know where I got it... it was in my Macs download folder lolHow’s bugsnax?
This trend goes way back to Burnout on the PS2 days. Burnout 3 was the last great Burnout title, as soon as they went to open world, with Burnout Paradise, the franchise became stale, samey, lost focus, and fucking died shortly after.
I think of linear games as a sports car and open world games as a big bus. Sure, the open world games are bigger, longer and more explorative, but imo their gameplay is usually just serviceable and since they are typically so long or bloated, it sometimes causes them to drag on. Linear games imo feel more structured, direct and generally feature better and tighter gameplay, but their exploration is usually more limited.Open world games are like the automobile.
Linear games are like the horse.
The industry only benefits by exploring open world innovation. The horse has long been beaten into the ground.
Embrace the automobile.
I didn't overly like most of those.In any game where there is a story that is meant to be taken seriously, it would be better told as a wide linear game. Especially with tight level design and amazing combat. Open worlds have no focus, save for a few.
Some genres I admit lend themselves to open worlds, but the vast majority of open worlds dont need to be open world.
Ghosts of Tsuhima would have been a masterpiece with tighter focus.
TLOU 2, God of War, SSX on 360/PS3, Uncharted 4, Crysis 2, perhaps dishonored
Ballsy claims there.Assassins creed. Watchdogs. I don’t give a fuck. Witcher. Fallout. Skyrim. Spider-Man. Ghosts of Tsushima. All Ubisoft titles.
But if we get to that point... what could be a real open world? Kenshi? Caves of Qud?
I have no idea how one could ever come to this conclusion. Especially comnparing it to other games in the genre...Rockstar games are literally the best example of games that should not have been open world dude.
None of those games are special. Especially bland ass Ghosts of Tsushima.I’m sos sorry that OP has missed out on so many games like GoT, Xenoblade series, Zelda, heck, even Sea of Thieves, that they have no idea what they’re talking about. Sad!
"Cringe"? Go back to Era lol. This was a rant, not an argument.It’s too bad the OP didn’t actually form any argument of substance because this is a
worthwhile subject. Also, formatting your post spacing for emphasis is cringe. Make a good argument, not a fancy looking post.
I explained one line below. They're useless for what their games usually focus on, which is linear storytelling.I have no idea how one could ever come to this conclusion. Especially comnparing it to other games in the genre...
If you are going to tell a story, linear or wide linear is best. You are correct there.Because they are the only ones that get it right, consistently. They simply just do it better.
This trend goes way back to Burnout on the PS2 days. Burnout 3 was the last great Burnout title, as soon as they went to open world, with Burnout Paradise, the franchise became stale, samey, lost focus, and fucking died shortly after.
Rockstar Games like RDR and GTA, they are quite frankly the only developers that get open world RIGHT.
Almost all open worlds are lifeless as fuck. NPC's are always janky and goofy in their movements. They say stupid shit, have terrible AI, towns are always empty and quiet. Layout is trash. Repetitive missions. Lack of intensity and a sense of urgency in the story. HUGE, REPETITIVE maps, collectathons, big for the sake of being big. Overly bloated with copy and paste content. Open world game design is Corporate trash meant to check off boxes.
Assassins creed. Watchdogs. I don’t give a fuck. Witcher. Fallout. Skyrim. Spider-Man. Ghosts of Tsushima. All Ubisoft titles.
None of these dudes can make an open world like Rockstar. And it's time they stop trying. Focus your gameplay and narrative and produce Wide linear games. Games will be better for it.
Other devs simply don't have the R* magic. None of their open worlds are even close. None of their graphics are worth a damn when you compare it to RDR2. CDPR had fucking 7 years to make a competent, living breathing city, and the citizens in that city cant even drive around a stopped car. Pathetic really. Just focus on wide linear.
The stories they're trying to tell are all worthless in comparison to what R* does.
You ever get lost for hours in these other games not doing missions? Just driving around the city and taking it in, taking in the world? Going on cop chases. Marvelling at random events? You ever do that in other games? Nah. You don't. You go right to a mission or side mission. Theres nothing else to do in these "open worlds".
What the fuck is there to do in Horizon Zero Dawn? The world is literally lifeless and has absolutely no personality or character to it. So WHY is it open world? It would be a much more impactful and memorable experience had it been a tighter one.
More focused wide linear with great level design, less bloated disasters with zero focus and repetition. Do it right or just dont.
/rant
Horses are better at going off-road than a vehicle, unless that vehicle is specialized for it. Horses can go anywhere, they’re a metal gear made of meat.Open world games are like the automobile.
Linear games are like the horse.
The industry only benefits by exploring open world innovation. The horse has long been beaten into the ground.
Embrace the automobile.